the ping is not a real latency , but it should give you a really good idea about the latency you gonna have.And also it shows if you can reach the targeted IP... lets say you ping the target 5 times, if you dont get 5 response that shows that you are lossing data ...
Ping (ICMP ECHO) packet loss does not translate to TCP/IP packet loss as TCP/IP automatically retries until the packet is sent, or a timeout occurs, or a hard error occurs.
However, if you are getting ICMP ECHO packet losses, then it is a safe bet you will get UDP packet loss.
Aces High uses both TCP/IP and UDP. If there is packet loss detected on the UDP protocol, the game will attempt to switch to TCP and not use UDP at all.
Hmmm I thought you said it was your threwput, Latency, different upload and download speeds and the consistency of those speeds?
I was paying for 60/15megs up/down connection on cable.... I didn't always receive these figures and they no longer offer it. The highest they offer now is "up to 25mb's" and 5 down.
After hearing what I percieved you explained, I decreased my game connection to 5/1.5megs up/down and noticed quite a bit of improvement. My ping is still the same to Dallas but the time my computer receives the info was changed.
The connection is now forced to be limited at 5/1.5 by the provider and maintains the connection numbers more stably to the game server. 
There was a thread a few weeks back on connection I noticed one that really stood out, I believe it was "Mensa's", and had a higher upload then download at really very high figures connected from the UofFlorida I think.
If you have a higher up load then down, do you have to shoot WAY behind the guy instead? 
Yes, I failed to mention variance in latency. The faster your Internet connection is, above the aggregate throughput to the other end is, the more variance you will experience between packets and the more likely you will suffer dealing with warps.
Think of the Internet acting like someone turning a faucet open and closed all the time. If the pipe the water is running through is larger than the maximum flow, then the water will come out of the end of the pipe in spurts.
If the pipe is the average size of the variation in water flow, then the water will flow smoothly out of the end with very little change in the output. This is the ideal game connection for Aces High.