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The current stuff I am working on has a 660 Foot vertex res, AH currently has 2480 res. I doubt
will will go denser then this.
The new system has 16 + 4 base texture types the 16 are base types like rock grass snow ext....
the 4 types are higher res and are things like fields small towns excreta.
There is also a color per vertex that is blended with the terrain textures, along with a detail
mask type like rows, rock excreta that is blended in as you get closer to the terrain.
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Hi HiTech,
Can you please release an information about terrain data file formats as soon as it stable,
so I would be able to adopt the MakeAHMap: a tool for automatic terrain generation from geographical data:
http://www.hitechcreations.com/wiki/index.php/Terrain_Generation_From_Geographical_DataI would really love to have some documented references for the file formats and not to "guess" them, for example, I got the exact relation between waterd.bmp and the elevation vertices only by trial and error.
Small questions:
- Are there any changes in river slope limits? Because currently they way stricter than the real world river slopes limiting the ability to embed some rivers into the terrain.
- Any chance that negative altitudes would be supported? (i.e. dead sea like areas ~ 1500 feet below the sea level)
Thanks!!!