In the past year I've gotten access to more photos of gunsight reticle from WW2. One specifically from inside the cockpit of an F4U-1D. Since we know the collimator projected image will remain constant inside of the field of view for the reflector plate. Based on the NAVY Mk8 hash marks of 5Mil increments in the photo, the prop blade is 32Mil - 35Mil wide.
Assuming the in game dimensions of things are a scale decided on by it's creator, which we accept everything is proportional to the real world using the dimensions of known objects around the game. And I build my gunsights to 512x512 2pixel = 1Mil. To which a mil file has to be associated with 256 in it so a 100Mil ring shows as 100Mil in all gunsights. I had to increase the Mil file number to 400 to adjust the Mk8 5Mil hash marks to measure the Aces High F4U-D1 prop blade at 32Mil-35MIl.
Now that I have increased the Mil file number to 400, in the game the NAVY Mk8 100Mil main ring is the same diameter on the F4U-1D reflector plate as the French OPL 39 main ring of 140Mil or 4RAD with 256 in it's Mil file. I've been testing the French 140Mil main ring for awhile, and it is a better lead shooting hold off guide than going with an AH default perspective 2pixel=1Mil 100Mil or 105Mil ring.
--------------------------------------------------------------------------------------------
A number of questions come to mind. Some are to the perspective scale of the game. Some are for ease of usability for players.
1. - At the default Mil file number of 256, measuring with the 100Mil main ring of the NAVY Mk8. The Aces High F4U-D1 prop measures 55Mil wide. While from the real world photo the prop measures about 32Mil-35Mil wide. Does this matter to our game?
2. - Does it matter that when I test a 140Mil main ring in the game with 256 in the Mil file, the hold off timing for lead shots becomes easier making me wonder about our visual scale versus our time to target tables?
The NAVY in WW2 was very concerned about giving their pilots a main ring that facilitated hitting the A6m in it's turns using the AN/M2. So there is a relationship of the .50cal round to a 100Mil ring or effectively 2.9-3 RAD hold over. That's why the NAVY produced it's own licensed copies of the British MkII over the AAF early N-3 and it's slow upgrade from 35Mil 1RAD to 70Mil 2RAD rings. Japan started out with 100Mil.
The AAF pushed it up to 101Mil in the N9. The British went a full 3RAD with 105Mil in the MkII early on. While the French went 4RAD in the OPL 39(1939) in the D.520 which had the Hiso 20mm shooting through the motor HUB. And the Yak engines are copies of French engines shooting a similar 20mm in which the OPL 140Mil gunsight works better for lead shooting in the game. See a pattern here?
**For cockpit visual perspective using a 140Mil ring, you end up adjusting your default forward view quite deep into the windscreen killing some of your peripheral vision. Cockpit visual perspective is at a premium in our game. You can see trade offs for playability taking place.**
3. - As I suspect, AH visual perspective is fixed by this late stage of the game and not to the ballistics TtTarget. So, if I want to provide a better time scaled gunsight reticle to players without confusing them with editing Mil files. Based on my testing with the French 140Mil OPL 39 and the WW2 photo allowing me to use the 5Mil tick marks in a real 100Mil Mk8 projection to measure the width of an F4U-D1 prop blade.
Do I go to the extra trouble to create scaled up Historic gunsight versions from the Aces High visual perspective?
Does any of this even matter?
Have I made readers log off and get drunk again?