Author Topic: Aerodynamic Data Display in the TA/Offline  (Read 1272 times)

Offline morfiend

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #15 on: May 20, 2014, 04:50:05 PM »
Are you sure about that last bit? Some writings I have run across lately imply that holding the stick as far back as possible without stalling can actually hurt sustained rate.


   Ya I'm pretty sure about that! However, I didnt say holding the stick as far back as possible,I said riding the edge of buffet with the stall horn going off inb your ear!

   I dont have stall horn enabled,it annoys the heck outta me so I just ride the buffet!


   BnZ I think Bustr's point was that I dont usually teach players to pay attention to those details. Learning corner speed would be the only real exception but that can be done ingame easily. Once you drop below corner you become G limited and in some planes the differences are great.


  Again I dont think it's a bad idea,I would like to be able to find out some of those things easier myself and I think it could aide some advanced players but again it comes down to simple practice and would the effort to coad this be worth it.


    :salute

Offline BnZs

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #16 on: May 20, 2014, 04:54:00 PM »

   Ya I'm pretty sure about that! However, I didnt say holding the stick as far back as possible,I said riding the edge of buffet with the stall horn going off inb your ear!

 

Nah man, I wasn't talking about maximum elevator deflection-that will stall you instantly below corner speed, of course. I was talking about holding right below the buffet maybe not being optimum for sustained turning. Darn, I'll try to find a link to the article I was reading.
« Last Edit: May 20, 2014, 05:08:19 PM by BnZs »
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline FLS

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #17 on: May 20, 2014, 06:01:09 PM »
When you look at a wing's lift curve there is a point where increasing AOA no longer increases lift, the coefficient of lift decreases, but the increasing AOA still increases drag.

Having a readout of total lift would make it easier to find the best sustained turn speed and radial g.

Offline hitech

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #18 on: May 20, 2014, 08:18:50 PM »
When you look at a wing's lift curve there is a point where increasing AOA no longer increases lift, the coefficient of lift decreases, but the increasing AOA still increases drag.


This by definition is a stall.

HiTech

Offline FLS

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #19 on: May 20, 2014, 09:18:02 PM »
It's a good definition but I've seen others. There seems to be little agreement on the exact definition. Other choices are being unable to maintain flight level, degraded control authority, and loss of lift dropping a wing.

 BnZ is looking for an easy way to determine best sustained turn. Pulling past CLmax will not cause you to stop turning you just won't turn as well. How do you know if you are adding drag without increasing lift when you stabilize at a lower speed and g load?

Offline earl1937

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #20 on: May 20, 2014, 10:07:01 PM »
This by definition is a stall.

HiTech
:airplane: If the "separation" point moves towards the leading edge of the wing, therefore reducing the square footage available for "lift", the weight of engine will pitch the nose down and you have a stall. (Separation point if the point where stops producing lift and will move forward and backward, depending upon the AOA at that moment!
If you have an aircraft with a 42 foot wingspan and you make a 45 degree banked turn, you have reduced your effective "relative" lift of the wing in half. Relative lift always works vertically AND "resultant" lift works 90 degrees to the wing, which is what turns the aircraft. IN the 45 degree banked turn, your stalling speed is going to go up a good bit and as you work to maintain altitude in the turn, the AOA increases and a rapid "pitch" increase will result in an "accelerated" stall. The FW190D9 will accelerate stall quicker than any aircraft I have flown in this game. Not sure the reason, just does for me anyway!
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Offline hitech

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #21 on: May 20, 2014, 11:02:39 PM »
It's a good definition but I've seen others. There seems to be little agreement on the exact definition. Other choices are being unable to maintain flight level, degraded control authority, and loss of lift dropping a wing.

 BnZ is looking for an easy way to determine best sustained turn. Pulling past CLmax will not cause you to stop turning you just won't turn as well. How do you know if you are adding drag without increasing lift when you stabilize at a lower speed and g load?

There is no other definition. When ever the term stall is used it refers to max cl / max aoa .
Stall speed is max aoa At a speed where the verticle lift component =weight.

HiTech

Offline FLS

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #22 on: May 21, 2014, 01:34:59 AM »
There is no other definition. When ever the term stall is used it refers to max cl / max aoa .
Stall speed is max aoa At a speed where the verticle lift component =weight.

HiTech

The aerodynamic stall is clear enough on a theoretical wing. When parts of the wing stall at different times I imagine the loss of lift is partially offset by the part of the wing that increased AOA without reaching the critical angle. If we hear the stall horn when any lift point of the wing exceeds the critical AOA we don't know that we're getting max CL on the wing as a whole, we just know that part of the wing stalled and we must be near max CL. Badboy told me you have to flight test different speed and radial g combinations to find the best sustained turn when I was looking for a formula to figure it out from stall speeds.  It's easy to get close but hard to get it exactly right.

If the lift curve is fairly flat on top, as on a low aspect ratio wing, it appears you can increase AOA and increase drag while maintaining CLmax for a bit before CLmax decreases.

Pulling to the stall horn is good general advice but it doesn't help BnZ know if he's making his best sustained turn or if he can improve it.

It's not for combat Morf. It is for learning things about airplanes that can later be useful for fighting in them.
Well, here's an example: When turning an airplane at what is supposed to be the optimum for sustained turn rate, and what is less than optimum, I can't eyeball a difference. And I find that I don't personally have enough hands and eyes to monitor the instruments, keep bank angle perfect and ball centered, AND time the turn with a stopwatch with any sort of precision. And this kind of thing can be very important in combat. For instance, what is the best flap setting and speed for best sustained turn rate on a C205? I have no idea should I need to know for a Snapshot or FSO, and as elucidated above, I have no practical way to find out except laborious testing that might not turn out accurate anyway.



You don't need the exact figures. Take the C205 with your combat load and fly it fast enough to pull 4g at the altitude you expect to fight at. Hold 4g until you slow down enough that you can't maintain 4g. The stall horn will warn you. If you don't slow down make a shallow spiral climb at 4g. Note the minimum IAS where you can pull 4gs. This is twice your stall speed. Now take your stall speed and multiply by 1.67. This is your 2.8g stall speed. Multiply your stall speed by 1.7 and you get your 3g stall speed. These 2 speeds are your best sustained turn speed range. The 3g speed is likely fast enough to loop vertically. The 2.8g speed is likely closer to your best sustained turn but the actual speed and radial g load factor depends on the specific aircraft. For better figures you would use these numbers as a starting point for testing. For air combat with changing weights and altitudes they may be close enough that you don't need to improve them and it's a fast way to get useful figures for unfamiliar aircraft.

If there's no time to test use the default auto climb/speed setting at 3g for sustained turn.  The easy way to time turn rate tests is to film them, focus on flying, time them while watching the film.


« Last Edit: May 21, 2014, 01:47:24 AM by FLS »

Offline FLS

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #23 on: May 21, 2014, 02:08:12 AM »
:airplane: If the "separation" point moves towards the leading edge of the wing, therefore reducing the square footage available for "lift", the weight of engine will pitch the nose down and you have a stall. (Separation point if the point where stops producing lift and will move forward and backward, depending upon the AOA at that moment!
If you have an aircraft with a 42 foot wingspan and you make a 45 degree banked turn, you have reduced your effective "relative" lift of the wing in half. Relative lift always works vertically AND "resultant" lift works 90 degrees to the wing, which is what turns the aircraft. IN the 45 degree banked turn, your stalling speed is going to go up a good bit and as you work to maintain altitude in the turn, the AOA increases and a rapid "pitch" increase will result in an "accelerated" stall. The FW190D9 will accelerate stall quicker than any aircraft I have flown in this game. Not sure the reason, just does for me anyway!

Stall speed increases 18% in a 45 degree bank turn. Load factor is 1.4g.

If you copy mode 1 to mode 3 in clipboard/options/controller setup you can set a different pitch scale tailored to the D9. If you have a spare button you can set it to change you to mode 3 from mode 1 and in mode 3 it can be set to change you back to mode 1. This lets you push one button to change the scaling on the pitch axis while everything else remains the same.

Offline BnZs

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #24 on: May 21, 2014, 01:53:51 PM »
Yes FLS, this is exactly what I was thinking. I look at airfoil data some, and beyond a certain point, some of them seem to gain a lot of drag for little increase in lift BEFORE they actually reach the AoA where lift is lost entirely.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline FLS

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #25 on: May 21, 2014, 02:05:47 PM »
The fact that we talk about the stall occurring at the critical AOA is misleading. The stall begins at the critical AOA. As AOA increases past critical we are still flying, with less lift, until we suddenly stop flying. The critical AOA divides flying unstalled and flying stalled. Being unable to maintain level flight is telling us we're stalled. High AOA let's us descend without gaining speed because of the high drag. We are stalled but we also call it landing.

Offline BnZs

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #26 on: May 21, 2014, 03:51:08 PM »
What exactly do the onset of the stall sound and the buffet sound indicate aerodynamically?
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline hitech

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #27 on: May 21, 2014, 04:02:57 PM »
What exactly do the onset of the stall sound and the buffet sound indicate aerodynamically?

For purposes of sound the Max AOA is taken from the inner wing, and the Current AOA is the greatest AOA of any portion of the wing.

The stall horn ramps with the CurrentAOA between MaxAOA - 4deg to MaxAOA;

The Buffet sound starts when CurrentAOA is greater then the MaxAOA.

But none of this has any effect on what you are saying you wish, is to find a way to maximize turn performance.

This would be much better accomplished simply by giving you a turn rate display along with an acceleration (speed acceleration) display.

The actual force numbers would not provide you with any information that would be use full in flying.

HiTech




Offline FLS

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #28 on: May 21, 2014, 04:11:30 PM »
Does that mean your best sustained turn is always prior to stall buffet or does it vary by aircraft?

It sounds like halfway up the stall buzzer ramp gives you the same performance as the stall limiter at max.
« Last Edit: May 21, 2014, 05:12:34 PM by FLS »

Offline earl1937

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Re: Aerodynamic Data Display in the TA/Offline
« Reply #29 on: May 22, 2014, 05:45:43 AM »
Stall speed increases 18% in a 45 degree bank turn. Load factor is 1.4g.

If you copy mode 1 to mode 3 in clipboard/options/controller setup you can set a different pitch scale tailored to the D9. If you have a spare button you can set it to change you to mode 3 from mode 1 and in mode 3 it can be set to change you back to mode 1. This lets you push one button to change the scaling on the pitch axis while everything else remains the same.
:airplane: Wow! What a difference! Thanks for the info!
Blue Skies and wind at my back and wish that for all!!!