Author Topic: the reality to you all that does nothing not but complaining.  (Read 891 times)

Offline hotcoffe

  • Nickel Member
  • ***
  • Posts: 542
Re: the reality to you all that does nothing not but complaining.
« Reply #15 on: March 10, 2014, 10:31:27 AM »
bellow ,you can see how the frame rate effects what you see. Also on top of this like another 2 frames loss per second lets say if you having average of 200ping.
now lets say under ideal situation you would aim where the target will be in 2 secs.
lets say you have 15frame rate and 2secs latency(total latency), so you must now predict and aim 4secs ahead and hope that your target wont change direction during that time.  

- Der Wander Zirkus -

Offline mechanic

  • Plutonium Member
  • *******
  • Posts: 11327
Re: the reality to you all that does nothing not but complaining.
« Reply #16 on: March 10, 2014, 10:31:47 AM »
My ping is ~170..I will never be good at this game  :cry
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Hoplite

  • Nickel Member
  • ***
  • Posts: 427
Re: the reality to you all that does nothing not but complaining.
« Reply #17 on: March 10, 2014, 10:33:48 AM »
My ping is ~170..I will never be good at this game  :cry

Mine averages between ~65-90. 

Hoplite pwns Bat.   :rolleyes:

 :D

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: the reality to you all that does nothing not but complaining.
« Reply #18 on: March 10, 2014, 10:39:59 AM »
Warping has nothing to do with the ping times of a connection.  It has to do with wide latency swings in the connection or poor quality connections (you can have a 1Gb/s Internet connection with a 5ms ping and warp all over the place).
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Hoplite

  • Nickel Member
  • ***
  • Posts: 427
Re: the reality to you all that does nothing not but complaining.
« Reply #19 on: March 10, 2014, 10:46:26 AM »
Warping has nothing to do with the ping times of a connection.  It has to do with wide latency swings in the connection or poor quality connections (you can have a 1Gb/s Internet connection with a 5ms ping and warp all over the place).

Yups.

I warp rarely with Time Warner.  When I had AT&T DSL I saw and/or was warping MUCH more.

Not that I think TWC is a great ISP.   :mad:  Hopefully the Comcast acquisition will be positive but, based on friends who have Comcast,  I have my doubts.

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: the reality to you all that does nothing not but complaining.
« Reply #20 on: March 10, 2014, 10:47:41 AM »
bellow ,you can see how the frame rate effects what you see. Also on top of this like another 2 frames loss per second lets say if you having average of 200ping.
now lets say under ideal situation you would aim where the target will be in 2 secs.
lets say you have 15frame rate and 2secs latency(total latency), so you must now predict and aim 4secs ahead and hope that your target wont change direction during that time.  



Not true at all.  Your aim is not impacted like that in Aces High.  You use the same lead, no matter what the Internet connection is doing, nor the frame rate.

What you are describing is a server based flight model.  Aces High is not server based.  It is client based.  This introduces some other types of anomalies, such as bullets appearing to not come directly from the gun that is shooting at you, or a collision occurring with a plane on your computer, but not the other, when the aggregate Internet connection pings between you, the server, and the other pilot are really high.
« Last Edit: March 10, 2014, 10:52:33 AM by Skuzzy »
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline hotcoffe

  • Nickel Member
  • ***
  • Posts: 542
Re: the reality to you all that does nothing not but complaining.
« Reply #21 on: March 10, 2014, 11:03:26 AM »
the ping is not a real latency , but it should give you a really good idea about the latency you gonna have.And also it shows if you can reach the targeted IP... lets say you ping the target 5 times, if you dont get 5 response that shows that you are lossing data ...
- Der Wander Zirkus -

Offline Megalodon

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2272
Re: the reality to you all that does nothing not but complaining.
« Reply #22 on: March 10, 2014, 11:11:20 AM »
Lusche is quite right.  The speed of your connection has very little to do with anything related to flying and shooting down anyone.  The frame rate only becomes an issue when you are consistently below about 20FPS and the issue there is not being able to maintain fluid motion in really high speed maneuvers.  The speed of the connection only becomes an issue when ping times are consistently above 300ms.

The game is designed for a 28.8Kbps dial up modem connection.  If your connection is slower than that, then you are going to have a lot of problems.

Hmmm I thought you said it was your threwput, Latency, different upload and download speeds and the consistency of those speeds?

I was paying for 60/15megs up/down connection on cable.... I didn't always receive these figures and they no longer offer it. The highest they offer now is "up to 25mb's" and 5 down.

After hearing what I percieved you explained, I decreased my game connection to 5/1.5megs up/down and noticed quite a bit of improvement. My ping is still the same to Dallas but the time my computer receives the info was changed.
The connection is now forced to be limited at 5/1.5 by the provider and maintains the connection numbers more stably to the game server.  :aok

There was a thread a few weeks back on connection  I noticed one that really stood out, I believe it was "Mensa's", and had a higher upload then download at really very high figures connected from the UofFlorida I think.


If you have a higher up load then down, do you have to shoot WAY behind the guy instead? :headscratch:
Okay..Add 2 Country's at once, Australia and France next plane update Add ...CAC Boomerang and the Dewoitine D.520

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: the reality to you all that does nothing not but complaining.
« Reply #23 on: March 10, 2014, 11:19:22 AM »
the ping is not a real latency , but it should give you a really good idea about the latency you gonna have.And also it shows if you can reach the targeted IP... lets say you ping the target 5 times, if you dont get 5 response that shows that you are lossing data ...

Ping (ICMP ECHO) packet loss does not translate to TCP/IP packet loss as TCP/IP automatically retries until the packet is sent, or a timeout occurs, or a hard error occurs.

However, if you are getting ICMP ECHO packet losses, then it is a safe bet you will get UDP packet loss.

Aces High uses both TCP/IP and UDP.  If there is packet loss detected on the UDP protocol, the game will attempt to switch to TCP and not use UDP at all.

Hmmm I thought you said it was your threwput, Latency, different upload and download speeds and the consistency of those speeds?

I was paying for 60/15megs up/down connection on cable.... I didn't always receive these figures and they no longer offer it. The highest they offer now is "up to 25mb's" and 5 down.

After hearing what I percieved you explained, I decreased my game connection to 5/1.5megs up/down and noticed quite a bit of improvement. My ping is still the same to Dallas but the time my computer receives the info was changed.
The connection is now forced to be limited at 5/1.5 by the provider and maintains the connection numbers more stably to the game server.  :aok

There was a thread a few weeks back on connection  I noticed one that really stood out, I believe it was "Mensa's", and had a higher upload then download at really very high figures connected from the UofFlorida I think.


If you have a higher up load then down, do you have to shoot WAY behind the guy instead? :headscratch:

Yes, I failed to mention variance in latency.  The faster your Internet connection is, above the aggregate throughput to the other end is, the more variance you will experience between packets and the more likely you will suffer dealing with warps.

Think of the Internet acting like someone turning a faucet open and closed all the time.  If the pipe the water is running through is larger than the maximum flow, then the water will come out of the end of the pipe in spurts.

If the pipe is the average size of the variation in water flow, then the water will flow smoothly out of the end with very little change in the output.  This is the ideal game connection for Aces High.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline hotcoffe

  • Nickel Member
  • ***
  • Posts: 542
Re: the reality to you all that does nothing not but complaining.
« Reply #24 on: March 10, 2014, 11:24:42 AM »
Ping (ICMP ECHO) packet loss does not translate to TCP/IP packet loss as TCP/IP automatically retries until the packet is sent, or a timeout occurs, or a hard error occurs.

However, if you are getting ICMP ECHO packet losses, then it is a safe bet you will get UDP packet loss.

Aces High uses both TCP/IP and UDP.  If there is packet loss detected on the UDP protocol, the game will attempt to switch to TCP and not use UDP at all.

Yes, I failed to mention variance in latency.  The faster your Internet connection is, above the aggregate throughput to the other end is, the more variance you will experience between packets and the more likely you will suffer dealing with warps.

Think of the Internet acting like someone turning a faucet open and closed all the time.  If the pipe the water is running through is larger than the maximum flow, then the water will come out of the end of the pipe in spurts.

If the pipe is the average size of the variation in water flow, then the water will flow smoothly out of the end with very little change in the output.  This is the ideal game connection for Aces High.

so you took it one lvl up , but in essence if you have Ping package loss you are almost guaranteed to have TCP/IP package loss or latency ,since TCP/IP is all or nothing... its more or less the same logic in losseless data compression and lossly data compression (TCP/IP and UDP) .
- Der Wander Zirkus -

Offline BluBerry

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1937
Re: the reality to you all that does nothing not but complaining.
« Reply #25 on: March 10, 2014, 11:27:18 AM »
the reality is this is a computer game and does not matter how good you are in ACM etc... everything comes down to 2 things FPS and Ping , if you are having fps less than 60 and ping above than 50 don't even bother to become a super ace... Where frame rate determines your sync with actually what you looking on the screen and ping determines what you do see on your screen and actually whats being registered on the server side (thus the player with lower ping has a advantage which like looking into future compared to player with lower ping)

so just enjoy the game and stop complaining about rubber bullets , impossible maneuvers others pulling or how easily you take damage while other players seems indestructible.

OP, I think Hitech's signature has some useful words for you..

"There is always a small microcosm of people who need to explain away their suckage."
SlapShot

Offline hotcoffe

  • Nickel Member
  • ***
  • Posts: 542
Re: the reality to you all that does nothing not but complaining.
« Reply #26 on: March 10, 2014, 11:29:03 AM »
blueberry

for once before commenting try to read the whole post.
ohh sorry forgot you dont have the brains for that...
- Der Wander Zirkus -

Offline BluBerry

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1937
Re: the reality to you all that does nothing not but complaining.
« Reply #27 on: March 10, 2014, 11:31:26 AM »
I tired to read it, but all I heard is someone trying to justify to the masses that skill is based on internet. No point to read any further, you are explaining away suckage.  :salute

Offline Megalodon

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2272
Re: the reality to you all that does nothing not but complaining.
« Reply #28 on: March 10, 2014, 11:32:06 AM »
Yes, I failed to mention variance in latency.  The faster your Internet connection is, above the aggregate throughput to the other end is, the more variance you will experience between packets and the more likely you will suffer dealing with warps.

Think of the Internet acting like someone turning a faucet open and closed all the time.  If the pipe the water is running through is larger than the maximum flow, then the water will come out of the end of the pipe in spurts.

If the pipe is the average size of the variation in water flow, then the water will flow smoothly out of the end with very little change in the output.  This is the ideal game connection for Aces High.

There was a thread a few weeks back on connection  I noticed one that really stood out, I believe it was "Mensa's", and had a higher upload then download at really very high figures connected from the UofFlorida I think.


If you have a higher up load then down, do you have to shoot WAY behind the guy instead? Or does it not matter?
Okay..Add 2 Country's at once, Australia and France next plane update Add ...CAC Boomerang and the Dewoitine D.520

Offline Megalodon

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2272
Re: the reality to you all that does nothing not but complaining.
« Reply #29 on: March 10, 2014, 11:32:58 AM »
I tired to read it, but all I heard is someone trying to justify to the masses that skill is based on internet. No point to read any further, you are explaining away suckage.  :salute

 All I hear is another Puppet rearend :aok
Okay..Add 2 Country's at once, Australia and France next plane update Add ...CAC Boomerang and the Dewoitine D.520