Author Topic: "Suicide" Killers  (Read 1908 times)

Offline earl1937

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"Suicide" Killers
« on: December 25, 2013, 09:05:18 AM »
 :airplane:  One of the things that I have been noticing more and more lately are these guys who "suicide" into a radar tower, hangar or what have you! This is something that AH needs to penalize the player for. If the player is to lazy to practice, or is interested in getting another a/c ASAP, why should that countries radar go out because he/she can't hit the side of a barn door with a rocket or cannon or a bomb, and they have to dive into the radar tower, triggering their rockets just before impact. That is absurd to say the least. Same thing with just about every object which you can destroy in this game.
What to do about it? I suggest that the tower pop right back up if player dives into the tower, PT boat, carrier, GV or what have you that they rammed into.
Your thoughts on this?
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Offline The Fugitive

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Re: "Suicide" Killers
« Reply #1 on: December 25, 2013, 09:25:46 AM »
Stop telling people how to play the game!




...... I was being VERY sarcastic with that comment

I agree that they should still have the option to do it if they want, just like hordes, but yes it should "cost" something to do it.

Offline colmbo

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Re: "Suicide" Killers
« Reply #2 on: December 25, 2013, 09:36:19 AM »
I understand your grief.

It's not how I play the game, I try to complete the mission AND RTB.

Perhaps a mechanism that if you die or are captured you must takeoff from a rearmost field and fly to the front.   This would apply for all deaths/captures.
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Offline LCADolby

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Re: "Suicide" Killers
« Reply #3 on: December 25, 2013, 10:01:57 AM »
Give the nearest player a kill regardless of distance, and also delay the respawn by 5 mins for the retard.. er... offending suicidalist.
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Offline Karnak

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Re: "Suicide" Killers
« Reply #4 on: December 25, 2013, 10:51:37 AM »
The problem with punishing that behavior is to do so without punishing desirable participation.  I've yet to see an idea presented that wouldn't have significant collateral damage.
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Offline Nathan60

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Re: "Suicide" Killers
« Reply #5 on: December 25, 2013, 11:30:23 AM »
The problem with punishing that behavior is to do so without punishing desirable participation.  I've yet to see an idea presented that wouldn't have significant collateral damage.
I would say maybe a delay on perks but I don't think the type to suicide into the dar cares bout such.
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Offline Karnak

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Re: "Suicide" Killers
« Reply #6 on: December 25, 2013, 12:12:42 PM »
I would say maybe a delay on perks but I don't think the type to suicide into the dar cares bout such.
That would still punish desirable participation too.  Bob is flying an F4F in a brawl and manages to shoot down Frank's N1K2-J, but then is killed a second later by Charlie's Spitfire Mk XVI.  Bob doesn't get any perks for the N1K2-J despite overcoming a superior fighter.
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Offline kvuo75

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Re: "Suicide" Killers
« Reply #7 on: December 25, 2013, 12:58:14 PM »
make the dar indestructible.

then watch 100 guys suicide into it.

kvuo75

Kill the manned ack.

Offline bustr

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Re: "Suicide" Killers
« Reply #8 on: December 26, 2013, 04:22:40 PM »
This is as much a time based problem of getting a lot accomplished in a short period of time.

I followed a dar killer around to 4 fields one day by guessing which tower to jump to next. He was simply eliminating dar across an area as fast as he could, re-upping as quickly as he could. Diving into the dar tower was the most efficient use of his time and resources getting him back to his tower the fastest to achieve his goals. We do have unlimited lives if you are not worried about score which he wasn't.

If you want to dive into a field object to kill it, and don't care about your score or your choice of attack, it's your $14.95. Kamikaze object killing has a historic precedence. And just as historical kamikaze were intercepted, we have the choice to do that in our game. If we are paying attention for such things.

But, then that slaves us to following around energizer bunnies rather than indulging our own fun which they are often single handedly griefing and POing us off. And then we periodically wish for Hitech to control the Lil'greifers under the auspices of their poor conduct towards the community and the communities greater need of wholesome fun, or something akin to that.

Is this really a sideways wish about imposing fairness and controlling conduct in a no rules arena?
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Offline guncrasher

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Re: "Suicide" Killers
« Reply #9 on: December 26, 2013, 04:32:07 PM »
:airplane:  One of the things that I have been noticing more and more lately are these guys who "suicide" into a radar tower, hangar or what have you! This is something that AH needs to penalize the player for. If the player is to lazy to practice, or is interested in getting another a/c ASAP, why should that countries radar go out because he/she can't hit the side of a barn door with a rocket or cannon or a bomb, and they have to dive into the radar tower, triggering their rockets just before impact. That is absurd to say the least. Same thing with just about every object which you can destroy in this game.
What to do about it? I suggest that the tower pop right back up if player dives into the tower, PT boat, carrier, GV or what have you that they rammed into.
Your thoughts on this?

what exactly bothers you?  the fact that he killed the dar or the fact that he suicides on the dar.

I'll tell you what really bothers me.  people in la7's and 262's.  wish all would disappear from the game.


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you dont want me to ho, dont point your plane at me.

Offline BaldEagl

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Re: "Suicide" Killers
« Reply #10 on: December 26, 2013, 04:47:43 PM »
I don't think you can destroy any objects in the game simply by suiciding into them.  You have to deliver ord to the target to get it to drop.

So the first problem I see is this would penalize new guys who don't have a clue what they're actually doing.

Then there's the guys who do know what they're doing.  Evidently they got their ord away for the object to go down.  So they get penalized if they drop then die x seconds later?  What if they died as a result of auto ack or a structural failure or compression or some other reason than their own will?  Plenty of people don't know the limits of every aircraft and will auger unexpectedly.  So how will those people ever learn the limitations of their chosen ride?

It's not a bad idea but not a great one either.  My preference would be to kill them before they get there then there's no issue.
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Offline bustr

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Re: "Suicide" Killers
« Reply #11 on: December 27, 2013, 05:03:54 PM »
Baldy you know exactly what they are doing.

Dive on the radar tower killing it and auguring into the dead tower to get back to you home base faster to up and hit the next base on your list.

It's a suicide attack. Jeezzz, it must be a really bad economy when someone like you is splitting ghosts of ghosts of hairs from years past. Ebineezer ain't got nothing on your hairy ghosts.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline LCADolby

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Re: "Suicide" Killers
« Reply #12 on: December 28, 2013, 08:25:10 AM »
CFIT is a little bit crazy :old:
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Offline Reaper90

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Re: "Suicide" Killers
« Reply #13 on: December 28, 2013, 12:06:18 PM »
would it be possible to make ground objects regenerate automatically if the player that destroys them dies within XX seconds of having done so? Maybe 3 seconds?

Idea being you cannot suicide yourself into a target and drop the hanger/dar/ords, and die immediately, but if you drop them and live on for a bit, your inflicted damage stays permanent.

Kinda along the same thought lines as if you release torps towards a CV and get shot down, you can't tower before your fish hit their target or they will disappear. Tie your ords and any damage they do directly to you still being alive and in-game.


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Offline BaldEagl

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Re: "Suicide" Killers
« Reply #14 on: December 28, 2013, 01:23:08 PM »
Here's an idea.  If you take off with ord and don't land safely you can't take off with more ord for 15 minutes after your sortie ends.  If you land safely you can take off with fresh ord right away.

This will hurt buff pilots who lose all three of their buffs but might also curb some bomb and bailers.  It will also slow down some base attacks as attackers who die will have to wait to bring in more ord and those who don't die will have to RTB  before bringing in more ord.
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