Author Topic: Collisions  (Read 2377 times)

Offline guncrasher

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Re: Collisions
« Reply #45 on: September 16, 2013, 06:30:56 PM »
Read my full post.  That was responding to your "in a furball" comment, which presumably meant fighters.

my bad  :salute.


semp
you dont want me to ho, dont point your plane at me.

Offline Karnak

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Re: Collisions
« Reply #46 on: September 16, 2013, 06:33:17 PM »
my bad  :salute.


semp
No problem.  I borked the quotes so it wasn't clear.
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Offline Drane

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Re: Collisions
« Reply #47 on: September 17, 2013, 04:14:36 AM »
Rant:   :bhead  :joystick:  :furious  :headscratch:  :noid

<snip>

fixed
« Last Edit: September 17, 2013, 04:34:39 AM by Drane »
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'

Offline Randy1

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Re: Collisions
« Reply #48 on: September 17, 2013, 06:30:30 AM »

No. It's not random at all. And again, you can't win a collision. If you collide you take damage. If you don't collide, you don't. Thus, no 'winning' of a collision is possible.

The important detail to understand is that there is no "intersection of the two planes path". There are four planes involved in the AH world.

Winning the collision is when you get the kill and or survive to land.  Not sure what problem you have with that.

It has to be random or there would be no complaints. If one player doesn't see the collision then the two players did not have absolute control of the outcome the results become random. The closer you get to the other plane, the less control you have of the outcome.

Offline Lusche

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Re: Collisions
« Reply #49 on: September 17, 2013, 06:40:30 AM »
The closer you get to the other plane, the less control you have of the outcome.


You have full control over what happens to you. If you don't collide, if there is no collision on your screen... you do not take any damage from it. This is absolutely not random at all.

"Winning a collision" carries the wrong message as it give people the wrong impression that there is a single world with a single collision that you either can win or lose (probably by " better or worse connection"). Which is, as explained in depth several times, simply not the case.

If you collide, you take damage.
If he collides, he takes damage.

With the current collision model, you are in full control over what happens to you.

Only with "both take damage" and "both should have a collision tot ake damage", results wil be absolutely 'random' to you. In the former case you may suddenly die from a 'collision' that you clearly avoided, in the latter case you can fly through an enemy plane and collide or don't collide - THAT is random
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Offline earl1937

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Re: Collisions
« Reply #50 on: September 17, 2013, 03:05:29 PM »
Was this what you were trying to do Earl?

https://www.youtube.com/watch?v=lp478Tgm5gg
:airplane: Exactly! I even had some "Trojans" with me in case I could entice him to hold still, but he was having none of that.
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Offline Stellaris

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Re: Collisions
« Reply #51 on: September 17, 2013, 04:16:12 PM »
There IS a solution to the collision problem, and it's quite simple.

Open your console.

Type 'tracert hitechcreations.com'

This will give you a list of all the carriers on all the network hops that sit between you and HTC's server.  It will also give you the latency (delay) at each hop.

Make a note of all the carriers.  For those that aren't obvious, use whois.com to find out they are.  Also note the TOTAL latency at each carrier (some carriers will carry several hops).  Call this number X.

Write a nice letter to each carrier which says "Dear carrier:  I notice that my Aces High packets experience X milliseconds of delay on your network.  This unfortunately causes collisions between planes to behave unrealistically.  Please immediately reduce your net delay to under 1ms."

It works better if you write BOTH tech support at each carrier, AND the CEO.

Good luck!

Stellar

Offline Tilt

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Re: Collisions
« Reply #52 on: September 17, 2013, 05:28:41 PM »
Note, it would reduce collisions to near 0% as the odds of both computers detecting a collision, at the same time, would be astronomical.

You could log this to be sure.....

I am of the opinion that more than 10% of my collisions render both reports
Ludere Vincere