Author Topic: Sunrise on ndisles.  (Read 2373 times)

Offline Chilli

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Re: Sunrise on ndisles.
« Reply #45 on: February 13, 2014, 02:51:48 PM »
 :aok

In line with my past comments on including humorous nonsensical additions along side the great improvements towards realism, could I have a random rooster crow sound added at dawn and maybe an owl hoot sound added at dusk?

You know, things that make you go.........  :uhoh wtf was that? 

Offline bustr

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Re: Sunrise on ndisles.
« Reply #46 on: February 13, 2014, 02:54:38 PM »
From the viewers perspective you have a valley wall that drops off in front of you exposed to the incoming sun's rays as it rises. The mist in the vally very early on begins to glow with the sun just around the far mouth of the valley. So is Hitech also modeling sunlight reflection as a secondary source of illumination through water vapor?

The sun initially is below the far peak. But low level light rays are interacting with the valley face you are standing back of. And the mist is illuminating at the same time as the sun rises while hidden from view by the far peak.
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Offline Stresser

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Re: Sunrise on ndisles.
« Reply #47 on: February 13, 2014, 04:09:54 PM »
Very nice work. I think the shadows will add some interesting twists to the game, especially for the GV guys and gals.  :aok
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Offline Lazerr

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Re: Sunrise on ndisles.
« Reply #48 on: February 13, 2014, 08:23:09 PM »
Hopefully my 8gigs and ram and geforce GTX 760 can run these type of shadows, i cant run the ones in the current game (cockpit shadows). :D

Offline ink

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Re: Sunrise on ndisles.
« Reply #49 on: February 14, 2014, 02:10:29 AM »
 :rock

Offline Lucifer

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Re: Sunrise on ndisles.
« Reply #50 on: February 14, 2014, 02:35:33 AM »
Superb job !   :aok

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Offline Skuzzy

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Re: Sunrise on ndisles.
« Reply #51 on: February 14, 2014, 06:14:28 AM »
This video was run on an Intel Core 2 (E8400) CPU with 4GB of system RAM, Windows 7 64 bit, and a NVidia GTX 660 with 2GB of video RAM.  You can see the frame rate in the video and that is being executed in debug mode under Microsoft Visual Studio.
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Offline Fish42

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Re: Sunrise on ndisles.
« Reply #52 on: February 14, 2014, 06:38:20 AM »
This video was run on an Intel Core 2 (E8400) CPU with 4GB of system RAM, Windows 7 64 bit, and a NVidia GTX 660 with 2GB of video RAM.  You can see the frame rate in the video and that is being executed in debug mode under Microsoft Visual Studio.

Will this new engine affect the way tanks and planes are shadowed on the ground?

Offline Skuzzy

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Re: Sunrise on ndisles.
« Reply #53 on: February 14, 2014, 06:54:28 AM »
As we progress we will post up videos and/or screenshots.  Anything is possible in the development cycle.
Roy "Skuzzy" Neese
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Offline Copprhed

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Re: Sunrise on ndisles.
« Reply #54 on: February 14, 2014, 06:58:01 AM »
I love how Skuzzy is appropriately non-specific at this stage. :lol
It's looking awesome Skuzzy, thanks for thee work!
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Offline Rich46yo

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Re: Sunrise on ndisles.
« Reply #55 on: February 14, 2014, 07:38:52 AM »
I liked the shadows very much.
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Offline wpeters

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Re: Sunrise on ndisles.
« Reply #56 on: February 14, 2014, 09:55:34 AM »
:aok

In line with my past comments on including humorous nonsensical additions along side the great improvements towards realism, could I have a random rooster crow sound added at dawn and maybe an owl hoot sound added at dusk?

You know, things that make you go.........  :uhoh wtf was that? 

+1
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Offline Skuzzy

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Re: Sunrise on ndisles.
« Reply #57 on: February 14, 2014, 10:38:34 AM »
I love how Skuzzy is appropriately non-specific at this stage. :lol
It's looking awesome Skuzzy, thanks for thee work!

Thank you, but that is all HiTech.
Roy "Skuzzy" Neese
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Offline zack1234

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Re: Sunrise on ndisles.
« Reply #58 on: February 14, 2014, 10:59:13 AM »
 :)
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Offline ReVo

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Re: Sunrise on ndisles.
« Reply #59 on: February 14, 2014, 11:05:32 AM »
Thank you, but that is all HiTech.

The work?
Or the appropriately non-specific answers?  :devil

Either way it's looking good!  :salute
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