From: Lusche
You called, Sir?

As some players have freakishly high hit% while having only one or two sorties in fighter mode (coming across a formation of low buffs and then switching to attack mode for the rest of the tour), I simply limited this analysis to all pilots that had at least 100 sorties in fighter mode.
That's hundreds of players who collectively have more than 2/3rd of all fighter mode sorties & kills in the LW MA.
Clarification 12.02% pilots at 6% hit percentage means 12.02% of all those pilots with at least 100 sorties had a hit % between 6.00 and 7.99%
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Not far off from some of the numbers I've seen in AAF reports from WW2.
After the K14 was in use, the numbers became skewed because many of the upper 80% started on their way to becoming 20%er's based on raw hit% per enemy combat action. I think the hit rates in general by pilots went up by 35-40% due to the active lead compensation from the K14. Especially once AAF command issued direct orders forcing all pilots to learn how to use it and stop switching it off for the 70Mil fixed ring. And then the reports from the PTO by pilots who having transitioned from large 100-105Mil ring N9, Mk8 or GM MKII to the K14. When the bulbs burned out or the gyroscopes malfunctioned. They no longer could calculate lead using the fixed 70Mil ring against Japanese fighters.
The problem had to do with the high speeds of the fighters. Gunners in bombers used a 2Rad system of rings 35Mil and 70Mil. The fighters were coming to them. Fighter to fighter needed a 3Rad or 100-105Mil ring to account for lead at their higher relative speeds. I'm still researching why the British terms stayed in use of 100mph or 70mph describing 3Rad and 2Rad rings. The AAF N-3 gun sights were referred to as 70mph gun sights and the British refused them if they could with lend lease aircraft. Or first thing swapped them out for MKII.
Again my reasoning for a dynamic diameter changing ring coupled with the LCG's green cross. While the cross gives you the point to place the center of your gun sight, the ring changes diameter to show you a relative sight picture over your fixed "gunsight.bmp" to see how many divisions of your ring you are holding over in your lead. A starting point for the new player to understand visualizing a sight picture and why it works the way it does.
OR
A place for players in general to use as a benchmark against problems they see in the game.
By the way, I think the LCG cross is calculating lead to the nearest extremity of the drone like the extreme tip of a bomber's inside wing. And even when you saw that wing off. It still calculates for that point in space regardless.