No, this is Hitech's payroll and his mortgage.
You misunderstand. There are players that just plain want to switch sides to the
underdog if the fight they are currently in is a 10 to 1 odds bore-fest. That doesn't require compensation or incentive from Dale and company at all. When a player is a member of a squadron who are like-minded in this regard then the natural balancing factor is magnified. However, a squadron full of underdog champions may quite often run into not being able to shift as a group on rare non-squad nights where they all happened to be available for impromptu play together and one or more of them have already done it one direction already. Yes, there are players who think joining a horde is the thing to do, and will. We've all seen it. But I'm not sure everyone sees the players who jump the other direction (for completely selfish boredom-fighting reasons as you point out later).
And Arlo you are arguing as a 20%er which is meaningless to why 12 hours exists except on the rare occasion a group like the AOM or other ACM Acolytes will get bored and decided to greif all 3 countries for entertainment switching at will or once an hour as a group. The vTards were all 80%ers when they created the new AH term for evil deweebery while staying bish the whole time. You are making the same mistake others do when trying to sell Hitech their latetest bestest world winning game change. It's only from their point of view for their personal pleasure.
Stop (please). I've backed you quite often on this forum because I appreciated your candid pov. I've done nothing to deserve any sort of condescending attitude from you. Kay? This is no 'latest bestest sell to Hitech.' This is my opinion that the only way we can tell if the community has grown-up enough to deserve a chance to see if the players can somewhat do the logical thing without a warden or a baby-sitter is to once again try it. If your opinion of the community, as a whole, proves itself true and overwhelms my opinion, in part or whole, then it'll be the obvious reminder you anticipate. Then perhaps the 12 hour switch vs. reduction or elimination argument will actually die for a little bit and other player's 'latest and bestest' ideas will suffer less foolish distraction.
The community never policed the vTards. They just ran their course over two years while we created a new game curse word to describe our displeasure. Jump at will, or, a short wait time, will open a grief window that we won't be able to police other than whine at Hitech to do something like we whined about the vTards. All the while a new vogue for quickly gaming the game will be in force. We both know when a window is opened in this game. The worst that can possibly be done with it happens as quickly as possible with the excuse: "if Hitech didn't want us to do this he wouldn't have opened this window". Under the only rule governing the MA: No rules.
I'm not into the community taking on the role of 'behavior police.' I'm not much sure HT and company are, but that's presumptive opinion. I didn't think you were, either. I've seen worse things than shifting odds at a moments notice. I do believe I've also hinted that I (and most of my squadies/friends in the game) see shifting odds as an opportunity and not a disaster. Shifting the other direction (the underdog) is pretty much a guarantee that you will experience more fight and less boredom. And yes, it can be a case of being a situation that a player or even a squadron of players can't always be 'win' ..... but .... there are those times where a squad shifts and they get their moment of virtual glory literally 'against all odds.' May seem impractical to you. May be impractical, in fact. But, like I said in another post - this ain't Japanese baseball. Sometimes the fun really is in an environment where you're facing 'bad odds.' Even with the 12 hour shift block, Dale has never once promised a player in this game 'fair odds.' That's not a practical promise no matter what artificial/automated 'referee' is invented/implemented.
Funny thing about 80%ers. They feel more comfortable with certainty and things they can depend on. It's why so many of them form squads and fierce country loyalties in our game. Whizzing on the 80% because the 20% are bored is a formula to make the 80% find another game. You can always get more 20% if you have setup your margins right. Very often in the real world the 20% are only loyal to themselves and not being bored.
Sorry, I'm not really getting this. We're gonna lose 80% of the player base if we pizz 'em off? Squads are bad (even the ones that don't suffer chess piece fanaticism)? Only 20% of any game community is loyal to the game but they're not really loyal to the game, they're really selfish prigs?
Even so, thanks Buster, for your time and consideration.
