Author Topic: Random GV spawn points between bases  (Read 1234 times)

Offline jedi25

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Random GV spawn points between bases
« on: December 08, 2013, 10:10:28 AM »
Guys,

I don't really understand why we have these stagnant GV battles (the defensive stand and fight mentally) not really productive in dominating the battle field.

Is the any reason why w cannot have randown spawn points to eliminate the spawn camping, having a another GV know exactly where you are going to spawn out is not really a fair fight.

What's is your taught on this guys?

Offline The Fugitive

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Re: Random GV spawn points between bases
« Reply #1 on: December 08, 2013, 10:19:50 AM »
At this point the spawn points are a bit random as it is. When you spawn you spawn "someplace" inside a certain area of the spawn. From what I understand this "area" can be adjusted. Why it is adjust as it is now or why it couldn't be expanded to give the spawning vehicles a better chance has never been answered by HTC that I have ever seen.

My "theory" is it is much like vulching. Some people can only get kills if they are vulching and it is one of the best ways to tick someone off so vulching will never be eliminated. Spawn camping is the only way some people can get a kill in vehicles and it is one of the best ways to tick someone off so it will most likely never be eliminated either.

Skill is so under rated in a game these days.

Offline Arlo

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Re: Random GV spawn points between bases
« Reply #2 on: December 08, 2013, 12:22:10 PM »
At this point the spawn points are a bit random as it is. When you spawn you spawn "someplace" inside a certain area of the spawn. From what I understand this "area" can be adjusted. Why it is adjust as it is now or why it couldn't be expanded to give the spawning vehicles a better chance has never been answered by HTC that I have ever seen.

Though I obviously can't speak for Dale, I would venture it's to promote combat over avoiding it.
Are you saying the random area hasn't been expanded enough to avoid dead-certainty in a spawn
camping situation?

My "theory" is it is much like vulching. Some people can only get kills if they are vulching and it is one of the best ways to tick someone off so vulching will never be eliminated. Spawn camping is the only way some people can get a kill in vehicles and it is one of the best ways to tick someone off so it will most likely never be eliminated either.

I guess you are. Then, are you saying you think all Dale wants to do is pizz us all off?  :lol

p.s. I would be interested in a wishlist thread that suggests ways to code away vulching.

(There's a good cartoon in this.)  :)
« Last Edit: December 08, 2013, 12:27:25 PM by Arlo »

Offline Lone82

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Re: Random GV spawn points between bases
« Reply #3 on: December 08, 2013, 01:02:45 PM »
I would be interested in a wishlist thread that suggests ways to code away vulching.

Random Air Spawning would be the only way I reckon. Never gonna happen.......  :bolt:
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Offline Arlo

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Re: Random GV spawn points between bases
« Reply #4 on: December 08, 2013, 01:06:18 PM »
Random Air Spawning would be the only way I reckon. Never gonna happen.......  :bolt:

I didn't say it was reasonable. I said I would like to see that thread pop up, as well.

 :t

Offline SmokinLoon

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Re: Random GV spawn points between bases
« Reply #5 on: December 08, 2013, 04:31:40 PM »
Random?  No.  Multiple?  Yes.

I think ALL 8 of the options on the spawn tree should be used, from 500 yards off the field, to no less than three spawn points in to the enemy field(s). 
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Offline MrKrabs

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Re: Random GV spawn points between bases
« Reply #6 on: December 08, 2013, 08:37:04 PM »
Up a jeep... scout or end sortie... Then plan accordingly...
The boiling pot is put away and the crab has gone back to sea...

Offline save

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Re: Random GV spawn points between bases
« Reply #7 on: December 18, 2013, 08:03:11 PM »
I think a capturing system of a set of random spawn points would increase tanking potential
My ammo last for 6 Lancasters, or one Yak3.
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Offline mike8318

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Re: Random GV spawn points between bases
« Reply #8 on: December 19, 2013, 10:04:21 AM »
Why not have only your country's spawn points visible on the map? The enemy spawn point could still be located with a spotter aircraft,just might take a while longer.
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Offline Tinkles

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Re: Random GV spawn points between bases
« Reply #9 on: December 19, 2013, 10:14:08 AM »
Why not have only your country's spawn points visible on the map? The enemy spawn point could still be located with a spotter aircraft,just might take a while longer.

The problem is, the spawn points are a long distance from bases (for the spotter aircraft, the only one we have currently is the Fi marker plane).  So it would take you at least 5 minutes to get there, and that is if you aren't blown out of the sky.. by passing birds.

I agree with save's post on adding a capturing system to it. That way it would be possible to 'move' the spawn point, or at least shuffle it a little bit. So if you capture 2 'mini' spawns (or whatever), then you can spawn in 3 different areas. That way spawn camping is harder to do, and more risky for those who try.

(For those who are familiar to V85's spawnpoint)

Instead of just spawning by the beach, near those small mountains, if you survived along enough. Perhaps you could capture a segment of the mountain side?

Obviously there would have to be limits on how close these capture points would be. Otherwise you would have m4 rocket salvos going 500 yards from bases :lol

Perhaps have a unique building that could be captured? Maybe a barn or something, that once captured up to 5 tanks could spawn from that "mini-area' then it would be 'lost' again? (meaning you would have to re-capture it to get 5 more tanks, in this case).

Just ideas, what do you guys think?

*Not intended to be a hi-jacking, just giving more material to debate about*

 :bolt:
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Offline Randy1

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Re: Random GV spawn points between bases
« Reply #10 on: December 19, 2013, 12:24:13 PM »
Earlier this month, a spawn camper had kills well into the twenties.  The camper had a good spot so he could cover most of the spawn area.

Just yesterday I spawned and was killed before the first cleat moved.  Not much fun in that.

Either wider spawn areas or better still let the bombers see the red icons or the spawn point in their bomb sight.  Then a coordinated attack could bust up the spawn campers.

LOL Maybe even better still.  The larger number of kills a span camper gets, the bigger his or her's red icon.

I don't mind a runway vulcher if it is part of a base capture but I detest a vulcher over a de-acked field shooting for points.

Offline save

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Re: Random GV spawn points between bases
« Reply #11 on: December 19, 2013, 03:25:48 PM »
For me its ridiculus you allowed to spawn a plane with a enemy wirbie and a tiger in your hangar and you do not even know its there.
My ammo last for 6 Lancasters, or one Yak3.
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Offline Randy1

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Re: Random GV spawn points between bases
« Reply #12 on: December 19, 2013, 05:27:29 PM »
For me its ridiculus you allowed to spawn a plane with a enemy wirbie and a tiger in your hangar and you do not even know its there.

+1  Good one Save.

Offline Gemini

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Re: Random GV spawn points between bases
« Reply #13 on: December 19, 2013, 08:01:04 PM »

I don't really understand why we have these stagnant GV battles (the defensive stand and fight mentally) not really productive in dominating the battle field.

Is the any reason why w cannot have randown spawn points to eliminate the spawn camping, having a another GV know exactly where you are going to spawn out is not really a fair fight.


the majority of the GVing playerbase likes boring spawn camping and will complain if it is removed or made more difficult

Offline The Fugitive

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Re: Random GV spawn points between bases
« Reply #14 on: December 19, 2013, 08:45:54 PM »
People don't want to PLAY a game, they just want lots of easy kills.