Try beating a pimple-faced teen in a multiplayer first-person shooter. Easy is not how I would describe it.
Even still though. You don't really have to know or understand all that much to do FPS's well, once you've gotten good at one the rest are mechanically identical.
Learn the (usually tiny) maps, and have the twitch skills to point the crosshair at the head of the other guy. Gunnery is rarely modeled beyond dispersion. SA is required to a certain degree, but not to the extent it is here. Rarely in an FPS is there the constant possibility for someone to come in from a position of advantage behind you.
This also has a whole bunch of other factors to take into account.
One would think their are plenty of people who actually want to *simulate ACM*
I am one, and I don't think that at all. You're here already, so you have the right kinds of interests for this to appeal to you, but consider people you know casually, outside the people you really get along with. How many of them would want to learn ACM? We're a rarity.
So we keep it as is, let the old ways dictate our future road or change ways?
Not such an easy question for anyone.
For me, the answer is simple. This is the kind of gameplay I enjoy when it's good. If they were to change it to be more like war thunder or any of the other games out there, I would have a pretty good chance of becoming vastly uninterested.
Wiley.