From Fighter Combat: Tactics and Maneuvering, by Shaw, that would be classified as energy tactics, I think.
Boom and Zoom is a component of energy tactics and not a separate style like Energy and Angles Fighting (though one can argue that angles fighting is just another component of E fighting). In Boom and Zoom tactics, the attacker is using his energy and altitude advantage to force the target to break and bleed energy to avoid the attack to the point that the target no longer has sufficient energy to avoid the attacker's next pass.
BnZ is right on the money that what players think is Boom and Zoom in the game is far from it. Boom and Zoom is a very aggressive tactic, it has to be otherwise you allow the target to regain sufficient energy and altitude to continue to avoid and frustrate the attacker. Proper Boom and Zoom has the attacker extending no further than outside of the targets gun range (no further than 2k yards) after the pass and then goes into a climb to regain altitude position and commence the attack again. By being aggressive and pressing the attack, you don't allow the target any respite to regain any energy or altitude and in most cases the target (if they survive long enough) is forced to the deck which pretty much eliminates any avenue of escape unless the attacker grows sloppy and makes a mistake.
The 2nd biggest mistake I see when players try and Boom and Zoom is that they lose patience after a couple of passes if the target is successful in avoiding the previous passes. In these cases the attacker does the stupid thing and burns his energy in trying to turn with the target when the target breaks, leading the attacker open to the over shoot and death. In worst case scenarios, the target was in a slight nose down attitude to gain some energy and has sufficient energy to latch on the attacker's tail on the over shoot and stay there, reversing the tide of the fight and the attacker becomes the target all because of a lack of patience.
ack-ack