Author Topic: Side Balancing Issue  (Read 4455 times)

Offline pervert

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Re: Side Balancing Issue
« Reply #15 on: January 24, 2014, 07:14:22 AM »
i call bs on this one.  12 hour is not to blame.  when we had a 1 hour rule there was an imbalance just like we have now.


semp

You failed to understand that a pilot needs targets in this game, the exodus of a lot of the fighter guys is because of the 12 hour rule, I think you greatly underestimated the extent that pilots switch to find targets.

12 hour switch rule has decimated the A2A side of this game imo

Offline Scca

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Re: Side Balancing Issue
« Reply #16 on: January 24, 2014, 07:38:07 AM »
The people that complain about the 12 hour rule ARE the ones who like to move to the lower numbered sides, I see no problem with their logic, from their perspective they are 100% right. 

The question I have is that population of players enough to actually balance the sides or not.  Being in the AK's we rotate each month, so the 12 hour rule doesn't affect me, but I do wonder why was it moved from 1 to 12 instead of say 4-6.  I don't think I understood that fully.
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Offline kappa

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Re: Side Balancing Issue
« Reply #17 on: January 24, 2014, 07:47:41 AM »
humm.. even if finding CVs were the point... 1 dead CV or 10 more happy players.. I think htc needs to up their subscription fees for CVs...
- TWBYDHAS

Offline Bong40

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Re: Side Balancing Issue
« Reply #18 on: January 24, 2014, 08:09:32 AM »
I guess the first time I was to log in and find myself forced to fly Rook/Bish I may stick it out and play for a while till the Usual reasons I hate flying w/ them pops its Ugly head up. The second time, I would probably log right away, and the 3rd time.. why waste the time anymore? Forced sides would be the line for me. Eny sucks but it is what it is. Learn the lower eny Aircraft, Fly the D11 and hunt all those ponies down.. 3 ponies in a Razorback yeilds 15-20 points everytime for future Perk ride fun  :t I guess it doesn't affect the way some people play.

Offline Triton28

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Re: Side Balancing Issue
« Reply #19 on: January 24, 2014, 08:12:21 AM »
like i said before, i call bs on this.  when we had a 1 hour switch time the sides wasnt balanced.


semp

edit: before you guys call on my mistake.  sorry i meant "the sides werent balanced".

Me, Bear, and Dolby took a vote and we call bs on your bs. 
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Offline Lusche

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Re: Side Balancing Issue
« Reply #20 on: January 24, 2014, 08:17:15 AM »
Eny sucks but it is what it is. Learn the lower eny Aircraft, Fly the D11 and hunt all those ponies down.. 3 ponies in a Razorback yeilds 15-20 points everytime for future Perk ride fun  :t I guess it doesn't affect the way some people play.


It's not about the ENY. About none of the guys I see here asking routinely for lowered switch time has any problems with flying high eny planes. For most of them it is about finding something red to shoot at without having to compete with a dozen green guys.
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Offline Bong40

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Re: Side Balancing Issue
« Reply #21 on: January 24, 2014, 08:23:36 AM »

It's not about the ENY. About none of the guys I see here asking routinely for lowered switch time has any problems with flying high eny planes. For most of them it is about finding something red to shoot at without having to compete with a dozen green guys.

I fly Knight.. As you know.. very rarely do we come across that problem. Always targets incoming  :D

Offline Banshee7

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Re: Side Balancing Issue
« Reply #22 on: January 24, 2014, 09:07:43 AM »
Reduce the 12 hour and you get a bunch of tards switching sides to find enemy CVs, and such.
-1

If you think this doesn't happen now even with the 12 hour side switch, then you don't have a clue.  Just the other day there were squad members on opposite countries.  I'm not questioning their "honor," but because of the 12 hour switch, they were stuck on opposite sides, furthering them the ability to do just as you say.  As long as there are cross-country communications, this type of stuff will ALWAYS happen, and I am perfectly okay with that.  Why?  If CV's are being used and not hidden in the far back corners of maps where they will never be used, then it will be easy to find them without switching countries.  I honestly believe that players switching sides for the sole purpose of finding and bombing CV's is a false argument.  I just don't see it happening.

All in all, bring back the 1 hour side switch, or if anything reduce it to no more than 3 hours.  The maps change well enough in 3 hours to nullify all the spy claims and other BS I see in here.

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Offline BnZs

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Re: Side Balancing Issue
« Reply #23 on: January 24, 2014, 09:09:00 AM »
There seems to be a trend in those who want the one hour rule.  For the most part, they are expert pickers, and look for conditions that favor that form of attack. 

So flying for the low numbers side leads to massive picking?

But flying for the side where you have to basically race other green guys for the kills, this does not?

 :bhead
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Offline Banshee7

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Re: Side Balancing Issue
« Reply #24 on: January 24, 2014, 09:16:24 AM »
Tours 86 - 296

Offline BnZs

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Re: Side Balancing Issue
« Reply #25 on: January 24, 2014, 09:40:53 AM »
I have never grasped picking as a separate category of misdeed.

If one swoops in and clears a friendly's 12, then that is rather rude because it is a 12 clear, not because it is a "pick".

If one swoops in and clears a friendly's 6, that is generally regarded as what one is supposed to do. The enemy pilot may be miffed, but that is the game.

If one swoops in and kills a guy with 3 friendlies already on him, then isn't the applicable term for the misdeed "ganging" rather picking?

And if one races through a larger number of reds and blasts one or two out of the sky because their SA was non-existent, why then this is the noble deed of thinning the horde.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Wiley

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Re: Side Balancing Issue
« Reply #26 on: January 24, 2014, 09:58:22 AM »
Although I am in favor of side switching for numbers, I really do think people who want to do it to find something red to shoot are a tiny, tiny minority.  I bet there's not more than a couple or three dozen of us in the game, assuming a few don't come to the forums.  Most of us are just extremely vocal about it.

The main cause of unbalanced sides is the country loyalists.  People think country X is the bestest ever, and browbeat the crap out of anybody who dares switch sides for any reason, assuming they're spies and only doing it to kill their precious CV/rat out their mission.  Having a numbers advantage just means the glorious empire of chesspiece X has an easier time winning, gameplay be damned.

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Offline Max

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Re: Side Balancing Issue
« Reply #27 on: January 24, 2014, 10:19:55 AM »
This has happened to me on several occasions:

Log on at 10 am to home country of Bishland. ENY is over 20. Switch to low number country...usually Rooks. Fly an hour or so and log.

Come back several hours later and Rookland has high ENY. Log off and watch Seinfeld.

TRUE STORY BRUH!!  :old:

Offline muzik

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Re: Side Balancing Issue
« Reply #28 on: January 24, 2014, 10:43:37 AM »
Extreme imbalance of the sides

This is a non-issue and almost always has been. The only time it is an issue, is late nights when numbers are below 100 total arena population.

Above 100, even if teams were balanced that doesnt mean opposing forces are; one team could have 50 guys in flight and the other 5, or one team may not choose to oppose an enemy horde even if they have the numbers.

And lastly, I wouldn't want to play if the game was always balanced, it takes a little something away from it.

I agree unchecked hording is a problem to some degree, but it's not team imbalances that's the fault. It's a complete lack of structure in the game and an outdated 20 year old game model.
« Last Edit: January 24, 2014, 10:45:50 AM by muzik »
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Offline Scca

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Re: Side Balancing Issue
« Reply #29 on: January 24, 2014, 11:09:44 AM »
The main cause of unbalanced sides is the country loyalists.
I am sure this factors in, but another thing to consider is the desire to stay with your squad.  Let's say I switch to the lower side, I am now stuck here till basically tomorrow and if members of my squad log in, they would be required to migrate to my side because I am stuck... 

Loyalty or not, who want's to be left without an option for a day?
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