I was talking about one shot kills. Like I said, my data comes from direct offline testing. The frontal armor of the Panther turret, including the mantlet, is invulnerable to T34/85 AP rounds no matter where I hit it. In further testing I did determine that the turret ring, a very thin target at the bottom of the Panther turret is vulnerable, but at 500 yds it takes two shots there to turret the Panther and about four to kill it. The glacis plate is immune, I was referring to the plate underneath the glacis which is pretty vulnerable.
At 500 yds it takes two 85 mm AP to kill the Tiger I if you hit the thin vertical panel above the glacis. At 850 yds it take three to four.
And this is bad for what reason exactly? Go grab an M4(76). Test that and see what it's performance is.
If the M4 is significantly superior, I'll yield the point. If not, will you quit complaining about how you won't be able to one-shot tanks costing 5 times as much as you paid, which have much heavier armor 20 times without resupply?
Bear in mind, even if HTC were to restrict you to the standard load, you would still be able to one-shot 5 of them.
Honestly, what I suspect is the real issue for you is that you would actually have to save those rounds for the big tanks instead of using them to guarantee a one-shot kill on Panzers and other weaker tanks.