Author Topic: Knights  (Read 4551 times)

Offline Lusche

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Re: Knights
« Reply #45 on: September 26, 2013, 10:22:57 AM »
Well, for about 3 hours the Knights had just been one single base away from winning the map.  :old:
But even after swarming and flattening the last missing Rook vehicle base, they couldn't fix the deal  :noid


And now the Bish have the numbers again and are on the march...  :joystick:
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Offline Golden Dragon

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Re: Knights
« Reply #46 on: September 26, 2013, 10:30:29 AM »

They went rook yesterday.  :noid

Oh no, everybody knows you never go full retard.  Or full Rook or Bishop for that matter.   :) 
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Offline XxDaSTaRxx

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Re: Knights
« Reply #47 on: September 28, 2013, 11:45:13 AM »
As a knight... it sort of sucks to see a team so low in the trash bin that we can't get more than 3 guys on a mission... What ever happened? All it's going to take is a dedicated leader and a whole team of followers...
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Offline LCADolby

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Re: Knights
« Reply #48 on: September 28, 2013, 12:03:52 PM »
I'm really pleased Jaryo went Rook, I hope his bait, err I mean, strike team followed him. Knights will surely have 262s for 90or so perkies now <G>
« Last Edit: September 28, 2013, 12:29:20 PM by LCADolby »
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Offline Lusche

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Re: Knights
« Reply #49 on: September 28, 2013, 12:09:25 PM »
I'm really pleased Jaryo went knight


Rook.  :old:
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Offline Golden Dragon

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Re: Knights
« Reply #50 on: September 28, 2013, 12:11:07 PM »
I'm really pleased Jaryo went knight, I hope his bait, err I mean, strike team followed him. Knights will surely have 262s for 90or so perkies now <G>

Me too.  I'm going to employ his same tactics and orbit high looking for the boomer and zoomer in a corsair and do a little booming and zooming myself.
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Offline atlau

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Re: Knights
« Reply #51 on: September 28, 2013, 12:15:49 PM »
So all the knight squads are going rook now?

Offline Getback

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Re: Knights
« Reply #52 on: September 28, 2013, 01:20:25 PM »
Well, for about 3 hours the Knights had just been one single base away from winning the map.  :old:
But even after swarming and flattening the last missing Rook vehicle base, they couldn't fix the deal  :noid


And now the Bish have the numbers again and are on the march...  :joystick:

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Offline cobia38

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Re: Knights
« Reply #53 on: September 28, 2013, 03:20:57 PM »
I never supply the Ordinance Factory, Knights don't use them.

 we have factories that make laws  :huh  no wonder we cant get anything done,to much regulation  :rolleyes:


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Offline waystin2

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Re: Knights
« Reply #54 on: September 28, 2013, 05:04:02 PM »
So all the knight squads are going rook now?

Nope.  Pigs still call it home.
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Offline ren

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Re: Knights
« Reply #55 on: September 29, 2013, 09:00:53 AM »
I enjoy challenges. Flying Knight is a challenge. I hear people complain that someone is flying easy mode planes. But yet you change sides that has the numbers. Easy mode? What about some of you hot shot base taking squads join up witch Nights. Or is too much of a challenge.
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Offline shoresroad

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Re: Knights
« Reply #56 on: September 30, 2013, 02:00:00 AM »
Or is too much of a challenge.

It would test the patience of Job :old:

I've flown Knight and helped some of their squads in trying to conquer a map.  Base taking squads aren't the problem...it's the peripheral support that's not there.  That one extra C-47 needed at the last minute, or maybe one extra bomber run on the town to get the WF.  Most squads rely on Pickup Missions to add a little extra muscle to a base take.  Fat chance with the Knights over the long haul.

It requires long term focus to conquer a map.  The Knights have this term that explains it best: "Squirrel" :lol
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Offline Bruv119

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Re: Knights
« Reply #57 on: September 30, 2013, 02:03:09 AM »
I enjoy challenges. Flying Knight is a challenge. I hear people complain that someone is flying easy mode planes. But yet you change sides that has the numbers. Easy mode? What about some of you hot shot base taking squads join up witch Nights. Or is too much of a challenge.

yep come on jokers swap, I double dare you!  

You can recruit all the arm chair generals on Knights and re-create your three wings and show the pigs how to take a base properly.  

Joker can be restored as the King and be worshipped as a hero for Nitland, instead of being the laughing stock of the other two teams.  

and then just maybe AH will have a 3 sided war with balanced sides, no ENY restrictions and players having fun on a level playing field.    :noid
« Last Edit: September 30, 2013, 02:10:00 AM by Bruv119 »
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Offline JunkyII

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Re: Knights
« Reply #58 on: September 30, 2013, 02:32:35 AM »
Other than FB's and Jayro (have I missed anyone) for the most part the Knits don't want to take bases.  Taking a base ruins a perfectly good furball :old:  

And they love for the Rooks and Bish to try to take their bases as they can up and be fighting in 3.2 seconds :lol
Pigs will take a base if they stop fighting for it then push to the next until they get tired and fight back with the same numbers or near at least.
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Offline mbailey

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Re: Knights
« Reply #59 on: September 30, 2013, 06:42:41 AM »
The Pigs base taking and defending is akin to a Pitbull with a steak in its mouth surrounded by a dozen dog catchers with cattle prods.....yea, they will get a few shocks in, but in the end, most will leave missing appendages....and the pitbull will still be there smiling.


Was nice to see the Gunfighters go Rook, love flying with them on Saturday mornings, and now love flying against them.... <S> Gunfighters  :aok

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