But there was a hording issue on a totally different level. The old victory rules required getting one country down to 5(?) bases and the country having captured the most of that bases was declared winner.
While that created some fun situations for the few of us who liked defending against superior odds, it overall kinda sucked for the majority of players, because it meant that for the longest time the two bigger teams were just dogpiling on the smaller one, with no real interest to fight each other.
And yes, it's very much different these days where they do have really to fight each other at some point, and thus it's not longer one country suffering from being attacked almost exclusively by two countries all the time. In the last months before the system was changed to what we have today, it was Rooks and Bish dogpiling on Knights and just racing each other to reset from the moment the map came up. Though I personally loved flying on Knights for that very reason, that's not a particular great gameplay for the arena and the majority of players either.
And we can't just simply push the percentage of territory required up to 80 or even 90 %, because that would mean the war would be almost impossible to win. That thought might please some of the "old furballers" amongst us, but would remove a big motivation for many players to engage in battles as well.
Well, we can surely agree that neither system was great. We need something to discourage vast hordes.
It could be local sector ENY auto adjustments (ENY is increased within the sector, decreasing perks gained, and increasing cost of losing perk planes or vehicles) to discourage massive attacking hordes.
It could be by perking some ordnance.
It could be by perk penalizing bomb and bail players.
It could be by greatly increasing base ack lethality and/or adding auto 88s.
Drop the radar height to 50 feet at the radar ring.
Move GV spawns closer to towns (that were part of the map's original country base allocation). That will make it harder to capture and harder to keep.
Redesign towns, dispersing buildings around the area, not just concentrated. The town should not have enough buildings to change to white flag. Make them get the outlying buildings too.
One thing I would like to see is turning on friendly collisions while airborne. Be careful how you take off, because once the wheels come off the ground, collisions can occur. This will result in much slower massing of hordes, and lots of deaths in the process (until players get smarter).
Surely, there is some way or ways to make horde flying far less profitable, and encourage creative solutions to base capture rather than just mass attack.