Author Topic: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?  (Read 2391 times)

Offline bozon

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #30 on: February 04, 2014, 01:23:17 AM »
Artik, if you fly your Yak3 into 3 Brews you can pretty much toy with them and BnZ them till they crash due to dizziness. However, replace one of them with a capable plane like a 109K and the Brews become a worry. The 109 can force you into an E-bleeding fight and the Brews will be all over you. They are dangerous only as a secondary threat, but when they are, they are very dangerous.
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Offline artik

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #31 on: February 04, 2014, 01:55:24 AM »
Artik, if you fly your Yak3 into 3 Brews you can pretty much toy with them and BnZ them till they crash due to dizziness. However, replace one of them with a capable plane like a 109K and the Brews become a worry. The 109 can force you into an E-bleeding fight and the Brews will be all over you. They are dangerous only as a secondary threat, but when they are, they are very dangerous.

Quite agree on this...

In generally when I flight with 109K or Pony and I see an opportunistic Brew I take them very seriously because in such a case it can be very dangerous. Especially when each one of them require different method of handling.
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Offline VuduVee

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #32 on: February 04, 2014, 02:10:23 AM »
you almost never see any of these planes unless they are scavenging. they let another plane do all the work and come in like heroes and steal the kill.

Offline save

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #33 on: February 04, 2014, 03:21:11 AM »
Same go for the fw A-series, the guy that can catch you and force you to turn is normally not the guy that get the kill, its the turny plane that gets it.
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Offline Arbiter

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #34 on: February 04, 2014, 07:06:17 AM »
you almost never see any of these planes unless they are scavenging. they let another plane do all the work and come in like heroes and steal the kill.

Which is why you should be very wary when engaging one that isn't on the deck scavenging.  A rare occurance in the LWMA but not unheard of.  I am always a bit cautious when I see one above 5K.  It usually means the guy in it likely knows what he is doing.
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Online caldera

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #35 on: February 04, 2014, 09:15:50 AM »
you almost never see any of these planes unless they are scavenging. they let another plane do all the work and come in like heroes and steal the kill.

Really?  Seems like flying a older/slower plane and beating a higher/faster/better plane, only to have some Late War Monster swoop in for a one pass kill happens an awful lot.  I would call P-51s, 190s, Typhoons and Corsairs the scavenger planes.
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Offline Arbiter

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #36 on: February 04, 2014, 09:33:15 AM »
Really?  Seems like flying a older/slower plane and beating a higher/faster/better plane, only to have some Late War Monster swoop in for a one pass kill happens an awful lot.  I would call P-51s, 190s, Typhoons and Corsairs the scavenger planes.

Vulchers are scavengers just as much as bottom feeders.  :D
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Offline artik

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #37 on: February 04, 2014, 09:39:36 AM »
Really?  Seems like flying a older/slower plane and beating a higher/faster/better plane, only to have some Late War Monster swoop in for a one pass kill happens an awful lot.  I would call P-51s, 190s, Typhoons and Corsairs the scavenger planes.

I think you contradicted yourself...

Late War Monster (like P-51D) belongs to LW MA
Older/slower plane (like F4F) belongs to EW MA - not to LW MA, so kill'em all  :x
Artik, 101 "Red" Squadron, Israel

Offline BnZs

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #38 on: February 04, 2014, 09:55:13 AM »
Any Spit 16 driver fool enough to start turn fighting any of those planes will have his a$z handed to him if the pilot of the other plane is even remotely competent.  Spit16 might be able to take advantage of its roll rate against the Zeke or Hurri but trying to do so against the Brew is a fools game.  Spits, while great turners, are just not in the same league as these three.

Best course of action for a Spit when fighting these three plane types is the same as most every other ride in the planeset i.e. use the vert / stay fast / slash attack or a mixture of these three.

A SpitXVI has a sustained turn rate of 23.6 dps-Which means it will follow and come around on the FM2 (22 dps) in a simple nose to tail chase. I know, because I fly the FM2 a lot, and against a Spit on your tail, you have to do something more creative than simply turn or loop for all it's worth. The FM2 isn't quite the turn monster the others are, a Zeke is a damn tough fight for it...

The Brew and especially the Zekes have a the turn rate advantage, but still, the XVI coming in on their six should be able to manage throttle and simply Hizooka them to death most of the time. And then if things get tricky, use massive engine power to get into the vertical. In this way the Spit is VERY different than the other "late war monsters" the OP listed, which rarely be able to follow these planes in a "bat turn" and will have to use the vertical and take more angle-off snapshots.
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Offline Arbiter

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #39 on: February 04, 2014, 10:09:26 AM »
A SpitXVI has a sustained turn rate of 23.6 dps-Which means it will follow and come around on the FM2 (22 dps) in a simple nose to tail chase. I know, because I fly the FM2 a lot, and against a Spit on your tail, you have to do something more creative than simply turn or loop for all it's worth. The FM2 isn't quite the turn monster the others are, a Zeke is a damn tough fight for it...

The Brew and especially the Zekes have a the turn rate advantage, but still, the XVI coming in on their six should be able to manage throttle and simply Hizooka them to death most of the time. And then if things get tricky, use massive engine power to get into the vertical. In this way the Spit is VERY different than the other "late war monsters" the OP listed, which rarely be able to follow these planes in a "bat turn" and will have to use the vertical and take more angle-off snapshots.

I agree.  My statement was the Spit16 pilot who decides to turn (i.e. flat turn, no vert) with these three will get his head handed to him.  I've seen this happen quite a bit, usually by new pilots.

Keep in mind the many Spit16 pilots are relatively new.  In the hands of newbee pilot they can still be deadly for sure, but I think it leads to overconfidence in our young, impressionable, XBox loving, HO shot focused brethren.   :)
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Offline Karnak

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #40 on: February 04, 2014, 10:30:00 AM »
Really?  Seems like flying a older/slower plane and beating a higher/faster/better plane, only to have some Late War Monster swoop in for a one pass kill happens an awful lot.  I would call P-51s, 190s, Typhoons and Corsairs the scavenger planes.
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Offline MrKrabs

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #41 on: February 04, 2014, 11:57:29 AM »
How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster, Hurricane, P-40 and others of this type?

These planes are mostly outclassed in all possible ways except turn rate.

Some of them are very slow and can be easily outrun by any late war plane like La 7, P-51D, Dora, 109K, Yak-3, Spit XVI and so, however they may be deadly if you are low, slow and turning with some other plane of higher class.

My general method is following, if they are not at 400-600 on your 6 and closing, just ignore them they can do no harm...
However I keep an eye on them so they wouldn't try to sneak out on me when I turn for example in Yak-3 with Pony.

I attack them only if I find no other more interesting targets or they happen to be in favorable position to kill them.

How do you deal with outclassed planes at LW MA?



I just got done flying the F4f for the tour... It just means that you need a little bit more patience and a bit more altitude and understand that slow planes get you more assists.... But seriously the assists are annoying as fawk when you only get one shot...
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Offline FLOOB

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #42 on: February 04, 2014, 12:28:32 PM »
Really?  Seems like flying a older/slower plane and beating a higher/faster/better plane, only to have some Late War Monster swoop in for a one pass kill happens an awful lot.  I would call P-51s, 190s, Typhoons and Corsairs the scavenger planes.
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Offline bozon

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #43 on: February 04, 2014, 01:00:19 PM »
Really?  Seems like flying a older/slower plane and beating a higher/faster/better plane, only to have some Late War Monster swoop in for a one pass kill happens an awful lot.  I would call P-51s, 190s, Typhoons and Corsairs the scavenger planes.
Well I often beat a far move maneuverable plane in my P-47 or Mosquito only to be jumped upon by a Brew/Ki43/zeke, so it goes both ways.

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Click!>> "So, you want to fly the wooden wonder" - <<click!
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Offline Tilt

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Re: How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster?
« Reply #44 on: February 04, 2014, 02:01:32 PM »
How do you deal with outclassed planes at LW MA like Zero, F4F, Brewster, Hurricane, P-40 and others of this type?

These planes are mostly outclassed in all possible ways except turn rate.


E & patience..........
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