I actually think that the game community almost FROWNS on even TWO players working closely together.
A designated match of 15 vs 15 would be a learning experience not otherwise found here in game.
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Just a BASIC example of 2 vs 2, on the deck, about same E.
YOU DECIDE!!!
M and N vs X and Y.
M-> and N-> <-X <-Y
Then mix it up and then say, this situation happens:
M is behind X, and Y is behind N. Then X and N basically fly past each other, like a ho...
looks like this:
M-> X-> <-N <-Y
after passing it looks like this:
<-N <-Y M-> X->
You decide, should Y or M turn around and try to clear their wingy?
I bet both of the tailed planes N and X wish so!
In the Main Arena, both Y and M might prefer to get their kill first, believe it! <-- bad practice?
Standard proceedure during the war years was to clear or get kill first?
Things players only learn when flying in groups, which again, I think is frowned upon in the normal MA.
Could look at it as Groups also, same letters as above but say the letters are 4 planes each.
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I think it should be more like 12 vs 12 though, groups of 4. So a commander of whole team (also in charge of one of the groups of 4), and then two subcommanders each in charge of the other two groups of 4. Each group of 4 having two pairs of 2?
During the Battle of Britain, I though the Luft used had groups of 4 like that, where for England it was groups of 3?
I mean, for me, its only during FSO that I used to see formations anywhere anyways. Could fly around this game for years and not learn even how to wing correctly. Probably have someone on 200 upset if ya did show up 2planes flying together, let alone 12 or 15.
Yeah tho, any planes flying anywhere else takes away from the main arenea. It's why I'd like to see more mision applications and achievements.
Maybe have it like a waiting thing like with missions, if only 4 players then could launch as 2vs2, if 50 players then 25vs25?
By all means +1, wingy tactics learning experiences.