The closer you get to the other plane, the less control you have of the outcome.
You have full control over what happens to you. If you don't collide, if there is no collision on your screen... you do not take any damage from it. This is absolutely not random at all.
"Winning a collision" carries the wrong message as it give people the wrong impression that there is a single world with a single collision that you either can win or lose (probably by " better or worse connection"). Which is, as explained in depth several times, simply not the case.
If you collide, you take damage.
If he collides, he takes damage.
With the current collision model, you are in full control over what happens to you.
Only with "both take damage" and "both should have a collision tot ake damage", results wil be absolutely 'random' to you. In the former case you may suddenly die from a 'collision' that you clearly avoided, in the latter case you can fly through an enemy plane and collide or don't collide - THAT is random