Author Topic: Been gone awhile....is Trinity still dead?  (Read 3402 times)

Offline R 105

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Re: Been gone awhile....is Trinity still dead?
« Reply #30 on: April 29, 2014, 09:42:24 AM »
A shame.  Some of my most intense and immersive dogfighting took place in that canyon area.  What a fantastic map when player levels can sustain it.
 
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Offline Lusche

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Re: Been gone awhile....is Trinity still dead?
« Reply #31 on: April 29, 2014, 09:44:02 AM »
Although in reality it could be won and was won many times over causing the map/side change and reset...


Well, speaking of reality it was the map least likely to be won at all. I did track the map rotation several times and it turned out that Trinity, unlike any other map was almost always going the full 7 days. Occasionally we played as much on Trinity in a single month than on all other terrains combined.
The main reason for the difficulty was the 30k mountain layout. It initially made pushing into another country's territory very difficult. Once a foothold was established, it was much easier to continue pushing there instead of capturing the missing bases from the other country.



On V135 and tank town:

V135 was the most active place on the map for sure. But not only because of the attraction of spawn camping, but also because the mountain layout often choked any activity in other places. It also mean that when flying for the south country, any battles could be much harder to find, especially at off hours.

And tank town was not "alive and well" in any way. It was mostly deserted, In later stages often captured completely by 1-3 milkrunning players, 'cause few player even bothered to take a look at it. Sometimes there was some activity in it, but generally with less than a handful of players from two sides only fighting over a single base.
When Trinity came back to AH after 2 year hiatus, several of us old timers tried to get TT going again. Promotion on all channels and the BBS. Each time we failed, the spark could not ignite the fire again.

In the days of old, an "alive & well" tank town on Trinity meant 40-150 players at any given moment (depending on time of day)  slugging it out in the center, the original "tank town". Back then TT was the only place that never stopped to have action, not matter at which time and for which country you were going there. The  V135 spawncamp was just a minor sideshow at best.
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Offline matt

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Re: Been gone awhile....is Trinity still dead?
« Reply #32 on: April 29, 2014, 09:47:12 AM »
Dunno why people think tank town was never used, actually the day I quit playing it was alive and well. People figured out that 135 was camped, so off to tank town everyone went. Three times it was packed during peak hours, at least before I quit playing - 135 was dead except for a few scavengers who thought they could break through 135. 

Quite a few good battles took place there, then again a year ago is a different story, Don't know when Trinity was taken out or when it died, it was alive and well for me.

I actually liked the Tank town area on trinity, it was well mapped out with tons of space, unlike the Islands map where you basically have three giant mountains that you can't exactly drive around, so you are in a limited area. Trinity allowed people to flank and it was pretty fun watching Tiger2's pop out and get sniped by M18s.

Unfortunately It wasn't always busy, but then again I don't know how the numbers have been from 2 years ago till today.
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Offline R 105

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Re: Been gone awhile....is Trinity still dead?
« Reply #33 on: April 29, 2014, 09:54:47 AM »
Sorry but while V135 was the big GV spawn battle A1 was usually a large air to air fight as were the fields across the water from one another on the same side.  Tank town got borked when the map was re-introduced the second time around.

Also I don't get why maps have to be even Steven.  As long as the counties rotate positions I like the variety of fighting maps like Trinity and Mindy provide.

I always liked Trinity and hated to see it go. 

People complained it couldn't be "won".  Rather than remove the map maybe they should have just gone back to weekly resets for any map that hadn't been won in x amount of days.

I agree I liked that map and would like to see it back with old tank town. V135 was fun I liked to drive a Tiger out from the base and long range the enemy tanks hiding by the bridge at about 2900 yards away. ( I liked the reference to judge Robert Bork,  got Borked)  :aok

Offline R 105

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Re: Been gone awhile....is Trinity still dead?
« Reply #34 on: April 29, 2014, 10:03:48 AM »

Well, speaking of reality it was the map least likely to be won at all. I did track the map rotation several times and it turned out that Trinity, unlike any other map was almost always going the full 7 days. Occasionally we played as much on Trinity in a single month than on all other terrains combined.
The main reason for the difficulty was the 30k mountain layout. It initially made pushing into another country's territory very difficult. Once a foothold was established, it was much easier to continue pushing there instead of capturing the missing bases from the other country.



On V135 and tank town:

V135 was the most active place on the map for sure. But not only because of the attraction of spawn camping, but also because the mountain layout often choked any activity in other places. It also mean that when flying for the south country, any battles could be much harder to find, especially at off hours.

And tank town was not "alive and well" in any way. It was mostly deserted, In later stages often captured completely by 1-3 milkrunning players, 'cause few player even bothered to take a look at it. Sometimes there was some activity in it, but generally with less than a handful of players from two sides only fighting over a single base.
When Trinity came back to AH after 2 year hiatus, several of us old timers tried to get TT going again. Promotion on all channels and the BBS. Each time we failed, the spark could not ignite the fire aga

In the days of old, an "alive & well" tank town on Trinity meant 40-150 players at any given moment (depending on time of day)  slugging it out in the center, the original "tank town". Back then TT was the only place that never stopped to have action, not matter at which time and for which country you were going there. The  V135 spawncamp was just a minor sideshow at best.
I always wondered why they changed Old tank Town? It was great fun with much action and I miss it.  :(

Offline Lusche

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Re: Been gone awhile....is Trinity still dead?
« Reply #35 on: April 29, 2014, 10:09:31 AM »
I always wondered why they changed Old tank Town? It was great fun with much action and I miss it.  :(

Well, for the most part it was no deliberate change of Trinity's tank town itself. Trinity was removed from rotation after the great arena split of 2006, and when it came back we already had several iterations of general terrain updates. Which indirectly affected Trinity's tank town area when it came back. It also absolutely killed NDisles Tank Town for some time as well (hedges).

The other main problem was that with being gone for so long, a huge part of the player base had never experienced TT on that map and thus did not go there immediately. And you know, nobody goes there if nobody is there...
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Offline Chilli

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Re: Been gone awhile....is Trinity still dead?
« Reply #36 on: April 29, 2014, 11:36:01 AM »
Maybe if the major inhibitive problems as described in length by Lusche in this thread can be fixed and THEN V135 could be returned.  Until then, what do you expect the rest of the folks who pay to play a game called Aces High, or happen not to have a spawn to V135, to do for 7 days?  I expect they will do as they did when it was in rotation, log off. 

So, bring a more compelling argument (tell the truth) for what advantages bringing a two sided GV battle into a 3 sided war (borrowed from Devil505) has. 

Those who think it should not have been removed from rotation are obviously biased (nothing including reduced interest in the game should interfere with their ability to do what they please): 

I agree I liked that map and would like to see it back with old tank town. V135 was fun I liked to drive a Tiger out from the base and long range the enemy tanks hiding by the bridge at about 2900 yards away. ( I liked the reference to judge Robert Bork,  got Borked)  :aok
Sorry but while V135 was the big GV spawn battle A1 was usually a large air to air fight as were the fields across the water from one another on the same side.  Tank town got borked when the map was re-introduced the second time around.

Also I don't get why maps have to be even steven.  As long as the counties rotate positions I like the variety of fighting maps like Trinity and Mindy provide.

I always liked Trinity and hated to see it go. 

People complained it couldn't be "won".  Rather than remove the map maybe they should have just gone back to weekly resets for any map that hadn't been won in x amount of days.
With all the recent talk of the inability to find a fight, I fail to see much of a down side to having one central location where you are almost guaranteed to find action 24 /7.... In spite of the fact that it only involves two teams.....  The same thing  could be said about v85 or the other v135 Or any of the other numerous ever-popular spawn battles.   

 It seems you are arguing to deprive me and many others who have enjoyed v135 over the years because one poor side has to end up with the slightly disadvantaged valley side.... 

I always had a blast at that spawn regardless of what side I was on.  Got a ton of satisfaction from being a duck in the valley knocking em off the ridge.  Was it a  challenge? Sure it was....  But some people really like challenges. 

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Offline Rich46yo

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Re: Been gone awhile....is Trinity still dead?
« Reply #37 on: April 29, 2014, 02:13:23 PM »
I used to like it on Titanic Tuesdays when we had 500+ in the arena. When you put 100 in tanks and IL2s at A1 you end up with a major fight.
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Offline WEZEL

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Re: Been gone awhile....is Trinity still dead?
« Reply #38 on: April 29, 2014, 05:50:19 PM »
Vulching can be avoided by spawning a field back from the line, avoiding spawn camping in a tank doing this... Well drive 25 odd miles and find out.

Maybe I should have phrased that better, GV spawn camping and vulching the end of the runway are the same thing, just different vehicles involved. both cases you dont have to up there.   I have driven to the back side of the 135 in a T2 just to kill the campers, took forever but I did it.

Offline DREDIOCK

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Re: Been gone awhile....is Trinity still dead?
« Reply #39 on: April 29, 2014, 07:31:17 PM »
Trinity was fun once a side captured a base on the opposite side of the mountains. A rework of the map with the mountains lowered/lessened would be great.

Or had more canyons. This would just like the canyon fight referred to, naturally funneled most of the action to those areas

Truthfully though. Trinity was good when there were much more players playing. Pre arena split. There simply isnt the numbers at the moment for it
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Offline matt

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Re: Been gone awhile....is Trinity still dead?
« Reply #40 on: April 30, 2014, 10:01:49 AM »
Or had more canyons. This would just like the canyon fight referred to, naturally funneled most of the action to those areas

Truthfully though. Trinity was good when there were much more players playing. Pre arena split. There simply isnt the numbers at the moment for it
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Offline ARSNishi

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Re: Been gone awhile....is Trinity still dead?
« Reply #41 on: April 30, 2014, 10:44:08 AM »
Maybe if the major inhibitive problems as described in length by Lusche in this thread can be fixed and THEN V135 could be returned.  Until then, what do you expect the rest of the folks who pay to play a game called Aces High, or happen not to have a spawn to V135, to do for 7 days?  I expect they will do as they did when it was in rotation, log off.  

So, bring a more compelling argument (tell the truth) for what advantages bringing a two sided GV battle into a 3 sided war (borrowed from Devil505) has.  

Those who think it should not have been removed from rotation are obviously biased (nothing including reduced interest in the game should interfere with their ability to do what they please):  

it has been stated there were other fights aside from 135... A1 was a lot of fun as well, with lots of air action... And I recall plenty of air action over 135 as well.

  I intended to address the "two sided GV battle/3 sided war thing" by saying trinity is no different than several of the maps currently in the rotation (don't know the names but the one with the v85 spawn, the other v135, v136 spawn, another on the pizza map, and several other maps with GV spawn hotspots).  I assume swarms of folks don't log when they see those maps.  

Assuming the issue is distance to a decent air to air fight, I would think it would help:

1)if a few more ports/carriers were added along each sides respective seaboards

2)throw a couple "Malta's" in each of the seas

3)I wonder what unintended consequences lowering the mountains ranges would have....  Perhaps a high alt AF to fight over in the midst of the mountains....  Just plant it away from 135.  ;)

If the inability to win the map is the issue:

4)if the map is still sitting there for the full rotation time, why not lower the rotation time to 4 days per map?  Give the perkies to the side with the most bases at the end of 4 days.  

Those who would like to see trinity banished forevermore are biased as well, but I hardly think Hitech's gonna go along with their true desires to banish GVs altogether along with trinity.  

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« Last Edit: April 30, 2014, 10:46:10 AM by ARSNishi »

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Offline Lusche

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Re: Been gone awhile....is Trinity still dead?
« Reply #42 on: April 30, 2014, 11:17:15 AM »
3)I wonder what unintended consequences lowering the mountains ranges would have....

I wonder about that too... because I can't really think of any when lowering the mountains from a rather ridiculous 30k (how high was Mt. Everest again? ;)) to a more reasonable value.
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Offline Devil 505

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Re: Been gone awhile....is Trinity still dead?
« Reply #43 on: April 30, 2014, 11:36:19 AM »
I intended to address the "two sided GV battle/3 sided war thing" by saying trinity is no different than several of the maps currently in the rotation (don't know the names but the one with the v85 spawn, the other v135, v136 spawn, another on the pizza map, and several other maps with GV spawn hotspots).  I assume swarms of folks don't log when they see those maps.  

I think it's Compello, but I can't remember exactly. The big differences here lay in the fact that the v85 spawn can easily be knocked out by bombers, whose only physical barrier is the cross-channel flight. Also, you have close air bases in which fighter defenders or anti-Gv planes can launch. There are many ways to battle over v85. Furthermore if you that map has many other areas where combat takes place.

The problem with v135 on Trinity is that the mountains make it a chore to fight with an aircraft. so the GV spawn camp often goes on in stalemate. If you don't want to fight for v135 then your SOL because that's the only battle.
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Offline SilverZ06

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Re: Been gone awhile....is Trinity still dead?
« Reply #44 on: April 30, 2014, 12:24:44 PM »
I think it's Compello, but I can't remember exactly. The big differences here lay in the fact that the v85 spawn can easily be knocked out by bombers, whose only physical barrier is the cross-channel flight. Also, you have close air bases in which fighter defenders or anti-Gv planes can launch. There are many ways to battle over v85. Furthermore if you that map has many other areas where combat takes place.

The problem with v135 on Trinity is that the mountains make it a chore to fight with an aircraft. so the GV spawn camp often goes on in stalemate. If you don't want to fight for v135 then your SOL because that's the only battle.

that is far from true.  A1 is also another battle, the port and coastal bases on either side are always busy with battles as we're the coastal bases to the south. If you couldn't find a fight on Trinity it wasn't the maps fault, it was your own fault.