Author Topic: Warthunder gets best simulation award......  (Read 22755 times)

Offline guncrasher

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Re: Warthunder gets best simulation award......
« Reply #240 on: September 06, 2013, 11:54:51 PM »
Yes, but that still doesn't tell you anything about the stick forces... You know, the thing Hitech actually has to model in the game. What the pilot felt and how much effort it required is still only subjective anecdotal information described by the pilots.

I feel a woody every time I see a goon.  I wish that was modeled into the game.


semp
you dont want me to ho, dont point your plane at me.

Offline GScholz

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Re: Warthunder gets best simulation award......
« Reply #241 on: September 07, 2013, 12:09:12 AM »
 :lol
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Offline zack1234

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Re: Warthunder gets best simulation award......
« Reply #242 on: September 07, 2013, 03:45:31 AM »
I even read about those flaps on the P38 :old:

To say that they never tested flight characteristics before flight is a bit nieve :old:

Come back to AH you know you want to GS :old:
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Offline pervert

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Re: Warthunder gets best simulation award......
« Reply #243 on: September 07, 2013, 08:16:09 AM »
Yes, but that still doesn't tell you anything about the stick forces... You know, the thing Hitech actually has to model in the game. What the pilot felt and how much effort it required is still only subjective anecdotal information described by the pilots.

Isn't the control system in Aces High an interface compromise? things like combat trim the stall buzzer etc? There isn't a force feedback stick you can buy out there that can replicate the control forces of a real plane, and a self centering stick isn't realistic either.  It doesn't look like Aces High has even attempted to model that since combat trim didn't exist in ww2 fighters.





Offline pervert

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Re: Warthunder gets best simulation award......
« Reply #244 on: September 07, 2013, 08:17:30 AM »
I feel a woody every time I see a goon.  I wish that was modeled into the game.


semp

You wouldn't like to know what gives me wood in game  :uhoh  :rofl

Offline zack1234

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Re: Warthunder gets best simulation award......
« Reply #245 on: September 07, 2013, 06:01:51 PM »
A TBM With no wings dropping it bombs into trees :old:
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The GFC
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Offline zack1234

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Re: Warthunder gets best simulation award......
« Reply #246 on: September 09, 2013, 01:34:21 AM »
Just been in Sim HQ website and read the appraisal :old:

 :)

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Offline Kazaa

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Re: Warthunder gets best simulation award......
« Reply #247 on: September 09, 2013, 11:10:54 AM »
They were able to make niche genre appeal to the masses. Kudos to them.



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Offline BoilerDown

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Re: Warthunder gets best simulation award......
« Reply #248 on: September 09, 2013, 07:02:46 PM »
Why doesnt AH update the graphics?

Because of people running it on computers from 2001, who refuse to update and demand they must always be supported, no matter how many years go by.
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Offline guncrasher

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Re: Warthunder gets best simulation award......
« Reply #249 on: September 09, 2013, 09:08:33 PM »
Because of people running it on computers from 2001, who refuse to update and demand they must always be supported, no matter how many years go by.


actually it's because you arent comparing the same thing.  there's crappy computers out there that wont play aces high but will play wot or warthunder.  but that is because all you see is 30 players and a world that is about 1000 meters long.  in wot you have tanks that will dissapear when out in the open 50 meters from you.  warthunder almost everybody is in a game where you just play merry-go-round around the same canyon for 20 minutes.  how big are the maps in wop or warthunder?  compare that to aces high.   I play wot and the graphics look painted everywhere I look.  warthunder isnt any different.

btw neither wot or any of those "free to play" are free.  somebody has to pay, developers arent working for free.  and it gets expensive unless you are willing to play for a couple of years.

semp
you dont want me to ho, dont point your plane at me.

Offline STXAce8

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Re: Warthunder gets best simulation award......
« Reply #250 on: September 09, 2013, 09:10:57 PM »
You..you uh...sound mad.

Edit: Oh btw, 99% of the gaming world don't even know what Aces High is. I haven't seen an ad or AH mentioned anywhere else besides typing in Aces High in google.
DCS knows, they should have gotten that award not stupid warthunder.  :uhoh
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Offline titanic3

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Re: Warthunder gets best simulation award......
« Reply #251 on: September 09, 2013, 09:56:46 PM »
DCS knows, they should have gotten that award not stupid warthunder.  :uhoh

Exactly..if DCS can't even get enough of the media's attention to earn their rightful award (or Rise of Flight)what on earth chance does AH have? AH's advertising is a joke tbh.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline MrRiplEy[H]

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Re: Warthunder gets best simulation award......
« Reply #252 on: September 09, 2013, 11:14:50 PM »
actually it's because you arent comparing the same thing.  there's crappy computers out there that wont play aces high but will play wot or warthunder.  but that is because all you see is 30 players and a world that is about 1000 meters long.  in wot you have tanks that will dissapear when out in the open 50 meters from you.  warthunder almost everybody is in a game where you just play merry-go-round around the same canyon for 20 minutes.  how big are the maps in wop or warthunder?  compare that to aces high.   I play wot and the graphics look painted everywhere I look.  warthunder isnt any different.

btw neither wot or any of those "free to play" are free.  somebody has to pay, developers arent working for free.  and it gets expensive unless you are willing to play for a couple of years.

semp

A proper engine will _not_ draw anything that's outside the field of view for the player. In MA the visibility bubble is not too big. You can't see players flying across the map. If an engine draws every straw, rock and clutter without any restriction, it's going to bog down even a high-end computer.

This is one of the reasons why an advanced engine is able to give high performance on the same kind of load where a badly made engine is slowed down to a crawl.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline zack1234

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Re: Warthunder gets best simulation award......
« Reply #253 on: September 10, 2013, 01:32:49 AM »
Warthunder won awards so did Brokeback mountain :old:

Its shameful that all they have to do is get some chicks in furry hats to hold a joystick or two and they get a award :old:

Myself,pipz, B2B and Dirtdart hereby volenteer to wear what ever is necessary for AH to win a Oscar
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Offline Skuzzy

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Re: Warthunder gets best simulation award......
« Reply #254 on: September 10, 2013, 07:40:32 AM »
Artificially restricting view distances is the oldest method of gaining performance for a game.  Aces High only draws what it has to.  Every player controlled object is drawn within a 17 mile radius of your location, even if it is only one pixel.  We are also very aggressive with the LOD's.  Apparently, we do it so well most people are not aware of it.

War Thunder's graphic engine is really nothing special.  What they have is a ton of artwork (6+ GB), combined with very short vis ranges combined with a limited number of players.  Not hard to do really.  Even the clouds are very pixelated as if they are stretching textures rather than using particles.  Keep in mind, as developers, we tend to look beyond what a typical player will see.  It is a neat game, with good artwork.  No doubt about that.

They have made some good choices for their game.  They have managed to draw in the arcade crowd or the twitch player, as some would prefer to be known.  It is a different game for a different player.  The arcade crowd is not going to like Aces High.  Due to our open ended game play many gamers will not care for it either.


By the way, the P38 flight model is 100% based on test data.  Just FYI.  Pilot anecdote has no place in flight modeling.  The conjecture and opinion about our flight models, in this thread, has mostly missed the mark.  How any game would model flight is always going to breach the intellectual property of the product/service.  Suffice it to say, do not feel bad if you cannot figure out how any game does it.  After all, we have had over 20 years (Warbirds, Aces High) to get it right.

Some of you will, no doubt, make some gross assumptions about what I just said, and those assumptions will more than likely be incorrect.  For instance, I did not say we are perfect, or that everyone else does it wrong, and so on.

War Thunder has done a great job marketing their product.  My hat is off to them for that.
Roy "Skuzzy" Neese
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