I've already made a few characters and rigs. Fester doesn't know what he's talking about either (nor is his advice any good), or why would any company hire modelers? Also, I am not trying to make a living from this game. If HTC were to use anything it's theirs to use in perpetuity. As to making money with 3D models, not only is gaming lucrative, but so is the movie industry. No, you won't make millions, but you will make a decent living. You won't do it with Blender though (or AC3D), and the reason is that it is a shareware program. No company with any business sense would adopt something that is not supported directly, and that is not how you define open source programs.
Also, you can look around the net for freeware/payware models and still get yourself sued. The problem is there is no governing body overlooking every site out there, and there are many model sites that store stolen models and even try to sell them. So for $30 you get nothing but trouble.
And finally, if learning to create 3D models is a dead end, then why is it that the cost of learning to do just that can be more than $7,000/semester (tuition alone)?
http://www.fullsail.edu/admissions/online-tuition@Fester: Multigen still is a major strength. Yes, you can find other graphic engines that can work in reduced areas with more amazing video, but video is only part of what AH does. Once you start to study how these games are put together you will discover that what HTC has done in Aces High is nearly miraculous. Despite your comments I am looking forward to what the next version has to offer, especially if what Hitech said about sounds comes about. This game is nowhere near the end of what it can attain.