There's nothing wrong with bombing GVs in TT or anywhere else....it actually happened during the war. <snip>
Bad argument, since games based (even loosely) on military history *always* have to carefully select what to simulate, based on the fact that it's a *game* instead of an exact simulation of reality, and the primary goal is to have it be *fun* for *all* players. For example, in the real thing, you died. You don't die in the game. Guess why?
Furthermore, to restate the obvious for the millionth time, no reasonable player wants to make GVs invulnerable to AC over the entire game map. Instead, *all* play styles should be supported at *all* times on *all* maps, because that produces the greatest overall player enjoyment, attracts the greatest number of players, and makes the most money for HTC. To achieve this for GVs, the game mechanisms and/or game maps still need to be adjusted to guarantee at least one interesting location on *all* maps where GVs can function without being trumped by AC. Probably that means a TT designed to keep AC under control, or chained VBases (one-to-the-next) designed to keep AC under control. I don't think that's all that difficult to understand, do you???
MH