Well, we can surely agree that neither system was great. We need something to discourage vast hordes.
It could be local sector ENY auto adjustments (ENY is increased within the sector, decreasing perks gained, and increasing cost of losing perk planes or vehicles) to discourage massive attacking hordes.
I'm not a friend of this personally, because I love full red enemy darbars myself
. Also I wonder if it would really change anything.
It could be by perking some ordnance.
I have always been a friend of this thought and was eagerly awaiting the once promised perked ordnance system... which never happened.
It could be by perk penalizing bomb and bail players.
Too many ways to get around it. A few years ago even HT himself opened a thread about it askign for suggestions. Every 'solution' that came up was either not workign at all or had serious downsides.
It could be by greatly increasing base ack lethality and/or adding auto 88s.
Drop the radar height to 50 feet at the radar ring.
Move GV spawns closer to towns (that were part of the map's original country base allocation). That will make it harder to capture and harder to keep.
Redesign towns, dispersing buildings around the area, not just concentrated. The town should not have enough buildings to change to white flag. Make them get the outlying buildings too.
It's very likely that all of this has actually the opposite effect to what you are looking for. AH rule number 1: The tougher the nut, the bigger the hammer.
We once had much less ack, smaller towns that were easier to capture, much higher dar altitudes. Did the hordes got any smaller or rarer since all of the above got more severe/difficult/restrictive? Certainly not.
Each additional restrictive measure that requires more effort is usually being answered by even greater numbers (and more aggressive tactices like almost mandatory killing of all hangars).
One thing I would like to see is turning on friendly collisions while airborne. Be careful how you take off, because once the wheels come off the ground, collisions can occur. This will result in much slower massing of hordes, and lots of deaths in the process (until players get smarter).
I totally abhor the thought of friendly collisions in the MA. It opens the gates for massive grieving abuse and chaos. Unless I know (and trust a player well), I would have to treat any plane with a green icon like a potential enemy, because he could simply slam his ride into mine because he doesn't like me (or what I'm doing), or because he's new and can't control his plane, or just for the lulz. What does work in SEA because of structure, control and trust doesn't necessarily work in the rather anonymous, uncontrolled and chaotic MA.