Author Topic: About the new terrain  (Read 8228 times)

Offline BiPoLaR

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Re: About the new terrain
« Reply #30 on: November 21, 2013, 03:00:57 AM »
This is all fine and dandy, but are the 2ft tall bushes still going to stop a tank dead in its tracks?
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Offline save

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Re: About the new terrain
« Reply #31 on: November 21, 2013, 03:06:57 AM »
Maybe this can help players without Shader model 3 ?

http://www.youtube.com/watch?v=_vWM-KnT62k
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
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Offline Arlo

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Re: About the new terrain
« Reply #32 on: November 21, 2013, 03:45:39 AM »
This is all fine and dandy, but are the 2ft tall bushes still going to stop a tank dead in its tracks?

And provide hull-down cover? Yeah, prolly. If only they were hard to avoid when driving. My
youngest step-son has the same problem. The other day there was a discussion with him about
his getting a scooter.

I look at him and say, 'A scooter?! You can't ride a bike without putting it into the bushes and
you want a scooter?!'

He says, 'Those bushes are tough obstacles! I bet they could stop a tank!'

'Funny you should say that.' I digressed (which is what he was hoping).

Crushing bushes under tank-treads and blowing up trees with main guns ... I bet Dale never thought
that would be paramount issues for the masses.

 ;)

Offline Randy1

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Re: About the new terrain
« Reply #33 on: November 21, 2013, 07:31:29 AM »
Is there a projected quarter for the new terrain?  Maybe in the first quarter of the coming year?  Has to be a ton of work to implement this kind of update.

Offline Slate

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Re: About the new terrain
« Reply #34 on: November 21, 2013, 07:46:04 AM »
This is all fine and dandy, but are the 2ft tall bushes still going to stop a tank dead in its tracks?
      I think they were intended to simulate Hedgerows.
   
I always wanted to fight an impossible battle against incredible odds.

Offline matt

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Re: About the new terrain
« Reply #35 on: November 21, 2013, 08:08:50 AM »
Awesome. :x

Thank you, thank you... for the hard work and surprises. :aok

 :rock
quick grab a crow bar midway has his nose stuck.

Offline Bizman

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Re: About the new terrain
« Reply #36 on: November 21, 2013, 08:15:29 AM »
I'd still suggest that while the objects remain indestructible please get rid of concrete shrubbery, I'd don't mind if the larger trees are concrete though.
are the 2ft tall bushes still going to stop a tank dead in its tracks?

I may be wrong, but I believe bushes and trees are separate objects in the game. So, could it be possible to make the bushes destructible with a very short downtime, like a minute or so? That would show the track where a tank has been moving but wouldn't change the looks of the landscape forever. And of course a clever tanker wouldn't go through the bushes to avoid leaving tracks for bombers.

The hedgerow in Slate's picture looks like it there's more than just plants in it...

Anyway, thank you again for your efforts, keep on coading!  :salute
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

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Offline Kazaa

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Re: About the new terrain
« Reply #37 on: November 21, 2013, 08:23:09 AM »
See rule #4
« Last Edit: November 21, 2013, 09:05:13 AM by hitech »



"If you learn from defeat, you haven't really lost."

Offline Midway

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Re: About the new terrain
« Reply #38 on: November 21, 2013, 08:36:06 AM »
:O FPH Kazaa :rock :rock :rock

:pray :pray

:joystick:


    PARADISE ON EARTH  ------->  http://www.youtube.com/v/g_D4RhfCY2M&autoplay=1&hd=1&fs=1   <-------  PARADISE ON EARTH :)



Offline Greebo

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Re: About the new terrain
« Reply #39 on: November 21, 2013, 09:05:12 AM »
There will be a converter for existing terrains , but some clean up would add a lot to the terrains.

The new terrain system is looking very promising so far. If needed I can rework my CraterMA terrain for it once the tools are available to do so.

Offline WWhiskey

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Re: About the new terrain
« Reply #40 on: November 21, 2013, 09:11:35 AM »
The new terrain system is looking very promising so far. If needed I can rework my CraterMA terrain for it once the tools are available to do so.
on a side note,, would you be willing to ad your crater ma TT to the dueling arena map?
Flying since tour 71.

Offline Greebo

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Re: About the new terrain
« Reply #41 on: November 21, 2013, 11:42:05 AM »
on a side note,, would you be willing to ad your crater ma TT to the dueling arena map?

I think the creator of the duelling map would have to do that.

Offline WWhiskey

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Re: About the new terrain
« Reply #42 on: November 21, 2013, 11:43:54 AM »
I think the creator of the duelling map would have to do that.
agree!!!  just wondered if you would mind?  and I'm not sure who made the DA map either? 
Flying since tour 71.

Offline Greebo

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Re: About the new terrain
« Reply #43 on: November 21, 2013, 11:46:31 AM »
I'd have no problem with someone copying the layout, either on the duelling or another MA map. I'd also be happy to advise on how to do it.

Offline WWhiskey

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Re: About the new terrain
« Reply #44 on: November 21, 2013, 11:54:21 AM »
I'd have no problem with someone copying the layout, either on the duelling or another MA map. I'd also be happy to advise on how to do it.
Thanks!!!  If I could do it,I would!!!  I think It would help to keep GV'rs around when less GV friendly  maps are up!
Flying since tour 71.