Author Topic: Scoring  (Read 5804 times)

Offline LCADolby

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Re: Scoring
« Reply #15 on: June 08, 2014, 07:33:04 PM »
See rule #4
« Last Edit: June 09, 2014, 11:50:16 AM by hitech »
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Offline Lusche

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Re: Scoring
« Reply #16 on: June 08, 2014, 07:46:52 PM »
« Last Edit: June 09, 2014, 11:50:30 AM by hitech »
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Offline LCADolby

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Re: Scoring
« Reply #17 on: June 08, 2014, 09:10:37 PM »
See rule #4
« Last Edit: June 09, 2014, 11:50:42 AM by hitech »
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Offline FESS67

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Re: Scoring
« Reply #18 on: June 08, 2014, 11:52:49 PM »
I play when there are maybe 45 to 70 players online.  Many of them are in GV's leaving maybe 30 in the air.

My K/H score is likely to be horrible since I usually have to fly a long way to get into a fight and if I win I then have to continue flying to find another fight or go home if one does not materialise.  I could of course get a kill and then auger rather than flying home, that would effectively double my K/H score  :D

I am probably more firmly in the 'get rid of score' camp.  Sure I use my K/D as a barometer of how well I may be flying this tour but that really does depend on both how I decide to engage and the quality of the enemy players.  If I keep coming up against superior talent my score is going to suck.  But it gets reset at the end of the month so who cares right?

Offline caldera

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Re: Scoring
« Reply #19 on: June 09, 2014, 05:34:26 AM »
Add ENY/Kill and Assists/Death components to the current fighter score system. 

ENY/Kill would be simple as it sounds; what you are using to get your kills.  A player that gets 90% of his kills in 5 ENY planes would suffer in this category.  This would encourage score potatos to get kills in lesser rides, like a real "top gun"( ;)) could.

Assists/Death is a measurement of how many pilots are required to kill you.  If most kills on you were unassisted, then you are probably easy to kill and/or don't take any chances (timid).  Now if you typically have 2 or 3 assists on every death, that indicates a more formidable pilot.


Adding these two things would give a better representation of who the "real" #1 is.
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Offline BnZs

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Re: Scoring
« Reply #20 on: June 09, 2014, 06:42:16 AM »
ENY/Kill would be simple as it sounds; what you are using to get your kills.  A player that gets 90% of his kills in 5 ENY planes would suffer in this category.  This would encourage score potatos to get kills in lesser rides, like a real "top gun"( ;)) could.

I foresee problems. The current ENY system is fast and loose with the numbers and often how many bombs a plane can carry and suchlike has as much to do with ENY number as it's capacities as a fighter. For instance, the 110G, Seafire, and 109 K4 currently all have an ENY of 15. Hint: One of these things is not like the others...

Adding these two things would give a better representation of who the "real" #1 is.
Isn't that what dueling brackets are for?
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Offline Debrody

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Re: Scoring
« Reply #21 on: June 09, 2014, 08:04:11 AM »
See rule #4
« Last Edit: June 09, 2014, 11:51:09 AM by hitech »
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Offline waystin2

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Re: Scoring
« Reply #22 on: June 09, 2014, 01:31:03 PM »
Please do not add to or change the current fighter scoring system.  Works well enough. :aok
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Offline save

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Re: Scoring
« Reply #23 on: June 09, 2014, 02:59:05 PM »
Gunnery % disadvantage plane types  with different types of guns that have different trajectories.

I see a big difference in gunnery % flying the 109 compared with the 190 series with 4 main guns (The A5:  7.7mm 20mm FF 20mm 151, The A8: 13mm, 20mm 151, 30mm )
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Offline Karnak

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Re: Scoring
« Reply #24 on: June 09, 2014, 03:34:55 PM »
I WWII fighter pilots did not usually have the luxury to only engage when they held all of the advantages.  The only thing that pushes a score oriented player into similar risk is that K/H is so important.  Take that out and then K/D becomes paramount and encourages such players to be extremely timid, flying in a way that would have gotten them court martialed and, in the air forces of some combatants, killed for cowardice.  Sure, you did what you could to maximize your advatages within the limits the task allowed, but when climbing to intercept inbound He111s in 1940 you didn't get to turn and run if there were higher Bf109s, when escorting Il-2s you didn't get to abandon them to their fate just because the Luftwaffe showed up in force.

In AH there is very limited pressure to engage in unfavorable circumstances and the OP proposes to remove some of what there is.  I think that is a bad idea.
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Offline BnZs

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Re: Scoring
« Reply #25 on: June 09, 2014, 04:26:53 PM »
There's no perfect scoring method. But removing kills/sortie (which basically tests "Do you use the rearm pad?") and hit % (which favors some gun packages over others, and attacking bombers over fighters) would help.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Debrody

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Re: Scoring
« Reply #26 on: June 09, 2014, 05:56:00 PM »
See rule #4
So calling someone a midway is against the rule #4... being one is not... vraciu's any random post is definiately not rule #4 worthy...  good to know  :lol
« Last Edit: June 09, 2014, 05:57:59 PM by Debrody »
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Offline Debrody

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Re: Scoring
« Reply #27 on: June 09, 2014, 06:01:07 PM »
I WWII fighter pilots did not usually have the luxury to only engage when they held all of the advantages.  The only thing that pushes a score oriented player into similar risk is that K/H is so important.  Take that out and then K/D becomes paramount and encourages such players to be extremely timid, flying in a way that would have gotten them court martialed and, in the air forces of some combatants, killed for cowardice.  Sure, you did what you could to maximize your advatages within the limits the task allowed, but when climbing to intercept inbound He111s in 1940 you didn't get to turn and run if there were higher Bf109s, when escorting Il-2s you didn't get to abandon them to their fate just because the Luftwaffe showed up in force.

In AH there is very limited pressure to engage in unfavorable circumstances and the OP proposes to remove some of what there is.  I think that is a bad idea.
Well, exactly that was in the OP, a request to honorate the timidity.

Would be an awesome game to play...
« Last Edit: June 09, 2014, 06:27:04 PM by Debrody »
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Offline BnZs

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Re: Scoring
« Reply #28 on: June 09, 2014, 06:16:01 PM »
Well, exactly that was in the the OP, a request to honorate the timidity.

Would be an awesome game to play...

The OP's post mostly has to do with people who play off peak having to hunt bandits in ones and twos. It really is a bit unfair, but I don't think much can be done.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Debrody

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Re: Scoring
« Reply #29 on: June 09, 2014, 06:28:08 PM »
The OP's post mostly has to do with people who play off peak having to hunt bandits in ones and twos. It really is a bit unfair, but I don't think much can be done.
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