I am farrrrrrr from uber in any sense of the word. I love playing in the sandbox but if your not part of the horde your being crushed by the horde. Nor do I have 60+ hours a month to devote to "finding" a fight in a game that use to have an abundance of them. Pointing out that these fights are drying up and disappearing is a symptom of an issue with the game.
To many of us it is becoming a BIG issue were it use to be only an inconvenience. Maybe HTC has decide that it is time to dumb down the game play to just this horde mentality, to race to capture more bases and hold them long enough to win the war. Maybe they have decided that the large learning curve to truly learn how to play this game is what is holding back the increase in subscriptions they are looking for. Personally I think they are far more intelligent than that, but have no answer to the issues of hording that won't hurt the bottom line.
Only time will tell.
doesn't fighting against a horde gives you more red cons to kill? by that I mean you dont have to up from a capped field but if you up from a field 1 or two sectors behind you will always find a con anywhere from 20k to the deck willing to die for your? I dont think I am the only one that decides upping a sector or 2 away.
you seem to be stuck in the mentally that it was "honorable" to fight 1v1 in ww1 and ww2 when that acutely rarely happened. all kills where picks and vulches, 1v1 was the exception and not the norm.
may I point to the first rule of Dicta_Boelcke.
"Try to secure advantages before attacking. If possible keep the sun behind you."
it doesnt indicate that you will have a "quality fight" but more along the lines "I will pick you as often as I can".
second rule is:
"Height - From the advantage of flying above his opponent, a pilot had more control over how and where the fight takes place. He could dive upon his opponent, gaining a sizable speed advantage for a hit and run attack. Or, if the enemy had too many advantages, numbers for instance, a pilot fly away with a good head start. On average, WWI aircraft climbed slowly. Altitude was a hard earned 'potential energy' store not to be given away capriciously."
but if you insist in this "quality fights" thing, please point out to the ww1 or ww2 "rules" of fighter combat. I am pretty sure you will have plenty of pilots who wanted "quality fights".
semp