Author Topic: The 12 hour rule  (Read 2380 times)

Offline save

  • Gold Member
  • *****
  • Posts: 2874
Re: The 12 hour rule
« Reply #30 on: September 30, 2013, 06:30:44 AM »
+1 on change down time, in some fps games you  are not allowed to move to winning side, something like that could be smart to implement.
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: The 12 hour rule
« Reply #31 on: September 30, 2013, 08:10:14 AM »
No, this is Hitech's payroll and his mortgage.

You misunderstand. There are players that just plain want to switch sides to the underdog if the fight they are currently in is a 10 to 1 odds bore-fest. That doesn't require compensation or incentive from Dale and company at all. When a player is a member of a squadron who are like-minded in this regard then the natural balancing factor is magnified. However, a squadron full of underdog champions may quite often run into not being able to shift as a group on rare non-squad nights where they all happened to be available for impromptu play together and one or more of them have already done it one direction already. Yes, there are players who think joining a horde is the thing to do, and will. We've all seen it. But I'm not sure everyone sees the players who jump the other direction (for completely selfish boredom-fighting reasons as you point out later).

And Arlo you are arguing as a 20%er which is meaningless to why 12 hours exists except on the rare occasion a group like the AOM or other ACM Acolytes will get bored and decided to greif all 3 countries for entertainment switching at will or once an hour as a group. The vTards were all 80%ers when they created the new AH term for evil deweebery while staying bish the whole time. You are making the same mistake others do when trying to sell Hitech their latetest bestest world winning game change. It's only from their point of view for their personal pleasure.

Stop (please). I've backed you quite often on this forum because I appreciated your candid pov. I've done nothing to deserve any sort of condescending attitude from you. Kay? This is no 'latest bestest sell to Hitech.' This is my opinion that the only way we can tell if the community has grown-up enough to deserve a chance to see if the players can somewhat do the logical thing without a warden or a baby-sitter is to once again try it. If your opinion of the community, as a whole, proves itself true and overwhelms my opinion, in part or whole, then it'll be the obvious reminder you anticipate. Then perhaps the 12 hour switch vs. reduction or elimination argument will actually die for a little bit and other player's 'latest and bestest' ideas will suffer less foolish distraction.

The community never policed the vTards. They just ran their course over two years while we created a new game curse word to describe our displeasure. Jump at will, or, a short wait time, will open a grief window that we won't be able to police other than whine at Hitech to do something like we whined about the vTards. All the while a new vogue for quickly gaming the game will be in force. We both know when a window is opened in this game. The worst that can possibly be done with it happens as quickly as possible with the excuse: "if Hitech didn't want us to do this he wouldn't have opened this window". Under the only rule governing the MA: No rules.

I'm not into the community taking on the role of 'behavior police.' I'm not much sure HT and company are, but that's presumptive opinion. I didn't think you were, either. I've seen worse things than shifting odds at a moments notice. I do believe I've also hinted that I (and most of my squadies/friends in the game) see shifting odds as an opportunity and not a disaster. Shifting the other direction (the underdog) is pretty much a guarantee that you will experience more fight and less boredom. And yes, it can be a case of being a situation that a player or even a squadron of players can't always be 'win' ..... but .... there are those times where a squad shifts and they get their moment of virtual glory literally 'against all odds.' May seem impractical to you. May be impractical, in fact. But, like I said in another post - this ain't Japanese baseball. Sometimes the fun really is in an environment where you're facing 'bad odds.' Even with the 12 hour shift block, Dale has never once promised a player in this game 'fair odds.' That's not a practical promise no matter what artificial/automated 'referee' is invented/implemented.

Funny thing about 80%ers. They feel more comfortable with certainty and things they can depend on. It's why so many of them form squads and fierce country loyalties in our game. Whizzing on the 80% because the 20% are bored is a formula to make the 80% find another game. You can always get more 20% if you have setup your margins right. Very often in the real world the 20% are only loyal to themselves and not being bored.

Sorry, I'm not really getting this. We're gonna lose 80% of the player base if we pizz 'em off? Squads are bad (even the ones that don't suffer chess piece fanaticism)? Only 20% of any game community is loyal to the game but they're not really loyal to the game, they're really selfish prigs?

Even so, thanks Buster, for your time and consideration.  ;) :D :salute :cheers:

Offline hammer

  • Gold Member
  • *****
  • Posts: 2198
      • netAces
Re: The 12 hour rule
« Reply #32 on: September 30, 2013, 08:16:44 AM »
Reduce the time for switching countries to a couple of hours and ensure there is no benefit to switching to a side that is steamrolling a map. Then, ensure people are aware there is no benefit for changing through a pop-up message in the O'Club. For example, "You will not receive perk points for winning the map unless you were on the winning side for the last 12 hours. Are you sure you want to change?" That would, hopefully, prevent mass defections when it appears the end is near. It might also be nice to see the perk multipliers for the various countries at the time you are changing. That might help people see the benefits of fighting for the lower numbered side.

Regards,

Hammer
Hammer

JG11
(Temporarily Retired)

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: The 12 hour rule
« Reply #33 on: September 30, 2013, 08:19:51 AM »
Reduce the time for switching countries to a couple of hours and ensure there is no benefit to switching to a side that is steamrolling a map. Then, ensure people are aware there is no benefit for changing through a pop-up message in the O'Club. For example, "You will not receive perk points for winning the map unless you were on the winning side for the last 12 hours. Are you sure you want to change?" That would, hopefully, prevent mass defections when it appears the end is near. It might also be nice to see the perk multipliers for the various countries at the time you are changing. That might help people see the benefits of fighting for the lower numbered side.

Regards,

Hammer

Simple yet (potentially) effective. I'm of a mind that I like this idea.  :aok

Offline VonMessa

  • Plutonium Member
  • *******
  • Posts: 11922
Re: The 12 hour rule
« Reply #34 on: September 30, 2013, 10:19:49 AM »
Simple yet (potentially) effective. I'm of a mind that I like this idea.  :aok

As am I.
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: The 12 hour rule
« Reply #35 on: September 30, 2013, 10:24:52 AM »
As am I.
Here, here!   :cheers:

 :P

Tinkles

<<S>>
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: The 12 hour rule
« Reply #36 on: September 30, 2013, 11:04:18 AM »
Still out behind the woodshed with this idea.  -1 

Does not address the issue.  It was never about preventing perk farming by switching.  It should be a limitation on switching to the higher numbered side joining a horde to jump an incoming attack that you lifted with then bailed mid-flight to get altitude on the planes that you lifted with in the first place.  Absolute crap behavior, and no I was not referring to the Gunfighters.  Was referring to several folks that are in the "all about the fight" crowd. 
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: The 12 hour rule
« Reply #37 on: September 30, 2013, 11:07:23 AM »
Disable side switching at all. If you wanna play under an other country, get an other account. Spyes must pay for being such an aholes!
AoM
City of ice

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: The 12 hour rule
« Reply #38 on: September 30, 2013, 11:09:03 AM »
It should be a limitation on switching to the higher numbered side joining a horde to jump an incoming attack that you lifted with then bailed mid-flight to get altitude on the planes that you lifted with in the first place.

 :headscratch:

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: The 12 hour rule
« Reply #39 on: September 30, 2013, 11:10:21 AM »
Disable side switching at all. If you wanna play under an other country, get an other account. Spyes must pay for being such an aholes!

Please .... please please .... admit this was sarcastic and not serious at all.   :cool:

Offline Triton28

  • Gold Member
  • *****
  • Posts: 2250
Re: The 12 hour rule
« Reply #40 on: September 30, 2013, 11:16:57 AM »
Still out behind the woodshed with this idea.  -1 

Does not address the issue.  It was never about preventing perk farming by switching.  It should be a limitation on switching to the higher numbered side joining a horde to jump an incoming attack that you lifted with then bailed mid-flight to get altitude on the planes that you lifted with in the first place.  Absolute crap behavior, and no I was not referring to the Gunfighters.  Was referring to several folks that are in the "all about the fight" crowd. 

If you had some guys do that, I would suggest that they either A) don't like you/your squad, or B) thought your side was actually the horde and switched for that reason.

Either way, lengthening the time between side switching is not going to prevent people from deciding to do such a thing.  Shortening the time limit to 2-4 hours and restricting a switch the most heavily populated side seems like a good compromise for everyone.
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
      -AoM-


Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: The 12 hour rule
« Reply #41 on: September 30, 2013, 11:17:08 AM »
Please .... please please .... admit this was sarcastic and not serious at all.   :cool:
Pretty damn serious. Why on earth would one switch sides? To join the horde and get the free perks, eh? No soup for you, horde lemming. Raise the 12 hour, please, at least to once a month, but better disable side switching at all. Stupid dweebish score'hore scum, slimebag spies, that is.

Edit: all those former side switchers should be punished, banned from the game. With Lusche on the lead.
« Last Edit: September 30, 2013, 11:31:04 AM by Debrody »
AoM
City of ice

Offline Delirium

  • Platinum Member
  • ******
  • Posts: 7276
Re: The 12 hour rule
« Reply #42 on: September 30, 2013, 11:22:11 AM »
Hello Del,

Since myself and Fish are the only ones that have posted against this I am assuming you are referring to us. 

I wasn't referring to you at all, but there has been countless others that have promoted the belief that 'spiez' are the reason the 12 hour rule exists. I didn't want to mention anyone by name as I was derisive enough as it was. No offense intended, Waystatin.  :angel:
Delirium
80th "Headhunters"
Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: The 12 hour rule
« Reply #43 on: September 30, 2013, 11:48:05 AM »
Pretty damn serious. Why on earth would one switch sides? To join the horde and get the free perks, eh? No soup for you, horde lemming. Raise the 12 hour, please, at least to once a month, but better disable side switching at all. Stupid dweebish score'hore scum, slimebag spies, that is.

Edit: all those former side switchers should be punished, banned from the game. With Lusche on the lead.

Waaaaaay too serious. To the point of ludicrous. Sorry, mate.


Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: The 12 hour rule
« Reply #44 on: September 30, 2013, 12:18:47 PM »
Waaaaaay too serious. To the point of ludicrous. Sorry, mate.

(Image removed from quote.)
Been asking for the changing of this pointless rule since it came in, at least 20 times. Nothing have ever changed. What on earth can i do?
AoM
City of ice