Author Topic: Is Aces High II soon to become just a memory of good times past?  (Read 11058 times)

Offline Chilli

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #135 on: June 26, 2014, 04:34:38 AM »
Actually Copprhed,

Maybe the game is not that tough, but it is extremely customizable.  To the point that default settings such as stall limiter, combat trim, and rear (hat view positions in various aircraft) can severely handicap an inexperienced cartoon pilot in areas that have nothing to do with skill.

So much so, that before I do anything with my computer OS, or update to any newer version of the game, I always make a backup of my settings.  Add to that 4 different modes available to customize joystick settings and you can bet that anytime in the past that I lost those settings it took me weeks to dial them back to where I felt they were optimized.

Beyond that, getting to know the number of different aircraft types, their capabilities, strengths and weaknesses, etc. ..... well, I for one. hope to encourage as many new players as possible........... at least then I would be somewhere in the middle of the curve, and hopefully have a few good sortees before getting pwnd.

Offline Copprhed

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #136 on: June 26, 2014, 05:04:40 AM »
See Rules #4, #7
« Last Edit: June 26, 2014, 06:51:47 AM by Skuzzy »
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Offline Karnak

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #137 on: June 26, 2014, 05:53:55 AM »
Actually Copprhed,

Maybe the game is not that tough, but it is extremely customizable.  To the point that default settings such as stall limiter, combat trim, and rear (hat view positions in various aircraft) can severely handicap an inexperienced cartoon pilot in areas that have nothing to do with skill.
Stall limiter is on by default.  I have long thought that the views for each aircraft should be set to near optimum positions by default.  Even if HTC just reaches out to the player base for those HPS positionings it would be an improvement.
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Offline McShark

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #138 on: June 26, 2014, 07:23:51 AM »
Stall limiter is on by default.  I have long thought that the views for each aircraft should be set to near optimum positions by default.  Even if HTC just reaches out to the player base for those HPS positionings it would be an improvement.

They are available from Murdr on trainer page. Download, put them in folder works as a basic.

Yet, this is one of the biggest issues whenever you start AH.

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Offline Lusche

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #139 on: June 26, 2014, 07:28:51 AM »
Who really knows everything about the game except extreme vets and our bookkeeper Lusche?


Yesterday I was asked how far troops do run. I could not answer this question  :old:
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Offline TequilaChaser

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #140 on: June 26, 2014, 07:29:22 AM »
Sounds like AH is too tough for the Damned....they have our permission to move on to WT. PLEASE.

Good Morning Copprhed,
Seeing how The Damned have been in AcesHigh since beta, and have never claimed or posted anything close to what your misguided assumptions appear to be, we forgive you for having the misfortune to not having the common ability of reading the posts of me or my squad members who might be a little extreme at times, at least are trying to participate and offer some good debatable suggestions to help retain or intice new customers...


Hope this helps

TC
« Last Edit: June 26, 2014, 07:46:25 AM by TequilaChaser »
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Zerstorer

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #141 on: June 26, 2014, 07:33:41 AM »
With all due respect to everyone, I don't believe any of Skyyr's suggestions are unreasonable or off the mark. I think everyone here would like to see some improvements and an increase in the number of players. I don't want this game to become War Thunder in tone or number of players...but a tripling of the current player base would be a good thing...and that isn't going to happen without changes.

If a game is fun people will play it. If it's not fun they won't. In most cases fun means fair. Kinda simple.

I agree completely with the idea that people will play a game if they feel its fun...but what do you mean by "fair"?  Do you feel the game is unfair now? Are you claiming some play the game unfairly?
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Offline Kruel

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #142 on: June 26, 2014, 07:57:00 AM »
Sounds like AH is too tough for the Damned....they have our permission to move on to WT. PLEASE.
Sounds like AH is too tough for the Damned....they have our permission to move on to WT. PLEASE.

We mainly post in these topics because we want to see the game improved, as new players its easy for us to make comparisons, and to look at the game a bit more objectively.

AH model is actually more forgiving of mistakes in maneuvering in the horizontal, it's actually was easier than other games, in that aspect at least.

It saddens me that your dislike for our squadron blinds you to the point that you would rather have less people in the game.

Fortunately, we don't need your permission to stick around and keep killing you. Just like in FA or any other sim we meet in. We don't let emotions blind us into making bad/subjective decisions.

Even if we don't like you we could agree with you even if you had a good idea or an idea we could discuss in a constructive manner.
« Last Edit: June 26, 2014, 08:24:42 AM by Kruel »

Offline lunatic1

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #143 on: June 26, 2014, 08:01:47 AM »

Yesterday I was asked how far troops do run. I could not answer this question  :old:
600 yards
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Offline Fish42

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #144 on: June 26, 2014, 08:31:04 AM »
I have always found AH to be like EVE a few years ago when comparing learning curves.



EVE:
1. You install the game.
2. Start Game
3. Pick your race/class
4. Get dumped into space with no help.
5-10. Get stomped into space junk by a Battleship who's container you opened because you did not know why the icon was that colour.

They have changed this alot in the last few years, now there are tutorials that take you through the basics of your ship control/mission & object interaction.


Now lets look at AH:

1. You install game. (Do you want to have the best graphics, well you better download that Highrez pack... where? on the front page of AH. Its under the download menu)
2. Start Game
3. Right. So now you want to fly. Do you have a joystick? No, well best go to the key bindings and see what controls what. You have never flown a flight game before where you had to control Yaw,roll and pitch? Do you know what Yaw is? See if you can find the help area on the website and the article that covers basic flight controls.  :bolt:

WW2 flight enthusiasts are a small group, the ones who also want to play a MMO WW2 Flight/combat sim is even smaller. You need to get people in and hook them early. I know that the rise of World of Tanks has really driven new interest into Mid 20th century armored combat. WT and World of planes have started to pique more interest in WW2 Air combat too. AH needs to be visible and accessible to snag some of those potential players. Cleaning up the process of installing and getting into the game will improve many new players initial impressions of the game. The next step is to ease them into the game if they have never played a flight sim before (or know the basic controls).

Most players never read manuals anymore. 99% of the time a game has inbuilt tutorials to bring the players up on the basics. Quick missions that can be loaded up smoothly in the Offline mode that talk you through the very basics of flight. These missions cannot rely on new players knowing how to navigate the clipboard. Even then you will have people who avoid even these basic help tools and dive right into the main game. (Me, I took 3 attempts to take off the first time in game as I was still working out the controls).

Hell Extra Credits does this better then I can:

https://www.youtube.com/watch?v=BCPcn-Q5nKE&feature=kp

Getting new players into the game and having fun, quickly and smoothly helps keeping new players engaged and stops them just leaving after the free trial period. I am not saying dumb down the flight models or game play.



Offline Kruel

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #145 on: June 26, 2014, 08:38:09 AM »
Well said, Fish.

Offline Delirium

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #146 on: June 26, 2014, 09:50:35 AM »
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Offline hcrana

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #147 on: June 26, 2014, 10:30:54 AM »
See Rules #2, #5
« Last Edit: June 26, 2014, 10:37:48 AM by Skuzzy »
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Offline Zerstorer

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #148 on: June 26, 2014, 10:43:12 AM »
I must be playing a different game because WT,IL and ROF are not that impressive.

ROF multiplayer game plane is poor, offline mode is better which is says it all



It's all a matter of perspective.

IL2 (whatever incarnation you choose) and ROF are not "massive multiplayer", so the comparison isn't entirely fair.  One could make the arguement WT isn't "massive multiplayer" either, but they do like to position themselves as such...it certainly isn't in the way AH is.  But then again, AH isn't "massive multiplayer" in the way EVE Online or World of Warcraft are either. 

FYI - ROF would be more fun if more played it online...the servers are just never very full.  That said, I enjoy taking out my Spad 7 every now and then.  :D
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Offline Gman

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #149 on: June 26, 2014, 01:54:35 PM »
Fish - I laughed at the EVE flow chart, that was my experience precisely both times I tried it.  So much win in that paragraph/list.  In game tutorials helped me the third time with Eve in a big way, and I agree, that sort of tutorial thing, even a dedicated tutorial arena for new players, with that tutorial missions built in would be a super idea.

This game takes a certain type of player for certain, it'll never have that mass appeal of a FTP MMO like WT or WoT, but it certainly can get back to the days of having 2x as many people around, and more.

Baldegle, Fish, et al have the best suggestion of the thread IMO, better docs and manual, and an easy to find download button for them.  Having played for so long, and played WB before AH, I didn't ever read any of the docs or help files, and took them for granted.  I got thinking, after trying out Star Citizen without reading the docs, after about 5 minutes I found myself searching for the manual, in order to figure out wth was going on exactly.  I'm sure it's the same for new players here.  This is an extremely important point, critical really, and I hope action is taken to improve things in this regard - make it extremely central and simple for new players, have it all in one easy to find location on webpage/bbs, and stagger things in terms of some sort of learning curve.  Excellent and idea and points, those couple of members here that brought this issue up.  

I think HTC has a plan - I'd be shocked if they don't, and I don't blame them for sharing it right now either.  Once the "new" version is ready for prime time/beta/etc, I'll bet that they'll strike with whatever they've got up their sleeve in terms of advertising, promotion, and the other things being discussed here.  I'm very positive about the future, once the new version hits the download page, I'm still of the opinion that many guys will be coming out of the woodwork, as well as hopefully some new blood right off the bat.  Again, if only a tenth of a percent of those who are playing WT came here, the numbers issue would be history.
« Last Edit: June 26, 2014, 01:57:47 PM by Gman »