wow, was not expecting such a history lesson! I did not know that. Had used them in a few video games and worked ok. Ofcoarse I didn't know then what I do now. So disregard my wish!! Where can I find info for those mil sights? I know the math as I am long distance shooting enthusiast. Thanks again guys
They are in my Historic Pack which I'm updating again due to finding an early PAK1 reticle for our I16, and I'm thinking about including a Dots and "Blue Thingy" extras folders.
The problem with historical gunsights in this game, is you have to know why the structures exist in them and how they were expected to be used. Then practice with them until you develop an unconscious sight picture and ability to judge lead. Other wise being a video shooteum up game, a dot is much less of a hassle to use across all of your rides. Especially since you don't have to use zoom in most of our furballs, just point to where you think the con will travel and click. I will bet a majority of players in our game use a dot because of the premium on forward visibility in our default view from any cockpit. Even my own squad mates look at my Historic gunsights and scratch their heads.
Learning the why of the historic gunsights I create is a hobby. Hitech's physics is good enough that the real world reasons for the larger rings, then evolving into the K14 series, is demonstrated reasonably. In the Pacific the K14 malfunctioned frequently in the beginning, and the default 70Mil fixed ring was too small for the pilots to engage in lead shooting. Back to the piles of discarded N-3 and retrofitting of MkII in the depots in England. That's probably the reason for the later fixed reticle rocket aid made from the L3\Mk8\N9 rocket aid reticle insert with only the bottom quarter of the 101Mil main ring.
The math for lead shooting is found in AAF Manual 200-1 , 30 January 1945. (page 28)