Author Topic: GV's overload  (Read 6725 times)

Offline SirNuke

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GV's overload
« on: September 01, 2013, 12:45:30 PM »
There is too much GVing in the Main Arena's IMO, reducing the game to a spawn camp contest.

Offline cobia38

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Re: GV's overload
« Reply #1 on: September 01, 2013, 12:56:32 PM »
 8 x 500 lbs cures that problem


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Offline SirNuke

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Re: GV's overload
« Reply #2 on: September 01, 2013, 01:07:29 PM »
actually I think I'm getting annoyed at all the things in the game that prevent air combat. Like killing all hangars, rolling gvs to not pop on radar dar and avoid climbout...

Offline SirNuke

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Re: GV's overload
« Reply #3 on: September 01, 2013, 01:08:22 PM »
and I also think that the A20 shouldn't have the hit points of a B17   :)

Offline 10thmd

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Re: GV's overload
« Reply #4 on: September 01, 2013, 01:18:23 PM »
Dang sounds like I need to get so time to up my Stuka.
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Offline 715

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Re: GV's overload
« Reply #5 on: September 01, 2013, 01:21:35 PM »
There is too much GVing in the Main Arena's IMO, reducing the game to a spawn camp contest.

What does that even mean?  You are aware, no doubt, that at any point in time about 1/4 of AH players are in GVs*, presumably because they enjoy it.  Are you saying you want those people to drop their AH subscriptions because their existence upsets you?


On certain GV friendly terrains it can be substantially higher than 1/4

Offline texasmom

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Re: GV's overload
« Reply #6 on: September 01, 2013, 01:22:56 PM »
You and I must be on the same cycle. I'm PMSing also.
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Offline SirNuke

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Re: GV's overload
« Reply #7 on: September 01, 2013, 01:32:19 PM »
Are you saying you want those people to drop their AH subscriptions because their existence upsets you?

actually, yes  :)

Aces high should be about air combat, not hiding in a 88mm puff ack

Offline Tinkles

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Re: GV's overload
« Reply #8 on: September 01, 2013, 02:35:20 PM »
actually, yes  :)

Aces high should be about air combat, not hiding in a 88mm puff ack

Then shoot the ack.  If the GV annoys you bomb it. If the ack gun annoys you shoot it.

Just because the title SUGGESTS air combat, doesn't mean that it is solely about air combat. It's about *deep breath*, utilizing the tools used in WWII combat to create a simulator using said tools to create the best combat experience. Whether or not it's a WWII simulator or combat simulator varies based on the play-style of each player.

Plus, if you die from an 88mm your SA REAAAAAAAAALLY has failed you.   

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Offline titanic3

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Re: GV's overload
« Reply #9 on: September 01, 2013, 02:41:43 PM »
How does SA help you to dodge a cannon shell at 2000mph?  :lol

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Tilt

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Re: GV's overload
« Reply #10 on: September 01, 2013, 03:06:10 PM »
Ludere Vincere

Offline EskimoJoe

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Re: GV's overload
« Reply #11 on: September 01, 2013, 03:14:39 PM »
You and I must be on the same cycle. I'm PMSing also.

Oh, SNAP!  :rofl
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Offline shppr01

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Re: GV's overload
« Reply #12 on: September 01, 2013, 03:19:30 PM »
I gv because I enjoy it . I fly because I enjoy it .. I pay 14.95 a month to do so . I don't need someone telling me I should quit doing a game cause he doesn't like a part of it . Sounds like a classic I'm better than you type person.
Just my opinion and this IS all I am going to post . I do not do BBS  BS !
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Offline Lusche

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Re: GV's overload
« Reply #13 on: September 01, 2013, 03:22:26 PM »
I was about to ask "how many GV's on a map are 'overload', but suddenly I knew the answer would be "any more than 0"  :noid  :bolt:
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Offline Rondar

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Re: GV's overload
« Reply #14 on: September 01, 2013, 03:40:18 PM »
You and I must be on the same cycle. I'm PMSing also.


A fantastic and most appropriate response  :aok
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