Author Topic: OUCH  (Read 1095 times)

Offline Volron

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Re: OUCH
« Reply #15 on: January 06, 2014, 06:06:13 PM »
Yeah, I was thinking that..  Especially the one where the guy in the 110 just sits there, dead six off the b17 for like three minutes.  Got me thinking how likely it was for turret gunners to be killed? Tail gunners specifically?

If I recall correctly, that bomber was being abandoned.  It was by it's lonesome.  The thing to note though is this;  If you look closely, you will see the tail gunner firing on the 110 (there is a puff of smoke from the guns.  Hard to see, but it is there).  Eventually you see the gunner stop, either from being injured/killed and/or gun problems as you see the tail take a big hit.  Not likely for him to leave his position at that time.  The ball turret gun is pointed straight down, which if I recall correctly, is the position it would be in when the gunner gets in/out of the gun.  So, chances are he wasn't in it when the 110 hits it.


The obvious difference is that our planes have "hp" for each part vs RL counters.  If you put x rounds into a part, it will ALWAYS fail and fall off.  In RL, if you put that same amount of that same ammo (or heavier) into that part, there is no guarantee that the part will fail, let alone fall off.  Example:  I recall someone say that when they put around 20(?) rounds of 20mm from a P-38 into the tail of a B-17, it will ALWAYS fall apart.  This is simply not so in RL.  It's highly unlikely that 20 or so rounds from a 20mm will cause the tail of a B-17 to fall apart.  And If you look up photo's of damaged bombers, you will see damage those planes returned home with, that are simply IMPOSSIBLE for our bombers to suffer.  We are shot down, period.

Wasn't the WWI Arena a test bed for a more detailed damage system?  I THINK the reason it wasn't brought over to WW2 was that it was going to push requirements beyond a chunk of the player base, that and the necessity to update all planes to fly with the new damage system. :headscratch:
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Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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Offline Dragon

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Re: OUCH
« Reply #16 on: January 06, 2014, 06:13:02 PM »
In game we can <tab> and have all available guns from 3 planes fire at one target.  IRL I doubt there was such a concentration unless it was broadcast via radio. 
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Offline Ardy123

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Re: OUCH
« Reply #17 on: January 06, 2014, 06:21:29 PM »
Look at how many hours most of you have playing AH...

That should answer the question right there
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Offline danny76

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Re: OUCH
« Reply #18 on: January 07, 2014, 12:09:19 AM »
Look at how many hours most of you have playing AH...

That should answer the question right there

I have flown many thousands of hours, I dont seem able to catch and overtake bomber formations, I can count on one hand the number of times I have been able to attack the nose of a bomber. They always seem to be going Mach 3 and climbing like rockets.
It takes me forever to climb to even medium height (20k or so) bombers, whe I do arrive, I struggle to get ahead or above. Others can seem to manage this with alacrity, so I guess it's just something I'm doing wrong :headscratch:
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Offline Volron

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Re: OUCH
« Reply #19 on: January 07, 2014, 01:36:55 PM »
I have flown many thousands of hours, I dont seem able to catch and overtake bomber formations, I can count on one hand the number of times I have been able to attack the nose of a bomber. They always seem to be going Mach 3 and climbing like rockets.
It takes me forever to climb to even medium height (20k or so) bombers, whe I do arrive, I struggle to get ahead or above. Others can seem to manage this with alacrity, so I guess it's just something I'm doing wrong :headscratch:

Your choice of interceptor will play a big factor into your intercept, as well as when you spotted the bombers.  Depending on when I spot incoming bombers (dar), I will take either the 152 with 100%+DT or the 410 with the BK.5, 100%+DT's.  If spotted early, then I can afford to take the 410 as it does take a little bit of time to get up to alt.  If late, then the 152 as it will get upto alt fairly quick.  I have no major trouble catching and over taking bomber formations, even at 30k in a fully loaded 410 slinging the BK.5.  And the 152 is MUCH better vs the 410.  I will admit that it is a bit of a pain to over take them at that alt however, and is the reason why I will take the BK.5 when I use the 410.  Sit 2k off their tail and enjoy the show. :devil

In the end, you have to be very patient to intercept high altitude bombers.  If you want to increase your success, taking aircraft that are suited for high altitude intercept would be the way to go.  Will still be a little bit of a pain, but you may notice it being easier.  I would suggest the Ta 152 out the door, despite her fickle nature.  Another option, I have been told, is the P-47M.  I have yet to take the 47M up as an interceptor so I could say how well she does up high.
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
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What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline Delirium

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Re: OUCH
« Reply #20 on: January 07, 2014, 03:14:02 PM »
Both bombers as well as fighter suffer much higher losses in AH than in real life. This holds true for scenarios as well, unless the bombers go through undetected.

I'm of the opinion this has to do more with the accuracy and experience of fighter sticks (and the damage modeling to some degree) in Aces High compared to their historical counterparts. This is even more exaggerated since Aces High sticks don't have to worry about fatigue, fear, G loads, and can 'combat' from the comfort of their desk chair.
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Offline FLOOB

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Re: OUCH
« Reply #21 on: January 07, 2014, 03:25:30 PM »
You'll notice a lot of those bombers in LW guncam videos are stragglers, they've fallen out of formation for one reason or another.
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Offline Ardy123

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Re: OUCH
« Reply #22 on: January 07, 2014, 05:15:51 PM »
I'm of the opinion this has to do more with the accuracy and experience of fighter sticks (and the damage modeling to some degree) in Aces High compared to their historical counterparts. This is even more exaggerated since Aces High sticks don't have to worry about fatigue, fear, G loads, and can 'combat' from the comfort of their desk chair.

Biggest being AH sticks have THOUSANDS of hours logged. I personally have flown the 109-k4 in AH more years than WW2 lasted!  

I think in one tour midway had 3000 hours, ONE TOUR!

Makes a HUGE difference (except in midways case ;) )
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Offline wpeters

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Re: OUCH
« Reply #23 on: January 07, 2014, 08:25:53 PM »
Biggest being AH sticks have THOUSANDS of hours logged. I personally have flown the 109-k4 in AH more years than WW2 lasted!  

I think in one tour midway had 3000 hours, ONE TOUR!

Makes a HUGE difference (except in midways case ;) )
that is ten hours a day!!!!!!
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