Author Topic: The decline of ACM in the MA. (flim)  (Read 6297 times)

Offline Golden Dragon

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Re: The decline of ACM in the MA. (flim)
« Reply #225 on: April 01, 2014, 09:12:40 AM »
The Dweeb flew before him as the monomaniac incarnation of all those malicious agencies which some deep men feel eating in them, till they are left living on with half a heart and half a lung. That intangible malignity of Dweebishness which has been from the beginning; to whose dominion even the modern AHers ascribe one-half of the worlds; which the ancient Bosch of the Kaiser reverenced in their statue devil;—Floob did not fall down and worship it like them; but deliriously transferring its idea to the abhorred Moby Dweeb, he pitted himself, all mutilated, against it. All that most maddens and torments; all that stirs up the lees of things; all truth with malice in it; all that cracks the sinews and cakes the brain; all the subtle demonisms of life and thought; all the flip-flopping and stalling and bunts and evasions; all evil, to crazy Floob, were visibly personified, and made practically assailable in the Moby Dweeb. He piled upon the Dweeb’s cockpit the sum of all the general rage and hate felt by his whole race from Boelcke down; and then, as if his chest had been a cannon, he burst his hot heart's 20mm shell upon it.

FLOOB: ...to the last I grapple with thee; from hell's heart I stab at thee; for hate's sake I spit my last breath at thee.

 :devil

Pikey talk?

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Offline DmonSlyr

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Re: The decline of ACM in the MA. (flim)
« Reply #226 on: April 01, 2014, 09:34:07 AM »
While not a fan of stick stirring, the only defensive maneuver I really dislike is the sudden disappearance of a plane that is growing larger in my gunsight which magically reappears behind me in perfect firing position.  How does that happen?

Its the lag roll man. When an enemy is chasing you , you go in a nose down turn. Most of the time they   will follow you. Since you are going slower and are in a better angle turn than the enemy, you have the opportunity to either A. Get them to black out for a split second, B. Get them to make a incredibly hard lead shot allowing them to have to aim higher while losing site of you. At the perfect timing you lift up cut a bit of throttle and do a reverse roll ( in the opposite way of the nose down turn) and you can roll over their plane. If the enemy is unsuspecting, while they were blacked out or leading you they completely lost site of you as you do the roll over. And you gain a nice spot right on their 6. Best move in the game. Takes practice though!

PS. Its very important to learn ACM. You  will always gain the lead on some chump who is trying to HO you, you become a much better overall stick in the MA causing you to get more kills and lands, you can manage your and others E much better, and you have a better chance at getting away from or killing BnZers, and your level of game play will improve. I think ACM is the most important technical aspect of the game. And you can use these maneuvers in every single plane.
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Offline Golden Dragon

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Re: The decline of ACM in the MA. (flim)
« Reply #227 on: April 01, 2014, 09:58:35 AM »
Its the lag roll man. When an enemy is chasing you , you go in a nose down turn. Most of the time they   will follow you. Since you are going slower and are in a better angle turn than the enemy, you have the opportunity to either A. Get them to black out for a split second, B. Get them to make a incredibly hard lead shot allowing them to have to aim higher while losing site of you. At the perfect timing you lift up cut a bit of throttle and do a reverse roll ( in the opposite way of the nose down turn) and you can roll over their plane. If the enemy is unsuspecting, while they were blacked out or leading you they completely lost site of you as you do the roll over. And you gain a nice spot right on their 6. Best move in the game. Takes practice though!

PS. Its very important to learn ACM. You  will always gain the lead on some chump who is trying to HO you, you become a much better overall stick in the MA causing you to get more kills and lands, you can manage your and others E much better, and you have a better chance at getting away from or killing BnZers, and your level of game play will improve. I think ACM is the most important technical aspect of the game. And you can use these maneuvers in every single plane.

You misunderstand.  I know about lag rolls.  I'm talking about a plane that literally disappears, only to reappear at my six.  There is no acm involved.  The plane in my sights didn't maneuver - it disappeared.  Funny thing is it's only happened twice and both times the same player on different days.
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Offline Arlo

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Re: The decline of ACM in the MA. (flim)
« Reply #228 on: April 01, 2014, 10:02:22 AM »
You misunderstand.  I know about lag rolls.  I'm talking about a plane that literally disappears, only to reappear at my six.  There is no acm involved.  The plane in my sights didn't maneuver - it disappeared.  Funny thing is it's only happened twice and both times the same player on different days.

That could be a different kind of lag entirely .... mixed with coincidence.

Offline Hoplite

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Re: The decline of ACM in the MA. (flim)
« Reply #229 on: April 01, 2014, 10:20:36 AM »
Its the lag roll man. When an enemy is chasing you , you go in a nose down turn. Most of the time they   will follow you. Since you are going slower and are in a better angle turn than the enemy, you have the opportunity to either A. Get them to black out for a split second, B. Get them to make a incredibly hard lead shot allowing them to have to aim higher while losing site of you. At the perfect timing you lift up cut a bit of throttle and do a reverse roll ( in the opposite way of the nose down turn) and you can roll over their plane. If the enemy is unsuspecting, while they were blacked out or leading you they completely lost site of you as you do the roll over. And you gain a nice spot right on their 6. Best move in the game. Takes practice though!

PS. Its very important to learn ACM. You  will always gain the lead on some chump who is trying to HO you, you become a much better overall stick in the MA causing you to get more kills and lands, you can manage your and others E much better, and you have a better chance at getting away from or killing BnZers, and your level of game play will improve. I think ACM is the most important technical aspect of the game. And you can use these maneuvers in every single plane.

I think he's referring to "lag" as in network lag...i.e the enemy warps behind him all Star Trek-like. 

That being said, this is a great description of the combat maneuver.   :salute

Offline PJ_Godzilla

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Re: The decline of ACM in the MA. (flim)
« Reply #230 on: April 01, 2014, 10:34:45 AM »
While not a fan of stick stirring, the only defensive maneuver I really dislike is the sudden disappearance of a plane that is growing larger in my gunsight which magically reappears behind me in perfect firing position.  How does that happen?

I could tell you but Skuzzy would quash and supress - and ,yes , it really ticks me off. I saw it twice with some arscheklown who actually apologized, probably as he was peeing 'em from snickering. Thing is: people who do that whould soon grow bored. After all, what's the challenge?
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline PJ_Godzilla

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Re: The decline of ACM in the MA. (flim)
« Reply #231 on: April 01, 2014, 10:39:27 AM »
I should add,thanks, Violator - and no, I don't confuse the cheater with the lag-roller. You're entirely correct about the move being a hard one to time, though.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline DmonSlyr

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Re: The decline of ACM in the MA. (flim)
« Reply #232 on: April 01, 2014, 01:50:59 PM »
I should add,thanks, Violator - and no, I don't confuse the cheater with the lag-roller. You're entirely correct about the move being a hard one to time, though.

Thanks

As far as timing goes. Pull up and over as the enemy is comeing down on you just before you would go level. Since he is following you, you have the first move, so he has to compensate for every move you do. If you pull up and over while he is pulling Gs going down, he won't be able to compensate as quickly and you can make the roll around or get in a rolling scissors. If done right it is almost like you did lag onto their 6 because they won't even see where you went until too late.
« Last Edit: April 01, 2014, 01:53:01 PM by DmonSlyr »
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Offline Brooke

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Re: The decline of ACM in the MA. (flim)
« Reply #233 on: April 01, 2014, 01:54:42 PM »
Ruaml is a living aimbot apparently, probably the best vulcher in the game, but unimpressive when it is you on his six.

That's just like me!  (Except not the parts about being good at aiming or vulching).

Offline PJ_Godzilla

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Re: The decline of ACM in the MA. (flim)
« Reply #234 on: April 01, 2014, 06:07:30 PM »
Thanks

As far as timing goes. Pull up and over as the enemy is comeing down on you just before you would go level. Since he is following you, you have the first move, so he has to compensate for every move you do. If you pull up and over while he is pulling Gs going down, he won't be able to compensate as quickly and you can make the roll around or get in a rolling scissors. If done right it is almost like you did lag onto their 6 because they won't even see where you went until too late.

That's a good point, I kind of figured the rolling scissor to be the fail safe. I can honestly say I've only done tat just right once. I was in a d-9 and got bounced by a jug. I used rudder and aileron to try to get the overshoot and he followed suit. It took several revs of carefully changing my elevator to try to maintain as much alt as I could, all while watching this jug stay in the same place in my canopy. It was like magic. The ground was starting to approach, probably because the axis of my helix was curving down. It was a little before the time I came around and pulled up -away from the ground - that I heard the explosion and saw the message. I had expected to eat it before him but he might've been carrying a lot of fuel or something. I was relatively light for a d-9, at the time.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline FLOOB

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Re: The decline of ACM in the MA. (flim)
« Reply #235 on: April 02, 2014, 08:36:15 PM »
Double reply fail on Golden Dragon. 1 Fail for the content, and 1 fail for including his reply in the quote.
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Offline Groth

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Re: The decline of ACM in the MA. (flim)
« Reply #236 on: April 03, 2014, 05:10:06 PM »
 I must but concure, Floob....his whine was painful to note, when he his-self admits he'd get bounced out....if 1/2 what he pre-supposes is true than his 'luck' is pity-ful. TRy to rise above, grasshopper, our the 'mower' will slice you on his next pass...
                                                                                            JGroth

Offline Groth

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Re: The decline of ACM in the MA. (flim)
« Reply #237 on: April 03, 2014, 05:18:39 PM »
 I have hang-nails..perhaps I should post here complaining of same...
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Offline danny76

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Re: The decline of ACM in the MA. (flim)
« Reply #238 on: April 03, 2014, 11:12:58 PM »
Now that I'm approaching my dotage, when I see a pilot flying weirdly, I climb out and fly away.  I just won't put up with it.

Apparently I don't fly wierdly then, seeing as you murder me nearly every time you see me  :ahand :cry
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