doesn't fighting against a horde gives you more red cons to kill? by that I mean you dont have to up from a capped field but if you up from a field 1 or two sectors behind you will always find a con anywhere from 20k to the deck willing to die for your? I dont think I am the only one that decides upping a sector or 2 away.
you seem to be stuck in the mentally that it was "honorable" to fight 1v1 in ww1 and ww2 when that acutely rarely happened. all kills where picks and vulches, 1v1 was the exception and not the norm.
may I point to the first rule of Dicta_Boelcke.
"Try to secure advantages before attacking. If possible keep the sun behind you."
it doesnt indicate that you will have a "quality fight" but more along the lines "I will pick you as often as I can".
second rule is:
"Height - From the advantage of flying above his opponent, a pilot had more control over how and where the fight takes place. He could dive upon his opponent, gaining a sizable speed advantage for a hit and run attack. Or, if the enemy had too many advantages, numbers for instance, a pilot fly away with a good head start. On average, WWI aircraft climbed slowly. Altitude was a hard earned 'potential energy' store not to be given away capriciously."
but if you insist in this "quality fights" thing, please point out to the ww1 or ww2 "rules" of fighter combat. I am pretty sure you will have plenty of pilots who wanted "quality fights".
semp
I would love to fly Dicta Boelcke in here.
The issue with that is that a 6.0 k icon combined with an AWACS style radar in my clipboard kills any chance to exploit these advantages.
All of us, one way or another, indulge in WWII style of combat but we have options on our hands they did not have in those days. This is the combination that enables hordes to spot the dead side of the map, warns possible interceptors of the size of the horde, denies true surprises due AWACS in the lap.
The game is fine as it is IMHO, BUT, it is out of tune.
Reduce radar capabilities, icon range and even icon text size ( It's bigger than the actual plane if you want!!! )
Deny tuning down graphics to an minimum level to exploit big blob pixels.
Bring clouds, wind and weather. Contrails on high bombers! Gunners that take 10 seconds at least to change position.
If Aces High wants to be a Combat Simulation stop throwing in too much second millennium gimmicks ( and leaving away the simple but truly helpful ones) and the thing will settle itself. There still will be hordes capturing bases, rolling maps, but you also will have the single fighter engaging 7 escorts on his own taking 2 bombers and an escort down and get away with it. Now that would be a blast.
All most of us look for is WWII combat in it's essence and at the end of the day we all don't like to be shot down.
Just bring the level of technology back to where it was those days.
65 radar limit? 12 miles dot radar range? 6000 yards icons? No clouds? No wind? The world would speak GERMAN if that bloke with the ugly beard had all of that. We do appreciate a little help here and there as we don't have the time to spend days and weeks in game but the way it is now is overkill with a dying game in result.
At the end of the day we self decide which terms of engagement we accept. Here Dicta Boelcke is the basics of all aircombat and if you fail to live by it you will be shot down. Most of the rules got tweaked away tho.
Just my 2 cents, carry on.
Edit:
Simulating only the flght model is not enough. The WWII environment needs a lot of attention, too.