Author Topic: Player Names  (Read 4385 times)

Offline Kruel

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Re: Player Names
« Reply #30 on: June 16, 2014, 01:44:08 PM »
If you enable names Bruv and TonyJoey would never be able to get off the ground. They would be ganged by every enemy plane in the sky. And Skyyr, no offense, but if you really want to test this out, for the next two weeks, actively announce on 200 where you are, what plane you are in, and what altitude your are flying at.

Please.

Rofl, I don't know Tony well, but if you think Bruv would never get off the ground simply because you can see his name, you don't know Bruv. Hell, I'm willing bet he'll probably get more kills as folks make stupid mistakes in desperation to hunt him down. Don't forget that we did play a game where player names were enabled and we were quite successful in it.

Offline -ammo-

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Re: Player Names
« Reply #31 on: June 16, 2014, 01:44:59 PM »
Come on man, why can't people here contribute to a topic  instead of simplifying a concern/wish/problem. Do you have anything of value to add? How tedious would that be?

Actually this would be a valid test and show the proponents of this wish the fallout.
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline Kruel

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Re: Player Names
« Reply #32 on: June 16, 2014, 01:47:41 PM »
Actually this would be a valid test and show the proponents of this wish the fallout.

How about testing the idea before throwing it away. That's a valid test too

Offline Muzzy

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Re: Player Names
« Reply #33 on: June 16, 2014, 01:48:01 PM »
Rofl, I don't know Tony well, but if you think Bruv would never get off the ground simply because you can see his name, you don't know Bruv. Hell, I'm willing bet he'll probably get more kills as folks make stupid mistakes in desperation to hunt him down. Don't forget that we did play a game where player names were enabled and we were quite successful in it.

Yeah, well maybe not Bruv. He's got 1483 kills in a storch. :)


CO 111 Sqdn Black Arrows

Wng Cdr, No. 2 Tactical Bomber Group, RAF, "Today's Target" Scenario. "You maydie, but you will not be bored!"

Offline Triton28

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Re: Player Names
« Reply #34 on: June 16, 2014, 01:48:22 PM »
This wish is turrible.  

And yes, it's ironic that it would hurt the my boy the OP and his gang more than most anyone else.  
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
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Offline Zoney

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Re: Player Names
« Reply #35 on: June 16, 2014, 01:53:15 PM »
-1


We played Fighter Ace for 11 years and this was not an issue any more than looking for another squad is in the current MA.

It's simply fear of change without any sound, logical reasoning against it.


Just because FA had it does not mean it is good.
Since you aren't afraid of change, embrace this change from FA

Wait so what you're saying is that the idea  reminds you of 2 games are more successful than our game (speaking in terms of player population) correct? And that's a bad thing? :headscratch:


And that one game that failed (FA) that had it.

Part of the excitement is the mystery of who you are fighting and how good they will be.  I wouldn't want to use it or see it implemented so again, I respectfully disagree with your wish.



Wag more, bark less.

Offline Skyyr

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Re: Player Names
« Reply #36 on: June 16, 2014, 02:23:28 PM »
-1

Just because FA had it does not mean it is good.
Since you aren't afraid of change, embrace this change from FA

And that one game that failed (FA) that had it.

War Thunder has it - and it's playerbase eclipses ours on the order of thousands.

Yet as others, you provide no logical, reasonable explanation against it - you simply state emotional ("excitement") reasons as to why you're against it. Name one competitive, modern, openly-successful sport where players compete anonymously against each other - you can't, because that limitation defies the basis of even-grounded, fair play.

  • Not knowing who you're fighting allows for the weaker-skilled of the two combatants to enter a fight without knowing he's probably already lost.
  • Not knowing who you're fighting allows for the losing party to run away, without any attention given to his identity.
  • Not knowing who you're fighting allows for parties to be misidentified.
  • Not knowing who you're fighting encourages hiding behind numbers, as you can't be singled out when flying anonymously.
  • And so on...

Also, correlation does not imply causation - please refrain from going down that route.
« Last Edit: June 16, 2014, 02:31:17 PM by Skyyr »
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline Kruel

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Re: Player Names
« Reply #37 on: June 16, 2014, 02:25:43 PM »
This wish is turrible.  

And yes, it's ironic that it would hurt the my boy the OP and his gang more than most anyone else.  

Care to add anything other than an empty statement? Isn't there there some sort of rule against that? I'm starting to wonder if HTC is starting to see a pattern, I post, you troll...And on and on

Offline Muzzy

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Re: Player Names
« Reply #38 on: June 16, 2014, 02:26:58 PM »
War Thunder has it - and it's playerbase eclipses ours on the order of thousands.

Also, correlation does not imply causation - please refrain from going down that route.

Indeed it does not, therefore, simply because WT has it doesn't mean that's the reason they have a larger client base.


CO 111 Sqdn Black Arrows

Wng Cdr, No. 2 Tactical Bomber Group, RAF, "Today's Target" Scenario. "You maydie, but you will not be bored!"

Offline Kruel

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Re: Player Names
« Reply #39 on: June 16, 2014, 02:33:10 PM »
-1

Just because FA had it does not mean it is good.
Since you aren't afraid of change, embrace this change from FA

And that one game that failed (FA) that had it.

Part of the excitement is the mystery of who you are fighting and how good they will be.  I wouldn't want to use it or see it implemented so again, I respectfully disagree with your wish.

I agree on the mystery part but that has a nice place in FSO or other scenarios. It's not only FA, it's every successful game in this genre today had it. FA didn't fall because it wasn't a good game, it fell because of financial mismanagement, the player base was comparable to this game. There is a Facebook group with 200+ members looking for a game like it, this is the closest thing IMO.

Offline -ammo-

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Re: Player Names
« Reply #40 on: June 16, 2014, 02:33:30 PM »
War Thunder has it - and it's playerbase eclipses ours on the order of thousands.

Yet as others, you provide no logical, reasonable explanation against it - you simply state emotional ("excitement") reasons as to why you're against it. Name one competitive, modern, openly-successful sport where players compete anonymously against each other - you can't, because that limitation defies the basis of even-grounded, fair play.

  • Not knowing who you're fighting allows for the weaker-skilled of the two combatants to enter a fight without knowing he's probably already lost.
  • Not knowing who you're fighting allows for the losing party to run away, without any attention given to his identity.
  • Not knowing who you're fighting allows for parties to be misidentified.
  • Not knowing who you're fighting encourages hiding behind numbers, as you can't be singled out when flying anonymously.
  • And so on...

Also, correlation does not imply causation - please refrain from going down that route.

Aces High is a simulation of WWII.  Pilots saw an AC detached from a pilots persona and you and kruel think its a good thing to add name tage on enemy AC.  think about it.
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline Skyyr

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Re: Player Names
« Reply #41 on: June 16, 2014, 02:34:59 PM »
Indeed it does not, therefore, simply because WT has it doesn't mean that's the reason they have a larger client base.

In and of itself, yes; however, War Thunder quite literally has a larger playerbase because they've made themselves openly accessible to more players... due to changes exactly like the one we're requesting.

I present to you, again, the request to name one single, major sport where players compete anonymously - you can't. Why? Because no one would watch it. It goes against the very idea of competition - knowing who you're fighting and your respective skill sets.

Once again, there have no literally no solid (or even logically sound) arguments as to why it wouldn't work. In fact, quite the opposite - viewing the request to allow nametags objectively shows that there would be more benefit.

War Thunder is successful because it follows principles that have been proven over the last 20+ years of competitive gaming. This requested change is in line with that school of thought.

Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline Zoney

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Re: Player Names
« Reply #42 on: June 16, 2014, 02:38:40 PM »
War Thunder has it - and it's playerbase eclipses ours on the order of thousands.

Yet as others, you provide no logical, reasonable explanation against it - you simply state emotional ("excitement") reasons as to why you're against it. Name one competitive, modern, openly-successful sport where players compete anonymously against each other - you can't, because that limitation defies the basis of even-grounded, fair play.

  • Not knowing who you're fighting allows for the weaker-skilled of the two combatants to enter a fight without knowing he's probably already lost.
So you want him to not engage?
  • Not knowing who you're fighting allows for the losing party to run away, without any attention given to his identity.
So you want to call him out on 200 or PM because you don't like the way he is flying?
  • Not knowing who you're fighting allows for parties to be misidentified.
So you need to know who they are?
  • Not knowing who you're fighting encourages hiding behind numbers, as you can't be singled out when flying anonymously.
So you want to call him out on 200 or PM's
  • And so on...
And so on.............

[/list]

Also, correlation does not imply causation - please refrain from going down that route.
Wag more, bark less.

Offline Skyyr

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Re: Player Names
« Reply #43 on: June 16, 2014, 02:39:26 PM »
Aces High is a simulation of WWII.  Pilots saw an AC detached from a pilots persona and you and kruel think its a good thing to add name tage on enemy AC.  think about it.

Perhaps you're not a real pilot. I am, and tracking real planes is tens of times easier than in AH. Why? Because in real life, you can see planes 10+ miles off. In real life, you can see markings on the planes and you can see exhaust stains, you can see dents, etc. - things that make it very easy to identify which aircraft you're looking at.

In AH, you have 6k (that's not even 4 miles) and a preset of X number of skins.

Not only that, but on real WWII planes, pilots' names were written on the side of their aircraft. Eric Hartmann, the leading ace of all time, had a black tulip painted on his aircraft so his opponents would know who he was... and he was readily and easily identified. Many planes ran when they saw the black tulip, to the point he let new pilots fly his plane as the enemy all but refused to engage that airplane, making it safer for the new pilots.

The point, is that not only did real flying in WWII make it exponentially easier to identify an opponent, but that limitations of computers and of AH itself actually make it less realistic by removing nametags than by allowing them.
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline katanaso

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Re: Player Names
« Reply #44 on: June 16, 2014, 02:44:08 PM »
Funny.

Why don't you guys just go play the other game that already has this feature, and let all of us who enjoy the various aspects of this game that have been thriving through the generations dating back to the late 80's? ;)

HTC, and the dedicated players who have come, gone, and come back, know what they like, and why they like it, and 'gaming' isn't the number one facet.

It's obvious you guys come from a gamer's background and not from the early days of these flight sims. 



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