Author Topic: Any chances for AvA "nights" at European friendly time zone?  (Read 672 times)

Offline artik

  • Silver Member
  • ****
  • Posts: 1908
      • Blog
Any chances for AvA "nights" at European friendly time zone?
« on: April 24, 2014, 01:33:56 AM »
Any chances for AvA "nights" at European friendly time zone?

I never see anybody at AvA at European times...
Artik, 101 "Red" Squadron, Israel

Offline shppr01

  • AvA Staff Member
  • Gold Member
  • *****
  • Posts: 2289
Re: Any chances for AvA "nights" at European friendly time zone?
« Reply #1 on: April 24, 2014, 02:15:10 AM »
What time are you interested in ? I am sure we can do something !
Ingame : Shipper

Never put your gun down to hug a grizzly.

Offline artik

  • Silver Member
  • ****
  • Posts: 1908
      • Blog
Re: Any chances for AvA "nights" at European friendly time zone?
« Reply #2 on: April 24, 2014, 03:10:48 AM »
I think that usual time that is used at European SEA is fine like 9pm of Central European Time on the days no events are running...

Just to bring up some folks from MA... to have fun
Artik, 101 "Red" Squadron, Israel

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: Any chances for AvA "nights" at European friendly time zone?
« Reply #3 on: April 24, 2014, 04:25:47 AM »
artik, the AvA is the old Combat Theater arena. It's open 24/7.

I don't know how many people are on when you play, but you're more then welcome to drag people in anytime. We've built many terrains purposely with things to do while you wait for someone to join the arena. Most often that means nearby enemy bases to attack and capture, or large cities to bomb, but sometimes it means things like (avachanl) the Eiffel tower or LSTs you can climb over if you can figure out how to bail out there. Etc, etc...
Easy in-game again.
Since Tour 19 - 2001

Offline artik

  • Silver Member
  • ****
  • Posts: 1908
      • Blog
Re: Any chances for AvA "nights" at European friendly time zone?
« Reply #4 on: April 24, 2014, 09:48:32 AM »
artik, the AvA is the old Combat Theater arena. It's open 24/7.

Unfortunately it isn't, once in European times I could always find 10-20 players... It was CT. Now... nada

...I don't know how many people are on when you play...

0,

that is why I think this kind of "nights" may bring some people...
Artik, 101 "Red" Squadron, Israel

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: Any chances for AvA "nights" at European friendly time zone?
« Reply #5 on: April 24, 2014, 11:28:27 AM »
We provide the sandbox and do our best to attract players, but the rest is up to you and the other players interested in setups as a)balanced and b)historical as we can make them.

We are also willing to run setups contributed by player like you, so long as it's balanced.

Also, we run on terrains that are uploaded directly to the server by their creators.
Easy in-game again.
Since Tour 19 - 2001

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: Any chances for AvA "nights" at European friendly time zone?
« Reply #6 on: April 24, 2014, 07:02:43 PM »
On that same topic,

I was looking at isrv1 again with the prospect of using it in the AvA. I wanted to verify that the base layout would work for the AvA; it will. However, the first thing I noticed was that it uses the default Pacific ground textures. I wonder if you could change those to something more appropriate to the land types?

In full disclosure, with the terrain engine on the horizon, it's possible our ground textures will need to be redone. However, for the AvA, we've taken the attitude that we don't want to wait if we have a useful terrain idea. Especially since all terrains are supposed to automatically convert to the new system once it's up and running. We're willing to let our terrains run in the converted mode until we have the tools to update them after the new engine and its TE arrive.

The next thing I realized is that I have no idea what the write-up should look like, so I looked at your pdf file, but I could never use that without your permission. So would you want me to use it to create a derivative wirte-up or would you prefer to submit a write-up specifically for the AvA? We like bases at the front lines to be within 12 miles or less apart. I see several instances where that works on your terrain so I am hoping the front line runs between those bases.
Easy in-game again.
Since Tour 19 - 2001

Offline artik

  • Silver Member
  • ****
  • Posts: 1908
      • Blog
Re: Any chances for AvA "nights" at European friendly time zone?
« Reply #7 on: April 25, 2014, 01:14:42 AM »
On that same topic,

I was looking at isrv1 again with the prospect of using it in the AvA. I wanted to verify that the base layout would work for the AvA; it will. However, the first thing I noticed was that it uses the default Pacific ground textures. I wonder if you could change those to something more appropriate to the land types?

What do you mean? The land types are derived from the GlobCover data and represent the correct areas - this way the dessert is actually the dessert, the agricultural areas are farms and more. I had found that these textures make an excellent dessert that look very naturally.

To be honest I hope to update the terrain with the new engine released - mostly to create more accurate landscape.


The next thing I realized is that I have no idea what the write-up should look like, so I looked at your pdf file, but I could never use that without your permission. So would you want me to use it to create a derivative wirte-up or would you prefer to submit a write-up specifically for the AvA? We like bases at the front lines to be within 12 miles or less apart. I see several instances where that works on your terrain so I am hoping the front line runs between those bases.

Actually I was thinking about it. These days detch01 (asw) the SEC CM should submit it to the CM Terrain team for approval and uploading for the SEC event (hopefully it would be published officially soon)

All the bases at the map represent historical places and put at the coordinates.

The major battle area is NW of 10,9 and SW of 13,14  along the shore - it is quite dense - sometimes less than 12 miles sometimes more. So it looks like it more than suits the AvA.

The setup I was thinking about is:

Egypt (REAF and EEF) + RAF

green colors on the map above.

- Fighters: Spit VIII, C205
- Bombers: Lancaster
- Transport: C47
- GVs: M4A73, M8, M3, M16 & Jeep

Additionally a Tempest at single Royal Air Force base A56 Fayid (sector 6,7) - the distance would make it limited. (there were some clashes between RAF operating from Egypt and IAF involving RAF Tempests)

Israel (IAF & IDF)

blue colors on the map above.

- Fighters: Spit XVI, 109G6 (avia)
- Bombers & attackers: B-17 & Mosquito VI
- Transport: C47
- GVs: M4A73, M8, M3, M16 & Jeep

Additionally a P-51D at single base at A10 Ramat David (13,14)  to prevent outbalancing the plane set.

I'll gladly prepare a writeup - BTW there is soon the Israeli Independence Day (May 6 at 2014)... so it would be appropriate setup  :x
Artik, 101 "Red" Squadron, Israel

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: Any chances for AvA "nights" at European friendly time zone?
« Reply #8 on: April 25, 2014, 04:47:25 AM »
Moving to PMs
Easy in-game again.
Since Tour 19 - 2001