Author Topic: Views when pulling G's  (Read 1027 times)

Offline TonyJoey

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Views when pulling G's
« on: May 31, 2014, 12:32:53 PM »
I was just thinking today that when someone is pulling a lot of G's, looking around the cockpit will obviously not be as easy as it would be in a 1G situation. I think that since we experience no real ill effects from pulling high G's in a dogfight, restricting views in some sort of way, so that you couldn't crane your head around and check your six at will while experiencing 6G's would be a good supplement to the tunnel vision effect already in place. Obviously it would have to include restrictions that got worse as you pull more G's until you can't do anything but look straight forward through the small tunnel. Just a quick idea that I'm sure HTC could flush out in more depth and detail if they were to add this.

Offline Someguy63

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Re: Views when pulling G's
« Reply #1 on: May 31, 2014, 02:05:33 PM »
This is a good idea  :aok

Also the equivalent of a blackout for -G's would be nice.

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Offline Tinkles

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Re: Views when pulling G's
« Reply #2 on: May 31, 2014, 02:59:41 PM »
I was just thinking today that when someone is pulling a lot of G's, looking around the cockpit will obviously not be as easy as it would be in a 1G situation. I think that since we experience no real ill effects from pulling high G's in a dogfight, restricting views in some sort of way, so that you couldn't crane your head around and check your six at will while experiencing 6G's would be a good supplement to the tunnel vision effect already in place. Obviously it would have to include restrictions that got worse as you pull more G's until you can't do anything but look straight forward through the small tunnel. Just a quick idea that I'm sure HTC could flush out in more depth and detail if they were to add this.

Very good idea.

I think sluggish controls after you blackout or red out, or come close to either or.   Or, if you go near black out, the more you 'black out' the less responsive your controls are.   :headscratch:

Good idea nonetheless +1   :aok

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Offline CASHEW

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Re: Views when pulling G's
« Reply #3 on: May 31, 2014, 03:09:52 PM »
+1
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Offline SNAx19

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Re: Views when pulling G's
« Reply #4 on: May 31, 2014, 07:00:00 PM »
That sounds more realistic, but hasn't the realism line already been established? This implementation would limit fighter pilot visibility which would cause more frustration. Is the benefit of added realism worth player frustration?  :headscratch:

Offline Puma44

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Re: Views when pulling G's
« Reply #5 on: May 31, 2014, 07:33:43 PM »
That sounds more realistic, but hasn't the realism line already been established? This implementation would limit fighter pilot visibility which would cause more frustration. Is the benefit of added realism worth player frustration?  :headscratch:
Agree.  The current tunnel vision to black out is fairly accurate to how it is real world.  The ability to look about is more difficult real world but, not impossible.  Also, if the pilot is tunneling down or blacked out, the aircraft flight controls aren't affected by G load (of course, unless the pilot is over G-ing the aircraft to the point of breaking structure.)
« Last Edit: May 31, 2014, 08:18:45 PM by Puma44 »



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Offline TonyJoey

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Re: Views when pulling G's
« Reply #6 on: May 31, 2014, 09:27:29 PM »
That sounds more realistic, but hasn't the realism line already been established? This implementation would limit fighter pilot visibility which would cause more frustration. Is the benefit of added realism worth player frustration?  :headscratch:

You make a very good point, especially seeing as we can already use snap views very quickly as is. Like I said, it was just a quick wish and something to think about over at HTC if they read it, and not something I'm dead set upon.  :salute

Offline colmbo

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Re: Views when pulling G's
« Reply #7 on: June 01, 2014, 01:21:38 AM »
I have been to 6 G and didn't notice it, no problem looking left and right, leave it alone.
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Offline Coalcat1

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Re: Views when pulling G's
« Reply #8 on: June 01, 2014, 08:27:25 AM »
+1

Offline -ammo-

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Re: Views when pulling G's
« Reply #9 on: June 01, 2014, 08:56:51 AM »
I have been to 6 G and didn't notice it, no problem looking left and right, leave it alone.

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I have only experienced a partial blackout once and I am no pilot.  My dad owned a 1957  Bonanza which he was originally a co-owner with another guy that sold his share to dad after about a year.  The other guy's name was Max, not that it is important.  We took off out of the Prattville FBO on a Saturday morning heading for Destin. I had the front seat and I did not secure the door completely.  So Max had to turn around and land the AC so I could.  He wasn't too happy with my 15 year old self and let me know it.  All well and good.. I made a bad mistake.  He rolled the wings left, nose down, and pulled back hard on the stick.  I was stuck to the seat and my vision retracted from the outside in but I didn't blackout completely. 
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Offline ONTOS

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Re: Views when pulling G's
« Reply #10 on: June 01, 2014, 12:50:12 PM »
Not sure on this one. :headscratch:

Offline FLS

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Re: Views when pulling G's
« Reply #11 on: June 01, 2014, 01:26:32 PM »
Not sure on this one. :headscratch:

No worries it's not a poll. Everything after the wish is just comments.

Offline bozon

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Re: Views when pulling G's
« Reply #12 on: June 02, 2014, 12:35:52 AM »
I was just thinking today that when someone is pulling a lot of G's, looking around the cockpit will obviously not be as easy as it would be in a 1G situation. I think that since we experience no real ill effects from pulling high G's in a dogfight, restricting views in some sort of way, so that you couldn't crane your head around and check your six at will while experiencing 6G's would be a good supplement to the tunnel vision effect already in place. Obviously it would have to include restrictions that got worse as you pull more G's until you can't do anything but look straight forward through the small tunnel. Just a quick idea that I'm sure HTC could flush out in more depth and detail if they were to add this.
I've pulled up to 8 G. That much, combined with the weight of the helmet and mask (multiplied) definitely does not encourage you to twist your head around, but it is not impossible. At 5 G or so, it is a non issue. I was not used to such G forces, so trained fighter pilots probably have even less of an issue with it.
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Offline hitech

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Re: Views when pulling G's
« Reply #13 on: June 02, 2014, 03:15:53 PM »


When ever I think what I sense/feel when I pull g's,the only sensation that comes to mind other the the tunnel vision when doing sustained pulls, is just physical exertion, can't say I ever remember wanting to look some where and not being able to because of g's.

My max has been 7.5 when fighting L39's I have about 15 hours of combat in both jets and props ,  and about 200 hours of pulling G's in aerobatics.

As I think back there is one place that is more difficult to look when pulling very hard , and that is straight up, I once made the mistake of tilting head back threw the bottom of a 6g loop, in a loop fight, had to wait for the unload to get my head back on my shoulders. You only make that mistake once.

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Offline TonyJoey

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Re: Views when pulling G's
« Reply #14 on: June 02, 2014, 04:27:04 PM »

As I think back there is one place that is more difficult to look when pulling very hard , and that is straight up, I once made the mistake of tilting head back threw the bottom of a 6g loop, in a loop fight, had to wait for the unload to get my head back on my shoulders. You only make that mistake once.

HiTech

This is what I was thinking of and made the incorrect assumption that something similar would happen if you looked pretty far to either side, but thanks for the actual pilots weighing in.  :aok