Author Topic: Stop vehicle in-field repair.  (Read 2469 times)

Offline HawkerMKII

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Re: Stop vehicle in-field repair.
« Reply #15 on: March 02, 2014, 01:07:47 PM »

Would you like your world's biggest violin for that whine Revo?


Good one Rot :rofl :rofl :rofl :rofl :rofl :rofl :rofl
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Offline mbailey

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Re: Stop vehicle in-field repair.
« Reply #16 on: March 02, 2014, 01:33:43 PM »
Just because you like abusing a broken mechanic doesn't mean it should stay. :)

Broken in your opinion....just fine for many others
Mbailey
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Offline ReVo

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Re: Stop vehicle in-field repair.
« Reply #17 on: March 02, 2014, 01:53:08 PM »
Broken in your opinion....just fine for many others

I'll use an example of a time I have used the broken mechanic just so that nobody can accuse me of whining.

I upped a Tiger II into a spawn on one of the TT maps. (Can't remember which one) I downed a few panzers and such before somebody figured out what I was in. Latrobe and two others in T-34's used berms as cover to flank me and we engaged in a fight at point blank range during which I was able to kill all of them multiple times despite being repeatedly turreted, tracked, and having my engine killed because some kind soul decided to help me out by spamming M3's and supplies. The mechanic is clearly broken, and again, just because you like it doesn't mean it shouldn't be fixed.
« Last Edit: March 02, 2014, 02:54:22 PM by ReVo »
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Offline Delirium

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Re: Stop vehicle in-field repair.
« Reply #18 on: March 02, 2014, 02:17:49 PM »
The current situation would be better if;

1. The duration it takes to repair and reload was increased.

2. A graphically represented crew is visually fixing or entering the tank and could be fired upon, preventing the repair/reload.

3. VH supplies were changed to 2 different types consisting of repair OR reload, but neither one could perform the other task.

3. Reload supplies were dependent on the weight capacity of the vehicle that carried it. Why should a Jeep carry enough supplies to reload a Tiger? Better yet, how could a Jeep carry that many shells to allow a Tiger to full reload twice?
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Offline Tinkles

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Re: Stop vehicle in-field repair.
« Reply #19 on: March 02, 2014, 03:17:08 PM »
The current situation would be better if;

1. The duration it takes to repair and reload was increased.

2. A graphically represented crew is visually fixing or entering the tank and could be fired upon, preventing the repair/reload.

3. VH supplies were changed to 2 different types consisting of repair OR reload, but neither one could perform the other task.

3. Reload supplies were dependent on the weight capacity of the vehicle that carried it. Why should a Jeep carry enough supplies to reload a Tiger? Better yet, how could a Jeep carry that many shells to allow a Tiger to full reload twice?

#1  +1

#2 Interesting.. if possible +1

#3 I like it +1

#4  So Jeeps would be able to carry repair supplies, and m3/251s would be able to carry repair and reloading supplies?  If so, +1

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Offline Blinder

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Re: Stop vehicle in-field repair.
« Reply #20 on: March 02, 2014, 03:20:55 PM »
The current situation would be better if;

1. The duration it takes to repair and reload was increased.

2. A graphically represented crew is visually fixing or entering the tank and could be fired upon, preventing the repair/reload.

3. VH supplies were changed to 2 different types consisting of repair OR reload, but neither one could perform the other task.

3. Reload supplies were dependent on the weight capacity of the vehicle that carried it. Why should a Jeep carry enough supplies to reload a Tiger? Better yet, how could a Jeep carry that many shells to allow a Tiger to full reload twice?

 :aok

If we're going for realism then the jeep could partially resupply an M8 or an M16 and even the Wirble. But the M3 would be needed to resupply the heavier equipped GVs. If Hi-Tech is so inclined he could consider adding a deuce and a half to the game to make the resupply/repairs even more believable.

Fighter pilots win glory .... Bomber pilots win wars.



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Offline Stresser

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Re: Stop vehicle in-field repair.
« Reply #21 on: March 02, 2014, 04:38:22 PM »
Like a few others have already said, I have a bigger problem with the shrubs and trees flipping tanks. IMHO the vehicle supplies repairing tanks is a "workable" simulation for field repair and recovery.
Arguing with an engineer is like mud wrestling a pig...
Sooner or later you realize that they both like it.

Offline ReVo

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Re: Stop vehicle in-field repair.
« Reply #22 on: March 02, 2014, 04:44:17 PM »
Like a few others have already said, I have a bigger problem with the shrubs and trees flipping tanks. IMHO the vehicle supplies repairing tanks is a "workable" simulation for field repair and recovery.

Quit running into shrubs and trees.
XO Jagdgeschwader 53 'Pik As'

Offline Blinder

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Re: Stop vehicle in-field repair.
« Reply #23 on: March 02, 2014, 04:55:19 PM »
Quit running into shrubs and trees.

Just like in real armored combat, tank commanders here must utilize the natural surroundings for cover, camouflage and concealment. We need to get close to them to gain an advantage. And when we do, unlike real trees, they knock the ever loving snot out of us.  :bhead
Fighter pilots win glory .... Bomber pilots win wars.



17th Guards Air Assault Regiment (VVS) "Badenov's Red Raiders"

Offline Tinkles

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Re: Stop vehicle in-field repair.
« Reply #24 on: March 02, 2014, 05:01:50 PM »
Just like in real armored combat, tank commanders here must utilize the natural surroundings for cover, camouflage and concealment. We need to get close to them to gain an advantage. And when we do, unlike real trees, they knock the ever loving snot out of us.  :bhead

But you have to understand that is a game mechanic flaw. Which will be addressed in the new terrain engine. Have patience, there is a good chance it may be fixed or addressed in some way with the new terrain update.
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline EagleDNY

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Re: Stop vehicle in-field repair.
« Reply #25 on: March 02, 2014, 05:34:25 PM »
It's far too quick..... The 30 seconds required on the re arm pad should also apply in the field IMO.

+1 on that

Offline Oldman731

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Re: Stop vehicle in-field repair.
« Reply #26 on: March 02, 2014, 06:14:19 PM »
I have. Eight years as a tanker in the Marines.


So you and Save have much in common.

That is a great photo.

- oldman

Offline save

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Re: Stop vehicle in-field repair.
« Reply #27 on: March 02, 2014, 06:27:45 PM »
Towing a damaged tank could be an alternative option, but only heavier/same weight tanks should be able to do it.
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Offline RotBaron

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Re: Stop vehicle in-field repair.
« Reply #28 on: March 02, 2014, 10:12:54 PM »
We're asking for changes to be made to a broken mechanic. You want ENY limits removed so you can club whoever has the fewest number of defenders with perk rides and Runstangs.


NO, quite the contrary. In all reality, I don't really care for my personal reasons. I'm flying the G-14 and A-5 as my main rides lately (except for immediate base def.) However, I do see a lot of ppl lodging valid complaints often about the fact that eny is limiting them from this or that, yet they are not the ones trying to horde. Clubbing the other side, would you say that is what the horde does??? ENY does not stop the horde buddy. You might know that if YOU actually flew in the MA anymore.

Check my stats, come back and tell me about my runstangs and all the perk rides I fly, lmao!  
« Last Edit: March 02, 2014, 10:25:26 PM by RotBaron »
They're casting their bait over there, see?

Offline RotBaron

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Re: Stop vehicle in-field repair.
« Reply #29 on: March 02, 2014, 10:24:39 PM »
The game mechanic is broken.  :)

It is? Seemed to work fine for me, I dropped supplies to a buddy and he got them  :x    No complaints.
They're casting their bait over there, see?