Author Topic: Lack of fights.  (Read 5684 times)

Offline Wiley

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Re: Lack of fights.
« Reply #60 on: December 20, 2013, 01:23:27 PM »
The point of the GAME is for the players to have FUN. How they achieve that personal goal is not dictated by anyone other than themselves. It's a big sandbox.

Play the way YOU like. Like the way YOU play. Don't worry about how the other guy plays.

It's such a simple concept yet the realization eludes so many.

The problem a lot of people have is their fun depends on a cooperative opponent.

They're flying along and see an enemy plane.  What they want is for that plane (and only that plane) to engage them in some kind of committed fight.  If their enemy keeps his E and never engages them so they can fight back, or retreats to friendlies or ack when he loses the advantage, that's "ruining their fun" because he didn't give them the engagement they want.

I just go looking for enemies to kill.  If they want to run to their ack or friendlies that's fine.  It's up to me to catch them and not get killed in the process if I can.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline The Fugitive

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Re: Lack of fights.
« Reply #61 on: December 20, 2013, 04:02:42 PM »

 :rofl :rofl :rofl

damn dude you are quite ummm...stubborn.....

when exactly does the game "end"

once the "war" is won the map resets and the "war" continues....to provide the players with a sandbox for combat using WW2 equipment....AH does not recreate the war...its not a war game....


wait a minute.....

you said you played the game for 14 years.....

has AH even been in business 14 years :headscratch:

I am curious what is your ingame name?

His ingame name is Traveler.

Wining the war isn't the only "win" in the game. There are many others. There is the win in a dogfight, the win in a GV battle, the win in a capture of a base, a win in porking ords with a wingman and getting back to your base safely. There are many. the problem is however horde take away many of the "wins". They don't fight, they win by attrition rolling over base after base like locust, leaving nothing behind.

I can't fight 1 vs 5 all night and call it a fun night, nor can I find any fun hiding in a horde trying to beat 5 guys to a kill. Defending a base? Love to, but again, whats the point if it's only a few of us against ALL of them? Look for small fights? I spend most of my time flying doing just that. Find them here and there. Remember a few where it was 3-4 of us against the 113th, but those type of fights are becoming to few and far between.

Players continue to leave and you can't blame it all on the economy. 

Offline LCADolby

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Re: Lack of fights.
« Reply #62 on: December 20, 2013, 04:33:52 PM »
It's rather becoming a long running joke between those guys who actually fight..

I guess the guys who don't understand what a fight is don't realise they are apart of that joke.
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Offline bustr

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Re: Lack of fights.
« Reply #63 on: December 20, 2013, 04:42:06 PM »
so fricking true.  lot's of player's cartoon egos gets way above their heads.   I laugh at people who who complain about the lack of "quality fights".  if there's 2 people who want "quality fights" it it isnt too hard for them to set up a time and go for it.  that way us "inferior players" can go on to having fun without whining that "look ma that guy wont let me have fun" attitude.


semp

semp,

That's why Hitech gave them the DA. In the real world it's no fun in the school yard meeting after school with no witnesses to ooh and aww and hump your ego after the fight. What was the point to the fight then? Why come in here and keep up the effort of reminding the community you exist?

All of the uber sticks complaining about the lack of fights are just as free to look in the roster, identify another uber stick, and invite him to the DA. Or, meet un disturbed at 20k off in no mans land in the MA and have at it uber swinging lollypop to uber swinging lollypop. They avoid that for the most part in the MA when the PM function is so simple.

The MA is all about showing the school yard how special you are and getting your ego rubbed by knowing you are terrorizing a furball of numpties who can't find their south end with both hands. Running into another vet doing the same to your numpties is the spice in their S&M fantasy. Grousing in here is just after glow play to keep each other interested.

Now land grabbers and GVers are simply goal oriented process people. Not a lot of high dramatic emoting and complex posturing to killing each other in the MA. Drop a bomb, camp a spawn, push a button, and someone is dead. Unless you are 999000.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline ink

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Re: Lack of fights.
« Reply #64 on: December 20, 2013, 04:48:19 PM »
semp,

That's why Hitech gave them the DA. In the real world it's no fun in the school yard meeting after school with no witnesses to ooh and aww and hump your ego after the fight. What was the point to the fight then? Why come in here and keep up the effort of reminding the community you exist?

All of the uber sticks complaining about the lack of fights are just as free to look in the roster, identify another uber stick, and invite him to the DA. Or, meet un disturbed at 20k off in no mans land in the MA and have at it uber swinging lollypop to uber swinging lollypop. They avoid that for the most part in the MA when the PM function is so simple.

The MA is all about showing the school yard how special you are and getting your ego rubbed by knowing you are terrorizing a furball of numpties who can't find their south end with both hands. Running into another vet doing the same to your numpties is the spice in their S&M fantasy. Grousing in here is just after glow play to keep each other interested.

Now land grabbers and GVers are simply goal oriented process people. Not a lot of high dramatic emoting and complex posturing to killing each other in the MA. Drop a bomb, camp a spawn, push a button, and someone is dead. Unless you are 999000.

 :rofl :rofl :rofl


Offline kvuo75

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Re: Lack of fights.
« Reply #65 on: December 20, 2013, 04:49:31 PM »
The object of the game, for a team/country, is to win the war, we do that not by destroying aircraft or enemy equipment but by capturing land, that's by design and HTC designed the game.

so you would have just as much fun with all the people on one side and just roll the other two countries with 0 players each?

you certainly would win the war and if that truly is the objective, it is the most logical way to win.

 :huh
kvuo75

Kill the manned ack.

Offline Randy1

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Re: Lack of fights.
« Reply #66 on: December 20, 2013, 04:53:52 PM »
It does look like the size of the maps and three countries is root of a lot of complaints.

Maybe a single objective on the map that required wins by Planes, GVs and Boats to win the map.

Offline Wiley

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Re: Lack of fights.
« Reply #67 on: December 20, 2013, 05:09:20 PM »
The MA is all about showing the school yard how special you are and getting your ego rubbed by knowing you are terrorizing a furball of numpties who can't find their south end with both hands. Running into another vet doing the same to your numpties is the spice in their S&M fantasy. Grousing in here is just after glow play to keep each other interested.

I'm not much about the ego, but the bolded part may be the most succinct summary of my playstyle I've ever read.  My S&M fantasies are a bit different and involve fewer airplanes though...

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Zoney

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Re: Lack of fights.
« Reply #68 on: December 20, 2013, 05:19:08 PM »
I'm not much about the ego, but the bolded part may be the most succinct summary of my playstyle I've ever read.  My S&M fantasies are a bit different and involve fewer airplanes though...

Wiley.

I would hope I am not in those fantasies, but would certainly like to be in your memories.

I miss flying with ya Wiley and thumpin' numpties.  :cheers:

Merry Christmas bud.
Wag more, bark less.

Offline waystin2

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Re: Lack of fights.
« Reply #69 on: December 20, 2013, 05:30:18 PM »
There are no lack of fights, only those who fail to promote combat with the multitude of tools that have been provided by Aces High. :aok
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Offline BluBerry

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Re: Lack of fights.
« Reply #70 on: December 20, 2013, 05:30:26 PM »
semp,

Why come in here and keep up the effort of reminding the community you exist?




Offline The Fugitive

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Re: Lack of fights.
« Reply #71 on: December 20, 2013, 06:03:45 PM »
semp,

That's why Hitech gave them the DA. In the real world it's no fun in the school yard meeting after school with no witnesses to ooh and aww and hump your ego after the fight. What was the point to the fight then? Why come in here and keep up the effort of reminding the community you exist?

All of the uber sticks complaining about the lack of fights are just as free to look in the roster, identify another uber stick, and invite him to the DA. Or, meet un disturbed at 20k off in no mans land in the MA and have at it uber swinging lollypop to uber swinging lollypop. They avoid that for the most part in the MA when the PM function is so simple.

The MA is all about showing the school yard how special you are and getting your ego rubbed by knowing you are terrorizing a furball of numpties who can't find their south end with both hands. Running into another vet doing the same to your numpties is the spice in their S&M fantasy. Grousing in here is just after glow play to keep each other interested.

Now land grabbers and GVers are simply goal oriented process people. Not a lot of high dramatic emoting and complex posturing to killing each other in the MA. Drop a bomb, camp a spawn, push a button, and someone is dead. Unless you are 999000.

I am farrrrrrr from uber in any sense of the word. I love playing in the sandbox but if your not part of the horde your being crushed by the horde. Nor do I have 60+ hours a month to devote to "finding" a fight in a game that use to have an abundance of them. Pointing out that these fights are drying up and disappearing is a symptom of an issue with the game.

To many of us it is becoming a BIG issue were it use to be only an inconvenience. Maybe HTC has decide that it is time to dumb down the game play to just this horde mentality, to race to capture more bases and hold them long enough to win the war. Maybe they have decided that the large learning curve to truly learn how to play this game is what is holding back the increase in subscriptions they are looking for. Personally I think they are far more intelligent than that, but have no answer to the issues of hording that won't hurt the bottom line.

Only time will tell.   

Offline guncrasher

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Re: Lack of fights.
« Reply #72 on: December 20, 2013, 06:21:37 PM »
I am farrrrrrr from uber in any sense of the word. I love playing in the sandbox but if your not part of the horde your being crushed by the horde. Nor do I have 60+ hours a month to devote to "finding" a fight in a game that use to have an abundance of them. Pointing out that these fights are drying up and disappearing is a symptom of an issue with the game.

To many of us it is becoming a BIG issue were it use to be only an inconvenience. Maybe HTC has decide that it is time to dumb down the game play to just this horde mentality, to race to capture more bases and hold them long enough to win the war. Maybe they have decided that the large learning curve to truly learn how to play this game is what is holding back the increase in subscriptions they are looking for. Personally I think they are far more intelligent than that, but have no answer to the issues of hording that won't hurt the bottom line.

Only time will tell.   

doesn't fighting against a horde gives you more red cons to kill?  by that I mean you dont have to up from a capped field but if you up from a field 1 or two sectors behind you will always find a con anywhere from 20k to the deck willing to die for your?  I dont think I am the only one that decides upping a sector or 2 away.

you seem to be stuck in the mentally that it was "honorable" to fight 1v1 in ww1 and ww2 when that acutely rarely happened.   all kills where picks and vulches, 1v1 was the exception and not the norm.

may I point to the first rule of Dicta_Boelcke.

"Try to secure advantages before attacking. If possible keep the sun behind you."

it doesnt indicate that you will have a "quality fight" but more along the lines "I will pick you as often as I can".

second rule is:

"Height - From the advantage of flying above his opponent, a pilot had more control over how and where the fight takes place. He could dive upon his opponent, gaining a sizable speed advantage for a hit and run attack. Or, if the enemy had too many advantages, numbers for instance, a pilot fly away with a good head start. On average, WWI aircraft climbed slowly. Altitude was a hard earned 'potential energy' store not to be given away capriciously."

but if you insist in this "quality fights" thing, please point out to the ww1 or ww2 "rules" of fighter combat.  I am pretty sure you will have plenty of pilots who wanted "quality fights".


semp
you dont want me to ho, dont point your plane at me.

Offline DmonSlyr

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Re: Lack of fights.
« Reply #73 on: December 20, 2013, 06:23:48 PM »
Hoarding Will always be a part of the game, especially in a world map. It even happens in real war. You can't really stop it. Just because you don't think its fair that you are dying so much from multiple con's teaming up to capture a base, while your country isn't working together to stop it, doesn't mean there is a problem with the game.
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Offline ink

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Re: Lack of fights.
« Reply #74 on: December 20, 2013, 06:28:10 PM »
doesn't fighting against a horde gives you more red cons to kill?  by that I mean you dont have to up from a capped field but if you up from a field 1 or two sectors behind you will always find a con anywhere from 20k to the deck willing to die for your?  I dont think I am the only one that decides upping a sector or 2 away.

you seem to be stuck in the mentally that it was "honorable" to fight 1v1 in ww1 and ww2 when that acutely rarely happened.   all kills where picks and vulches, 1v1 was the exception and not the norm.

may I point to the first rule of Dicta_Boelcke.

"Try to secure advantages before attacking. If possible keep the sun behind you."

it doesnt indicate that you will have a "quality fight" but more along the lines "I will pick you as often as I can".

second rule is:

"Height - From the advantage of flying above his opponent, a pilot had more control over how and where the fight takes place. He could dive upon his opponent, gaining a sizable speed advantage for a hit and run attack. Or, if the enemy had too many advantages, numbers for instance, a pilot fly away with a good head start. On average, WWI aircraft climbed slowly. Altitude was a hard earned 'potential energy' store not to be given away capriciously."

but if you insist in this "quality fights" thing, please point out to the ww1 or ww2 "rules" of fighter combat.  I am pretty sure you will have plenty of pilots who wanted "quality fights".


semp

first I am pretty sure..this is a combat game and does not in anyway reflect or try to recreate WW2... :P

and no where did he say he wanted 1vs1s...or "honorable" fights....
semp...bud.....

you are reading too much into what he is saying and taking it beyond what he means.