Author Topic: Bomber auto-guns when on the scope  (Read 3935 times)

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17362
Re: Bomber auto-guns when on the scope
« Reply #30 on: September 08, 2013, 02:19:02 PM »
In WW2 just because the bombardier went on the bombscope didn't mean the gunners stopped defending their bomber.  In Aces High unfortunately it does.  Go onto the scope, no guns and you are a sitting duck.  I would like see to a modification whereby if you are on the scope, the bombers guns go to auto-guns to maintain some form of defense during the bomb run.

in ww2 if you died that was basically it.  you werent allowed to respawn a few seconds later.  in aces high the gunner can still defend the airplane if you go into the "bombscope".  just make sure you bring a gunner,  if you dont have a gunner then guess what you have to gun for yourself.



semp
you dont want me to ho, dont point your plane at me.

Offline bozon

  • Platinum Member
  • ******
  • Posts: 6037
Re: Bomber auto-guns when on the scope
« Reply #31 on: September 09, 2013, 08:42:11 AM »
The idea is not dumb, but it misses the point of this MMO game. We need as little AI as possible. This is a social game and just as many fighter players fly as wingmen, bomber players can/should fly as pilot+gunner.

These days, with the advent of drones and .wingman auto pilot, there is less and less incentive to bring a gunner. Why would you bring a gunner when you can bring 3 more bombers with their 18k bombs and 30 0.5 guns (in the 3 formation). These 2 extra "strikes" or "lives" by the drones and the complete redundancy of formation-flying competence offered by the .wingman command, have ruined this aspect of the game.

So, bring a wingman and sacrifice a drone while in F6 view.

Remember, you have 3 lives per sortie, so 0.3 K/D ratio in a bomber is like 1.0 K/D in a fighter.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
Re: Bomber auto-guns when on the scope
« Reply #32 on: September 09, 2013, 09:38:47 AM »
Actually given the way we dial in bomb release calibration I would prefer we could pre dial bomb release. Requiring the ac to maintain speed and alt and then have such bomb release whilst the player was in the turrets.

In this way interceptors do not know and have little idea when the player is setting up the bomb release point.
Ludere Vincere

Offline shoresroad

  • Copper Member
  • **
  • Posts: 298
Re: Bomber auto-guns when on the scope
« Reply #33 on: September 10, 2013, 07:09:21 PM »
+1 on AI gunners - if - the players killed by AI guns don't count as kills for the bomber pilot.

+1 on this compromise.  Auto-guns only active while the pilot is in the bomb sight and any kills made by the auto-guns do not count as kills for the pilot.

If nothing else the auto-guns would give the bomber pilot warning to get out of the bomb sight and fight!
"Find your enemy and shoot him down - everything else is unimportant."
Manfred von Richthofen

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Bomber auto-guns when on the scope
« Reply #34 on: September 10, 2013, 10:14:27 PM »
That's little consolation to the people shot down by perfect-aiming programs (essentially, aimbots for a lack of better term).

For AI gunners to be an even remote possibility, you'd have to code them to work as WW2 gunners did -- don't even think of firing until 500 yards, don't even fire until less than 300 yards (often times the slipstream going past the bombers made gunning past 150 yards a total waste of ammo, according to a number of US "heavy" gunners), only fire in short bursts, and give up easily when you get a few pings -- then claim it as a kill.

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Re: Bomber auto-guns when on the scope
« Reply #35 on: September 10, 2013, 10:15:55 PM »
That's little consolation to the people shot down by perfect-aiming programs (essentially, aimbots for a lack of better term).

For AI gunners to be an even remote possibility, you'd have to code them to work as WW2 gunners did -- don't even think of firing until 500 yards, don't even fire until less than 300 yards (often times the slipstream going past the bombers made gunning past 150 yards a total waste of ammo, according to a number of US "heavy" gunners), only fire in short bursts, and give up easily when you get a few pings -- then claim it as a kill.

I tend to agree.  MH

Offline asterix

  • Nickel Member
  • ***
  • Posts: 485
Re: Bomber auto-guns when on the scope
« Reply #36 on: September 11, 2013, 04:47:40 AM »
Someone posted an idea a while back about the salvo of bombs continuing to drop after jumping to guns. I liked that one and it would be pretty difficult if not impossible to destroy 2 hangars or all the barracks in a single run on a vehicle field for example with the automatic salvo and delay.
Win 7 Pro 64, AMD Athlon 64 X2 6000+ 3,0 GHz, Asus M2N mobo, refurbished Gigabyte GeForce GTX 960 GV-N960IXOC-2GD 2GB, Corsair XMS2 4x2GB 800MHz DDR2, Seagate BarraCuda 7200.10 ST3160815AS 160GB 7200 RPM HDD, Thermaltake Smart 430W

Offline DubiousKB

  • Silver Member
  • ****
  • Posts: 1614
Re: Bomber auto-guns when on the scope
« Reply #37 on: September 11, 2013, 11:10:23 AM »
+1 on this compromise.  Auto-guns only active while the pilot is in the bomb sight and any kills made by the auto-guns do not count as kills for the pilot.

If nothing else the auto-guns would give the bomber pilot warning to get out of the bomb sight and fight!

Kills count only as assists?  my thought for this was just a harassment of incoming interceptors, this way a fighter pilot can't get a buff boner when he realizes there's no one manning the bomber guns... :devil

..you know the kind... where the dead 6'O clock position looks sooooo good when no tracers are coming from the buff.... :banana:

56th Fighter Group -  Jug Life

Offline SirNuke

  • Silver Member
  • ****
  • Posts: 1297
Re: Bomber auto-guns when on the scope
« Reply #38 on: September 11, 2013, 02:29:12 PM »
Ever thought that the system could be abused? Like going to F6 when attacked and let the perfect gunner AI do the job?

Offline Rob52240

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3770
      • My AH Films
Re: Bomber auto-guns when on the scope
« Reply #39 on: September 11, 2013, 04:15:35 PM »
They already get 3 bombers, they already get zero wind to interfere with bomb accuracy.  

Why don't they just get to take our f&%#king wallets and car keys while they're at it?
« Last Edit: September 11, 2013, 04:17:07 PM by Rob52240 »
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline DubiousKB

  • Silver Member
  • ****
  • Posts: 1614
Re: Bomber auto-guns when on the scope
« Reply #40 on: September 12, 2013, 01:38:20 PM »
wow, tell me how you really feel without providing any solutions.   :devil   

.... give me your car keys...  :O
56th Fighter Group -  Jug Life

Offline Rob52240

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3770
      • My AH Films
Re: Bomber auto-guns when on the scope
« Reply #41 on: September 12, 2013, 02:41:11 PM »
The solution is to let bomber pilots gun for themselves or get a friendly to gun for them.  Which is exactly what we have now so we don't need a solution.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline DubiousKB

  • Silver Member
  • ****
  • Posts: 1614
Re: Bomber auto-guns when on the scope
« Reply #42 on: September 12, 2013, 04:19:23 PM »
The solution is to let bomber pilots gun for themselves or get a friendly to gun for them.  Which is exactly what we have now so we don't need a solution.

This makes me want to bomb and bail.
56th Fighter Group -  Jug Life

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Bomber auto-guns when on the scope
« Reply #43 on: September 12, 2013, 08:03:36 PM »
Such an illogical statement.

If you've bombed, you MADE it without being shot down. You can now rtb safely and gun for yourself.

You're trying to twist it around but it just doesn't compare.

Offline Midway

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4579
Re: Bomber auto-guns when on the scope
« Reply #44 on: September 12, 2013, 08:06:23 PM »
In WW2 just because the bombardier went on the bombscope didn't mean the gunners stopped defending their bomber.  In Aces High unfortunately it does.  Go onto the scope, no guns and you are a sitting duck.  I would like see to a modification whereby if you are on the scope, the bombers guns go to auto-guns to maintain some form of defense during the bomb run.

+1


    PARADISE ON EARTH  ------->  http://www.youtube.com/v/g_D4RhfCY2M&autoplay=1&hd=1&fs=1   <-------  PARADISE ON EARTH :)