Author Topic: Radical Idea About HOing  (Read 7780 times)

Offline DmonSlyr

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Re: Radical Idea About HOing
« Reply #75 on: April 12, 2014, 03:11:12 PM »
rule one to not being annoyed by HOs: When you're down and dirty with flaps out and you spot an enemy plane coming in for a shot, do not consider simply pulling nose on and hoping they wont fire as a solution.

Yes^

Also, in order to get a better angle on them to get around on their 6, you don't even want to be facing there nose. Fly at a slight angle and push your nose down so they miss and then attempt a loop. I'll shoot close to a HO in 2 positions. If I'm roping someone and their plane titers over and gives me a belly shot. Or I'm coming around on the loop and I get a simi close HO shot but I have a better angle I know they won't get  a shot. If I know they can get a shot, I'll turn a bit and go back into a loop.
« Last Edit: April 12, 2014, 03:35:52 PM by DmonSlyr »
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Online The Fugitive

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Re: Radical Idea About HOing
« Reply #76 on: April 12, 2014, 09:54:32 PM »
In the old days, was there as many high performance plane options as there is today? The Ks, the La7s, the yaks, the Spit16 and the 190s kind of planes.  Could more late war HP planes lead to more HOs?

I may be wrong on this but it seems like the most that say its so easy to avoid HOs fly planes like the K or La7.  I know when I fly the Ki, I can doggone just about avoid any type of attack but even the 47M when slow has few options to a closing super plane. 

I know someone is going to say just don't get slow, but mistakes are made or situation chances quickly.  An M flys well slow but doesn't change states quickly like a Ki.  A Ki when slow is a dangerous plane to mess with, no matter what because the power and weight give me more options than the larger 47M.  A slow D11's lighter weight gives me more options than a slow, heavier, M.

Yes we had cannon planes. The differance between then and now is the type of player you have. Today players are looking to just get the kills and deaths don't matter. In the old days players were more into the spirit of the game and fought fights.

Offline kvuo75

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Re: Radical Idea About HOing
« Reply #77 on: April 12, 2014, 10:26:49 PM »
Yes we had cannon planes. The differance between then and now is the type of player you have. Today players are looking to just get the kills and deaths don't matter. In the old days players were more into the spirit of the game and fought fights.

that's nonsense.

everyone has always looked for easy kills.

kvuo75

Kill the manned ack.

Offline Arlo

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Re: Radical Idea About HOing
« Reply #78 on: April 12, 2014, 10:30:01 PM »
Yes we had cannon planes. The differance between then and now is the type of player you have. Today players are looking to just get the kills and deaths don't matter. In the old days players were more into the spirit of the game and fought fights.

http://bbs.hitechcreations.com/smf/index.php/topic,11391.0.html

Offline Brooke

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Re: Radical Idea About HOing
« Reply #79 on: April 12, 2014, 11:21:44 PM »
Now bear with me here. I'm suggesting we include and embrace the HO as part of acceptable fighting. I mean a shot from and into any aspect.

I'm already there.

As we all know, in WWII, pilots shot at enemies from all sorts of angles, including head on.  If you are wallowing through the air at 100 mph and get shot, that is your problem.  The enemy shouldn't be obliged to hold a shot only because your wallowing aircraft happened to have its nose pointed vaguely in his direction.  If you have airspeed and get shot with a headon, it's almost always because you were lazy and didn't evade well enough.

Offline muzik

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Re: Radical Idea About HOing
« Reply #80 on: April 13, 2014, 12:29:51 AM »
what if we as a community stopped complaining about the HO and accepted it instead.

What took you so long? I've been waiting for you!   :D

Next up on the agenda, It's ALLLLL about the 1v1, the plane, the...
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Offline Tank-Ace

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Re: Radical Idea About HOing
« Reply #81 on: April 13, 2014, 01:21:48 AM »
I say no. In real life, anything could be a tactic..... Once. I'm able to avoid 99.9% of HO's, and it still pissses me off.


Why? Because I have to waste energy (and potentially lose angles) just to avoid some arse-muncher who either isn't skilled or self-respecting enough to keep their grimy little fingers off the trigger and let pilot skill decide who wins.


It seems to me that the urge to survive is much too strong in many, given that we have an infinite number.

If you ask me, the best thing HTC could do would be make everyone explode the instant they even thought of rtb'ing, with the kill being given to whatever enemy got closest to you if nobody hit you. Second best thing they could do would be to disable friendly icons. Learn to stand on your own, or get trampled by those who did what you could not.
« Last Edit: April 13, 2014, 01:24:33 AM by Tank-Ace »
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Yeager

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Re: Radical Idea About HOing
« Reply #82 on: April 13, 2014, 02:34:01 AM »
Maybe create a new arena and call it "spirited fights only" arena, or "mature players interested only in old school ACM aka chivalrous combat"......something like that.  Or charge $9.99 an hour to weed out all the non hackers and squeeky little parasites playing on dads account.....maybe even get rid of weak gamer dad lol.
« Last Edit: April 13, 2014, 02:36:35 AM by Yeager »
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Offline Debrody

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Re: Radical Idea About HOing
« Reply #83 on: April 13, 2014, 02:39:13 AM »
Maybe create a new arena and call it "spirited fights only" arena, or "mature players interested only in old school ACM aka chivalrous combat"......something like that.  Or charge $9.99 an hour to weed out all the non hackers and squeeky little parasites playing on dads account.....maybe even get rid of weak gamer dad lol.
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Offline mechanic

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Re: Radical Idea About HOing
« Reply #84 on: April 13, 2014, 03:07:57 AM »
Yes we had cannon planes. The differance between then and now is the type of player you have. Today players are looking to just get the kills and deaths don't matter. In the old days players were more into the spirit of the game and fought fights.

I have to hand it to you Fugi, you've been fighting your naïve crusade for so long now I'm starting to actually think you believe in it.
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Offline nrshida

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Re: Radical Idea About HOing
« Reply #85 on: April 13, 2014, 03:22:57 AM »
Not particularly to pick on you Tank-Ace, but you're the first one to exemplify the contradiction I was trying to highlight:-


I say no. In real life, anything could be a tactic..... Once. I'm able to avoid 99.9% of HO's, and it still pissses me off.

Why? Because I have to waste energy (and potentially lose angles) just to avoid some arse-muncher who either isn't skilled or self-respecting enough to keep their grimy little fingers off the trigger and let pilot skill decide who wins.


Learn to stand on your own, or get trampled by those who did what you could not.


So as a cartoon pilot who clearly values skill do you disagree that it's your responsibility to avoid the HO?


About your losing angles comment, if you set up your merge correctly so you are lead turning while they are still busy trying for the shot then you will gain angles instead. I'm sure a number of people here posting could show you that if you wished.


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Offline RedBull1

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Re: Radical Idea About HOing
« Reply #86 on: April 13, 2014, 03:27:38 AM »
In any initial merge situation is it very easy to avoid the HO shot without losing virtually any angles. However if you've already merged and are coming around again or are further into a fight it can be more difficult to avoid the HO shot, due to reduced speeds, closer and tighter maneuvers as you get slow (ie giving you even less time to avoid), and you can lose angles. However it's not usually detrimental to the fight. It all comes down to experience, practice, and getting HO'd a lot to learn to avoid it as much as possible. :D
« Last Edit: April 13, 2014, 03:29:45 AM by RedBull1 »
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Offline NikonGuy

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Re: Radical Idea About HOing
« Reply #87 on: April 13, 2014, 03:36:57 AM »
I have been flying the Mossie a fair bit lately with tracers off … what a surprise they get when I open up on a HO'er .. they never complain because they initiated the HO, but lost :P
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Offline MickDono

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Re: Radical Idea About HOing
« Reply #88 on: April 13, 2014, 04:44:35 AM »
just. dodge.  :banana:

if you get shot down by a HO, its your own fault

Offline SPKmes

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Re: Radical Idea About HOing
« Reply #89 on: April 13, 2014, 06:00:35 AM »
Fack it....I'm in....I'm getting a solid ride with heaps of bullets and I will just turn to ho every time...When I get good enough I won't even have to turn.... not sure how exciting this will be...probably lose interest quickly..but hey...the arenas are dead at my play time anyway....
« Last Edit: April 13, 2014, 06:07:20 AM by SPKmes »