As far as the troops go, will there at some point in game upgrades be an increase in the number of troops needed to take a field?? Just seems a little silly to me still that 10 troops walk into a town and take over the place!!At least increase it to like 20 or 30 troops !!yes/no? whats your thoughts
I've also vouched for getting away from every troop carrier being able to carry 10 troops and/or mixing things up in terms of how many troops it takes to capture the map room. No, it isn't representative of the real deal. British Royal Marine Commandos, or US Army Rangers, or other such special forces are not going to send 10 troops via M3 half track barreling through the forest at top speed to an enemy town in hopes of getting to the "map room" to blow it up and declare the base now theirs. It is just a representation, obviously.
Also, currently with 10 troops in every troop carrier and the base needing 10 troops for the "winz", it is too easy for a defender to strafe the troops, get only one, and save the day. I say any one of a number of things could mix it up easy enough to make it more involved.
HTC could give each troop carrier a number of troops more closely matched to what it could actually carry in WWII. The M3 and SdKfz 251 both could legitimately carry 10 combat troops, so I say leave it the same. The LVT-2 could carry 18 troops. The C47 goon could carry 28 paras (or thereabouts). So with that in mind why not keep the M3 and 251 at 10, increase the LVT-2 to 12, and the goon to 14 or 16? Oh, and why not up the number of troops needed to 12 to capture a map room to 12? By increasing to 12 the two larger troops carriers would always be available to get the capture providing the hangers are up, and the M3's speed would be more of a luxury with 2 M3's needed or a combo of an M3 and a jeep. Simple, yet it mixes it up.
HTC could also play with the % of buildings that need to be down as well. Remember, AH is full of arbitrary settings. I wish HTC would consider mixing up times and requirements for capture, OBJ destruction, etc, etc, from time to time to put a spin on things.