Nothing. It is the panic button pushers that my statement was targeted towards. I have faith that HTC will balance things as needed.
I have not seen any panic button pusher in here.
I've largely quit playing since the strats were centralized simply out of boredom and the loss of good one on ones, one on twos and two on twos but I guess if you prefer flying in or fighting against hordes then the old way (now restored old way) isn't for you.
Well, and for me the large central strats did nothing less than saving the game for me. Because it just added another dimension to the gameplay that was I wasmissing. Long range, high altitude combat. The central strats was a target worthy of a big, escorted high altitude raid raid. And that's the kind of combat some of us were missing, because not everybody is fond of furballing on the deck 24/7. Someone said there's still the city. Yea. But you don't need a raid for that. It takes just 2 B-29s to totally demolish it. (The 'new' factories just take one set of Lancs)
It would have been great to add additional 'strat' targets for all that close/med range work. I asked several times for that. Something like railyards having a more regional additional effect on field resupply, totally worthy of bringing light/med bombers, jabos or Gv's to it without forcing anyone to fly 90 minute sorties to the strats.. That would have
added something to it, not largely replaced it. That way you could have had both. A high priority, difficult to reach and to destroy central target fro long range, mission style combat, creating fights above the clouds, and lesser (but still locally important) strategic targets for all that casual short range low alt/ground combat and milking desires.
And regarding hordes... you are kidding? The central strats did not create hordes at all. The main game was, is and will be rolling bases, and that's horde terrain since (...). I vividly remember the extreme hording of the 2006 incarnation of the Rook LCA. Taking away the central strats will not change anything in the players disposition to flock together and to "pile on" the enemy.
What I personally hope for now is that HTC will
- tone down the strat effects somewhat (no one will seriously cap all the porked fields to attack all those resupply m3's)
- fill the void of the central strats by making the city much larger, so it might again attract bigger raids
- increase the size of the 'new' factories (which are actually old ones, so I'm almost sure it will happen)
- massively beef up the AA defense of the dispersed strats
- again rethink the current locations on ndisles, for example only the northen country has the very vital AA factory up front close to the enemy. I think training facility and AA factory should swap places, just like refinery and ammo factory did. More important facilities to the rear, less important ones to the front.
And now I'll wait to see how the factories will be placed on ozkansas... that's all from me for now.