Author Topic: Fuel burn multiplier  (Read 2145 times)

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Fuel burn multiplier
« on: January 24, 2014, 02:22:02 PM »
So, the thread about the Spitfire's range got me thinking about fuel burn and it's effects on the game.

After about half an hour of meandering over the mental landscape, I thought about different fuel burn multipliers for different classes of aircraft.


Would it be possible to make bombers with a separate fuel burn multiplier? I mean as it is, fuel is pretty much a non-issue for bombers, when in real life, a lightened pay load was often taken so that a greater range could be achieved. Say, increase bomber fuel burn multiplier to 3.0, make fuel a bit more of a concern for bomber pilots.

Might not be too bad if they even had to throttle back a bit to make it to more distant targets.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Fuel burn multiplier
« Reply #1 on: January 24, 2014, 02:25:22 PM »
Fuel burn settings is arena only, not by plane.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Fuel burn multiplier
« Reply #2 on: January 24, 2014, 04:26:28 PM »
I know. But I was just wondering if it would be possible to split that into two different settings, one for bombers, one for fighters. I mean I would imagine its possible, given that bombers are already differentiated from fighters in the code, since their availability is tied to a different set of hangers than are fighters and vehicles.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline MrKrabs

  • Gold Member
  • *****
  • Posts: 2152
      • AH-Freebirds.com
Re: Fuel burn multiplier
« Reply #3 on: January 24, 2014, 05:14:48 PM »
-50

One set of planes don't need magically longer-lasting fuel than another...
The boiling pot is put away and the crab has gone back to sea...

Offline icepac

  • Platinum Member
  • ******
  • Posts: 7282
Re: Fuel burn multiplier
« Reply #4 on: January 24, 2014, 05:30:57 PM »
I'm curious why we train in an arena that has a different fuel burn multiplier than all  but the Dueling Arena.

Also.....I feel the dueling arena would benefit from having the 2.0 fuel burn so we don't have late war gas hogs tearing around for half an hour on 25% fuel because it seems any issues with flight modeling fidelity seem to show up more often at super light fuel loads.

Fuel management is a part of air combat.

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Fuel burn multiplier
« Reply #5 on: January 24, 2014, 06:02:54 PM »
-50

One set of planes don't need magically longer-lasting fuel than another...

Quite debatable.

Many fighters have a pretty short range, relatively speaking. 75%-100% fuel is probably standard for the 109's, 190's, Spit 's, Typhoon, F4U's, Ki-84, N1K2, Yak's and La's. Basically the US Pursuit fighters and A6M/Ki-43 are the only fighters that have a useful flight duration on 25-50% fuel. So most fighters already run 75 -100%.


Bombers, on the other hand, are able to run 25% fuel for every tactical mission, which is probably 70% of bomber sorties. Fuel just isn't a concern for them, they don't even have to fly at cruise speed for strat runs.


They probably still won't have to throttle back anyway. It just means taking 50% instead of 25% for these short little hops. Hell, the ones that run low alt can probably still take 25%.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline LCADolby

  • Platinum Member
  • ******
  • Posts: 7458
Re: Fuel burn multiplier
« Reply #6 on: January 24, 2014, 06:15:12 PM »
Fuel burn settings is arena only, not by plane.

ack-ack

*nudge*... me163 ... *nudge nudge*


JG5 "Eismeer"
YouTube+Twitch - 20Dolby10

MW148 LW301
"BE a man and shoot me in the back" - pez
"i’m good with just the game" - Animl-AW

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Fuel burn multiplier
« Reply #7 on: January 24, 2014, 06:27:40 PM »
*nudge*... me163 ... *nudge nudge*

The Me 163 doesn't have a special fuel burn rate set specifically for that plane.  It's limited by the fuel rate burn set by the arena settings.

ack-ack

"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23931
      • Last.FM Profile
Re: Fuel burn multiplier
« Reply #8 on: January 24, 2014, 06:33:54 PM »
The Me 163 doesn't have a special fuel burn rate set specifically for that plane.  It's limited by the fuel rate burn set by the arena settings.

ack-ack




Me 163 fuel burn rate is hardcoded and can't be tweaked by arena settings
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Fuel burn multiplier
« Reply #9 on: January 24, 2014, 06:46:53 PM »
Ki-84 is fine on 50% fuel.  Not sure about the N1K2-J.

Ta152, Me410 and Mossie also don't need full fuel.  Bf110s might get by on 50% as well.


One thing to note is that bumping the bomber fuel burn to 3x would impact things like the Boston Mk III and Ju88A-4 to a much larger degree than it would things like the Lancaster and B-17G.  Not to mention the B5N2, D3A1, Ju87D-3, SBD-5 and TBM-3.  Tu-2 looks to have a fairly short range for a bomber as well.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Fuel burn multiplier
« Reply #10 on: January 24, 2014, 07:12:51 PM »
Is our fuel burn modeled to real world range at Mil Power or real world time to altitude?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Fuel burn multiplier
« Reply #11 on: January 24, 2014, 07:26:45 PM »
Is our fuel burn modeled to real world range at Mil Power or real world time to altitude?
Neither.  The engines simply burn twice as much fuel as they would in reality, more or less based on the accuracy of the model, at whatever power setting and altitude they are being run at.  Changes to range, endurance and such are simply the organic results of the base change.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Fuel burn multiplier
« Reply #12 on: January 24, 2014, 07:41:53 PM »

Me 163 fuel burn rate is hardcoded and can't be tweaked by arena settings

Did not know that.  Thought it was tied to the arena settings like all other planes.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: Fuel burn multiplier
« Reply #13 on: January 24, 2014, 10:55:46 PM »
I vote to increase the burn rate to 2.25 or maybe even 2.5, then code that DT's are not allowed unless 100% fuel is taken, then make it so when enough fuel tanks are destroyed on a field the max fuel able to be taken is 50% instead of the current 75%.  Bring fuel in to the strategic element like ammo is.

... oh wait... that wasn't the question.  Sorry.   ;)

I seem to have the answer to a question no one asked (at least in this thread).   :D

I say keep the burn modifier the same for all aircraft regardless of class.  Though not much, it does add in some strategic elements to AH.  There is a reason we don't see Typhoons as escort fighters and in long range jabo missions.  :aok
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline BaldEagl

  • Plutonium Member
  • *******
  • Posts: 10791
Re: Fuel burn multiplier
« Reply #14 on: January 24, 2014, 11:56:58 PM »
Bostons would be worthless.  One to two sectors out they'd have to turn for home or else make it to their target then bomb and bail.
I edit a lot of my posts.  Get used to it.