Why don't more players stay in an aerial fight during gameplay in any aerial situation?
LOOOOAADDEEED question.
In an attempt and changing some gameplay and maybe even some attitudes about the fight to help keep people we already have and to keep new folks interested in getting better.
How many years can an intelligent adult stand playing in furball lake? It's fun for a while, but it is very lame, no complexity, no historical immersion, etc. etc.
Some play AH like an xbox game and fly with imaginary testicles; no fear of death, cartoon bravado and chips on your shoulders.
I truly enjoy every aspect of this game including all of the above at times but I do not want to spend my entire gaming life doing the exact same things and getting the exact same results year after year. The definition of stupidity is doing the same thing and expecting different results.
I've heard every complaint there is in this game and almost every bit of it is one sided nonsense from a single perspective. Those that complain about "the fight" have a very weak, yet somewhat valid gripe. They are typically moderately to very talented vets who are addicted to the ultimate fight but cant find it because when they do find someone willing to engage them, they find it easy and unfulfilling. Or if they find a fight on their level and it lasts too long, they get picked and blame the community for their failing.
I don't like everything I see in this game either but it's the game set up, not the players fault. If anyone wants to see people come to, and stay in this game, then maybe the community should consider lobbying htc to re-design the game in a way that intentionally satisfies specific player game preferences instead of adding new planes to an aging game model.
Today's younger players only want something that they can "win " at, and don't care about what the game is really about.
There are adults that come to this game looking for something that you aren't, a somewhat realistic hint of the ww2 experience and not the spawn and die bashfests you find in most first person shooters.
Like I said, everything in AH is fun at times, but not everyone wants the same old thing day after day. Some don't ever want the free for alls that are the majority of MA fights. They see it as childish, unruly and gamey.
When AH has the ability to attract and retain players of all types then you will have more of what you prefer.
as a kid growing up, I idolized WW2 fighter pilots from any country and I loved the planes....
...Playing Aces High isn't about winning, it's about a code of honor and true competition between people, done fairly with no advantages being taken, just pure unadulterated combat. They don't understand that a fight well fought, win or lose, is a victory in a GAME.
Some of those fighter pilots you idolize would be insulted by anyone comparing what they went through to this game.
Some of them would just laugh it off and never tell you what they really think.
All of them who ever came close to losing their lives or lost friends, would be unimpressed by this cartoon code of honor because you don't have to fear for your life.
So if I were to show a WW2 vet this game, I would do it with a TON of humility and I would say nothing about idealistic fair fights, complain about HOing or runners afraid to fight. Because they did ALL of that.
And if anything you do in this game could impress any of them, I would bet that more often than not, flying in AH as if you wanted to be a professional as they were would be top of the list.
It's too bad we cant attract more people like the ones you idolized because the game model panders mostly to the gamers.