That can be addressed quite adequately by simply making friendly GV icons have the same range rules for aircraft as enemy GV icons do. That has the distinct advantage of not making it suicidal to attack any GV from the air.
That's what you say now. My bet is, should your wish be granted, that a month or three after being granted you, or somebody else, will be here in the Wishlist asking for yet another tweak to help GVs against aircraft a little bit more. Sure, what I posted was hyperbolic, but I do honestly believe that the GV favoring wishes won't cease until GVs have an overwhelming advantage over aircraft.
EDIT:
The problem with your idea is that it breaks one of the core design rules: consistency. Under your system new players would find that GVs inexplicably sometimes had icons and sometimes did not, something that has the appearance of a bug. Less attentive players as well.
I can only speak for myself, but the motivation for my suggestions is to give me and others a place where GVs can play relatively unmolested. It has nothing to do with any sort of us-versus-them dynamic between GVs and AC, since I like both. It's also not part of some sort of master plan for gradual eroding the GV-AC relationship. If nothing is changed, I will still play the game, because I am experienced enough to deal with the current situation. However, if HTC is hoping to attract and keep new players based on their GV game, I think the current situation will frustrate the new guys too much for optimal retention.
I do think that your fear of GVs having an overwhelming advantage over AC is kind of silly, since the latter can fly, go over 10 times as fast, and have more firepower.
Yes, the consistency thing bothers me too. However, I haven’t yet thought of a better way to do it, except for doing new maps with separate chained VBases and chained air bases, separated by distance or mountains. Nobody is going to do maps like that, though.
MH