Author Topic: New game stucture  (Read 2662 times)

Offline Tinkles

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Re: New game stucture
« Reply #15 on: November 03, 2013, 09:27:16 PM »
No there are only two ways to do this.

1. HTC institutes  rules/rewards/punishments to guide game play toward a more strategic and tactical type of game play where fighting is more important.

2. The players change how they use the resources they have available to them, including player numbers.


I can try to influence #2 by asking these questions and making other suggestions. #1, well that is all up to HTC and company and so is out of my hands. Should they like an idea that pops up, like having game posted missions that when accomplished by using ONLY the number of players allotted for that mission REWARD those players with perks, or harden town buildings by tying the number of players in the dar circle (more players harder, less easier) and other ideas that pop up in these threads I'm good with that too.

The main line of this thread is hopefully to get players who DO read these theads to think about what they are doing. Are they playing toward a better game play trend or are they adding to the "same old same old horde" type of game play? New players like Whiskey2 find protection in a large group and so I'm sure have that as one of the main reasons they like those missions. Also with their limited skill it is much easier to "get things done" with that large group. I'm not looking to do away with those large missions,  I would however like to see it be harder for a large group like that to take a base with out hurting those that use smaller groups.

While it may be fun and exciting for newer players to do these big missions soon they too will become bored with them. Flying 2 sectors only to be in the last half of the group to arrive over the target to find everything flattened already and no defenders. 20 minutes of flying around doing nothing.... you can do that off line too. Now if its harder for a big group to take a base your not stopping them from doing it and in a way your "punishing", but it is STILL an option for them. If they still want to run a big mission the extra work for the win can give defenders more time to try and stop them adding both more challenge and more fun for both sides.

The picture Whiskey2 posted shows exactly the issue. 13 ID's are shown making 39 B17's. If they are carrying 1k bombs they have 234,000 lbs of bombs 11,000 for the town (this is with out splash damage figured in), 3k each for FH at a large field another 24,000, 3k for each bomber hanger another 12,000, 3k for the VH, 20 other targets, barrack, fuel and such 20,000. If my math is right, thats 70,000 lbs to flatten a large field and it's town. Giving room for "missing" there are still enough tonnage in that one picture to flatten 2 large fields and their towns. How much you want to bet that mission had a single base as the target.

Personally I can't see why half of those in the mission would think its fun as they won't have anything to drop on. From the other side, the only way to defend against something like that is to have the large numbers of planes flying cap or being in a position to intercept.  While its on the easy side to get people together for a mission, it's a bit harder to get a defense force together. The rewards aren't the same and so there is very little to entice people to throw themselves at a gauntlet of buffs like that even if they didn't have cover.

Should they stop these kinds of missions? No because they are some what popular with the new guys. On the other hand there should be a way to counter them. I'm happy to fight against 39 buffs as long as I have a bit of help and a reasonable chance that my team could win. Players that lead these missions can make a difference and change how they guide game play with their missions. The question is do they want to be part of the solution and bring more fun to more players, or do they want to be part of the problem and add to the same old same old?   

I understand where you are coming from but I don't think increasing the level of hardness for things in a sector (or anything like that) would be relevant. To me it's the same as my plane is more resilient to enemy fire because there are 6 vs 1.   

Chuwie made a fun mission a few months ago that was labeled as a "fun mission". Take up lancs and completely level a vbase. Carpet bombing, he even warned the enemy ahead of time.   It cause many laughs when they bombed everything and you had craters in craters in craters, you couldn't really identify anything on the base because it was littered with craters.

Now, that screenshot with all those bombers in it. I agree, that is overkill for a base. In truth, 3 sets of bombers per base is sufficient.   But I would truly like to see more diverse gameplay. Where you set up a mission to take a chain of bases. 3+ bases with 1 mission, now THAT would be something to see.

Or to see all those bombers going for strats, and even do a formation type thing with it. That would be cool.

I agree this is a problem and needs to be addressed. But I think we need to approach it cautiously. This is a sandbox with combat tools for a combat simulator. Sandboxes rarely have any sort of linear gameplay limits in them.   

I will think more on this and give suggestions when I come up with something.

Thanks for reading,

Respectively,

Tinkles

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Offline earl1937

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Re: New game stucture
« Reply #16 on: November 04, 2013, 02:38:22 PM »

....and what is wrong with that?

I know the main focus is to capture the base, but ...to me anyway... the satisfaction of wining with small numbers just makes it that much more fun. If I lose, oh well, I had fun trying any way. If the fun is in the fight, whats wrong with setting it so there IS a fight?

.... maybe in the first minute of posting the mission  :D

More often than not your "missions" are over 30 guys easy. The same with GHI, but at least you'll go at alt and draw a fight... even if it is a hopeless fight. The point I'm trying to make is that you guys are running missions, but not promoting a fight. Your still holding that "well I need these extra guys just in case...." attitude over good game play <---- subjective term. All this does is create bigger hordes. You fly under 14k because of "bombing accuracies". I call it due to lack of skill in the playing populace.  With the "lazer guided" bomb site we have a bit of training can have anyone hit anything from any alt. Of course why would any one "practice" something in a game  :rolleyes:

Earl, just for giggles, the next time you have 30+ guys join a mission, hit 3 bases at once with 10 guys each and see how many bases you get. 10 guys carry enough ord and troops to take a base and if you hit 3 bases along the same front your going to force the few defenders that DO up to choose which base or bases to defend. What it will do is add some challenge to the attack, and a bit of a shot for the defenders to slow or maybe even stop you at one or more of the bases making it fun for them too. Just a thought.
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Earl, just for giggles, the next time you have 30+ guys join a mission, hit 3 bases at once with 10 guys each and see how many bases you get. 10 guys carry enough ord and troops to take a base and if you hit 3 bases along the same front your going to force the few defenders that DO up to choose which base or bases to defend. What it will do is add some challenge to the attack, and a bit of a shot for the defenders to slow or maybe even stop you at one or more of the bases making it fun for them too. Just a thought.

We do multiple base attacks quite frequently, and we are successful about 50% of the time. As far as the altitude we fly at, there is more than 2 reasons, but won't go into the 3rd. If you don't think we have running fights on each mission, again I invite you to join one of ours, think you might be surprised.
 

 
 
 
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Offline pembquist

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Re: New game stucture
« Reply #17 on: November 04, 2013, 03:07:30 PM »
I think if you want to change the aspects of gameplay that you don't like you are going to need more carrot than stick. The question that I see is what is the pleasure that people get out of the kinds of gameplay that you don't like that they are not, or can not, get out of playing the way you want them to. The danger of, (and why caution is obviously used,) changing the game is that you may leave a population of players with no great reason to stick around as subscribers.

What do you think the reason is people join large missions or pile on a green blur? What is the best experience of AH and what keeps people from having that experience?

Thinking out loud here.

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Online The Fugitive

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Re: New game stucture
« Reply #18 on: November 04, 2013, 07:47:40 PM »
I think if you want to change the aspects of gameplay that you don't like you are going to need more carrot than stick. The question that I see is what is the pleasure that people get out of the kinds of gameplay that you don't like that they are not, or can not, get out of playing the way you want them to. The danger of, (and why caution is obviously used,) changing the game is that you may leave a population of players with no great reason to stick around as subscribers.

What do you think the reason is people join large missions or pile on a green blur? What is the best experience of AH and what keeps people from having that experience?

Thinking out loud here.



It's not that I don't like that game play, nor am I looking to tell anyone how to play the game I hate seeing people stuck in the same old thing. I see players getting bored with what they are doing and many, not knowing anything else is available or by getting frustrated trying something else instead quit.

If you run the same mission over and over again and only get to drop your bombs once in a while, and get shot down by one of the few defenders to come up because you haven't any clue on how to fight back, how long is that going to be fun? How many "V" guys are around these days? There was, what 4-5 squads of them? Why did they leave? I'm sure some found "life outside the game" (and hopefully they come back to their senses soon!  :D ) but it can't be all of them. I'm thinking they got bored.  The few that learned other skills and worked different missions are still here.

I haven't been able to come up with a "reward" to help counter the horde mission. It's not so much that I'd like to see them "punished" for running one. I'd like to see them have to work for it is all. The more they work at it, the more they learn. The more they learn, the less chance there is they get bored. Win win!

Offline Tank-Ace

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Re: New game stucture
« Reply #19 on: November 04, 2013, 07:49:50 PM »
I love the rationale that because it keeps happening, its obviously the best thing for AH  :rolleyes:.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline BaldEagl

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Re: New game stucture
« Reply #20 on: November 04, 2013, 07:57:09 PM »
What if there was a defensive mission you could join?

As soon as a mission is posted each opposing country gets a system message "an enemy mission has been posted".  This allows potential defenders time to join the defensive mission.  Once they do they are transported to a rear staging base.  As soon as the offensive mission launches each player in the defensive mission is presented with a few fields they can launch from that are nearest the enemy launch point.  Whether or not they take off and what they take off in is still up to them but at least a mechanism like this would allow defenders to organize which has been a longstanding complaint from the non-mission players.

The option to launch or not as a defender has to be there because there's still only a 50/50 chance the mission will be against your side so you might want to abort.  Also there's no mission organizer but over time I'm sure some armchair General would bring some level of organization to these missions.

I realize it's kind of clunky but just thinking out loud.
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Offline bustr

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Re: New game stucture
« Reply #21 on: November 05, 2013, 05:27:19 AM »
We the customer are paying for reward.

We are not paying for things to be made harder to correct our character. You are a fool if you think you are better than us as a human being.

Until rules are imposed we will play how we see fit for our $14.95.

Or until the reward for our effort is changed in a manner we agree with.

In the LWMA, the only choice you have besides Hitech agreeing to change the game, is to collect a group of like minded individuals who agree with you and be examples that win by your standards. The herd follows winners. Lead by winning, or stop discriminating against us. Our $14,95 is just as good as yours.
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Offline BaldEagl

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Re: New game stucture
« Reply #22 on: November 05, 2013, 07:52:10 AM »
You are a fool if you think you are better than us as a human being.

How did you ever read that into an idea for a defensive mission?
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Offline Tilt

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Re: New game stucture
« Reply #23 on: November 05, 2013, 07:54:05 AM »
The matrix of potential game play modifications are nearly endless.

We can get bogged down in debate re detail and or specific gameplay mechanisms many of them are terrain specific IMO.

I think the brush strokes should be quite large.

It seems to me we would prefer  multiple areas of "small war" instead of few areas of "big war" whilst retain considerable option of choice re "which war".

We have a debate over the interplay between ground war and air war with respect to "total war".

Taking a further step back we could even challenge the core concept of "war" as a mechanism to promote combat.

In general my belief is that combat and war should have "consequences" to winners and losers that are both discernible and measurable. However these should never influence the core opportunity to participate either thru gameplay or game structure.

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Offline WWhiskey

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Re: New game stucture
« Reply #24 on: November 05, 2013, 08:29:41 AM »
More value (reward) in defending!
I don't think a punishment is a good idea to change game play, but more reward in defending a base, maybe based on the number of attackers might help!  Just thinking out loud
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Offline Tank-Ace

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Re: New game stucture
« Reply #25 on: November 05, 2013, 10:01:30 AM »
We the customer are paying for reward.

We are not paying for things to be made harder to correct our character. You are a fool if you think you are better than us as a human being.

Until rules are imposed we will play how we see fit for our $14.95.

Or until the reward for our effort is changed in a manner we agree with.

In the LWMA, the only choice you have besides Hitech agreeing to change the game, is to collect a group of like minded individuals who agree with you and be examples that win by your standards. The herd follows winners. Lead by winning, or stop discriminating against us. Our $14,95 is just as good as yours.

Now if only the same equality applied to the players themselves, and not just their wallets.
« Last Edit: November 05, 2013, 10:03:11 AM by Tank-Ace »
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline XxDaSTaRxx

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Re: New game stucture
« Reply #26 on: November 05, 2013, 05:06:08 PM »
The picture Whiskey2 posted shows exactly the issue. 13 ID's are shown making 39 B17's. If they are carrying 1k bombs they have 234,000 lbs of bombs 11,000 for the town (this is with out splash damage figured in), 3k each for FH at a large field another 24,000, 3k for each bomber hanger another 12,000, 3k for the VH, 20 other targets, barrack, fuel and such 20,000. If my math is right, thats 70,000 lbs to flatten a large field and it's town. Giving room for "missing" there are still enough tonnage in that one picture to flatten 2 large fields and their towns. How much you want to bet that mission had a single base as the target.
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Offline bustr

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Re: New game stucture
« Reply #27 on: November 05, 2013, 05:22:44 PM »
Now if only the same equality applied to the players themselves, and not just their wallets.

Then you would have to own the company and dictate only people you approve of can pay you $14.95 to play in your house. Until then, blaming your fellow paying customer for being less than yourself, is simple discrimination against them for making a personal choice.

Unless you are trying to tell everyone that in truth, you are superior to them as a human being. While hiding from the repercussions behind the game's petticoat and hoop skirt.

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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Tank-Ace

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Re: New game stucture
« Reply #28 on: November 05, 2013, 11:29:52 PM »
I'm saying they damage the game far more than I do. That makes me a better player.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Armkreuz

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Re: New game stucture
« Reply #29 on: November 06, 2013, 12:33:02 PM »
Well I know it's a pain to defend against a massive horde of bombers. I know overwhelming numbers are no fun, but if we are keeping with reality (speaking of WW2) then you have to let the horde fly. I'll bet you most of the bomber missions flown in AH2 are nothing compared to what the Germans got during the war. Dresden, Sweinfurt, Hamburg. MASSIVE bomber formations. I do not see the problem with the horde. We are doing exactly as the allies did in WW2.

Thanks
Armkreuz