Author Topic: Player Names  (Read 4373 times)

Offline ink

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Re: Player Names
« Reply #60 on: June 16, 2014, 03:19:14 PM »
Aces High is a simulation of WWII.  Pilots saw an AC detached from a pilots persona and you and kruel think its a good thing to add name tage on enemy AC.  think about it.

I always speak my mind(if the topic is interesting)

you are wrong here....

Aces High is a COMBAT sim...NOT a WW2 sim....Dale has said the exact same thing....many times.....

NOTHING in the MA is based on WW2 EXCEPT the tools used.
NO insult intended :salute


that being said

and I hate to say what I am about to say....

but I agree...I have wanted name tags for enemy for as long as I have been playing AH.


Offline -ammo-

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Re: Player Names
« Reply #61 on: June 16, 2014, 03:23:53 PM »
I always speak my mind(if the topic is interesting)

you are wrong here....

Aces High is a COMBAT sim...NOT a WW2 sim....Dale has said the exact same thing....many times.....

NOTHING in the MA is based on WW2 EXCEPT the tools used.
NO insult intended :salute


that being said

and I hate to say what I am about to say....

but I agree...I have wanted name tags for enemy for as long as I have been playing AH.



No insult received.  It's refreshing to hear I want this instead of the BS previously posted.

« Last Edit: June 16, 2014, 03:47:48 PM by -ammo- »
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Offline TheCrazyOrange

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Re: Player Names
« Reply #62 on: June 16, 2014, 03:28:58 PM »
No, I'm pointing out that there's a double-standard here. The majority here is saying that allowing nametags would allow people to prey on noobs. However, that doesn't prove to be the case, because what happens in practice is that the noob (or lesser-skilled player) engages someone very skilled and they have no way to know that they're outclassed... until it's too late.

That's how you improve.

I'm not saying I want them to run, but just as in WWII with unique color schemes like Eric Hartmann's black tulip or the Redtails' red Mustangs, nametags allow players to identify each other. It allows new players to say "Oh yeah, that Zoney guy - he usually goes into steep, climbing turns and usually gets me. Let me try this new move and see if it works against him this time!" It encourages players to evaluate their skill and go into a fight armed with knowledge.


Quote
It's a competitive game - that's the goal, by definition. Otherwise, why even bother showing who you shot down? Why not say "SYSTEM: You shot down P-51D #3"?

Because it's part of the fun. You get to see who you shot down, or who shot you down only after you've had a good dogfight with this skilled enemy.

As has been pointed out (by you guys), there are other" more successful" flight games out there that have what you want. Now go play Warthunder of that's what you're looking for.

Offline Triton28

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Re: Player Names
« Reply #63 on: June 16, 2014, 03:31:37 PM »
Care to add anything other than an empty statement? Isn't there there some sort of rule against that? I'm starting to wonder if HTC is starting to see a pattern, I post, you troll...And on and on

I can add to my thoughts, yes. 

*Disclaimer - The following is in disagreement with the OP and should not be construed as a troll, even if it may contain some content that pokes fun at my boy the OP and his merry band of aces.

This wish is turrible because:

Every reason you want this wish is already in the game.  You can ask who's who on 200, film the sortie and review, and/or get a kill/assist message in your text buffer.  In addition, you can tell who you're fighting to a large degree just by observing plane attitude and maneuvers before, during, and after the merge.  For example, if merge with a 190 that has tons of smash and he goes straight up after the merge, I know I'm fighting Skyryr.  If I see an LA, 190, or similar late war hot rod trailing a 190, I know that's my boy Kruel.  If I see a 110 in a similar position as just described, I know that's Zerstorer/Fulcrum/Hoplite/Spartan/Etruscan League or whatever name he is that week.  If I see an LA being chased by a a whole bunch of cons and he has a friendly 190 above him, I know that LA is Vraciu.  See how this works?  Your actions in game, as well as your ACM is like a fingerprint.  It doesn't take long to identify people. 

As for the competition/reputation angle... well, that's just silly.  The wheat is separated from chaff pretty easily in this game.  If you're good and you fly regularly, word gets around. 

   
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
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Offline Skyyr

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Re: Player Names
« Reply #64 on: June 16, 2014, 03:39:23 PM »
I can add to my thoughts, yes. 

*Disclaimer - The following is in disagreement with the OP and should not be construed as a troll, even if it may contain some content that pokes fun at my boy the OP and his merry band of aces.

This wish is turrible because:

Every reason you want this wish is already in the game.  You can ask who's who on 200, film the sortie and review, and/or get a kill/assist message in your text buffer.  In addition, you can tell who you're fighting to a large degree just by observing plane attitude and maneuvers before, during, and after the merge.  For example, if merge with a 190 that has tons of smash and he goes straight up after the merge, I know I'm fighting Skyryr.  If I see an LA, 190, or similar late war hot rod trailing a 190, I know that's my boy Kruel.  If I see a 110 in a similar position as just described, I know that's Zerstorer/Fulcrum/Hoplite/Spartan/Etruscan League or whatever name he is that week.  If I see an LA being chased by a a whole bunch of cons and he has a friendly 190 above him, I know that LA is Vraciu.  See how this works?  Your actions in game, as well as your ACM is like a fingerprint.  It doesn't take long to identify people. 

As for the competition/reputation angle... well, that's just silly.  The wheat is separated from chaff pretty easily in this game.  If you're good and you fly regularly, word gets around. 

   

So, by your description, you're using another mechanic to compensate and identify your opponent (you're using the details you've gathered to identify the pilot). So, therefore, even you yourself attempt to immediately identify other aircraft.

So we're in agreement that there's a need to identify the opponent.

The shortcoming of your method is that it requires a decent amount of exposure to the pilots you're identifying. If you're a casual player, then you're not afforded the luxury of drawing on prior experiences with a pilot you may or may not have fought before.

Our request allows all players, from noobs to vets, to be accurate in identifying who they're fighting. That is all.
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline Wiley

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Re: Player Names
« Reply #65 on: June 16, 2014, 03:42:39 PM »
Our request allows all players, from noobs to vets, to be accurate in identifying who they're fighting. That is all.

It is little different from requesting a closure speed to appear in the icon.  It's allowing all players, from noobs to vets, to be more accurate in identifying the E state of the airplane as it comes toward them.  It's also taking away a major component of gameplay.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline BowHTR

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Re: Player Names
« Reply #66 on: June 16, 2014, 03:46:17 PM »
Our request allows all players, from noobs to vets, to be accurate in identifying who they're fighting. That is all.

You can identify who your fighting. It gives you a name after one goes down. Pretty simple, no need for it to be more sophisticated. Regardless, the enemy is the enemy, no matter who the player is. Red is red, green is green. This is a combat sim, not a social network. If you want to know who the other player is, shoot them down.
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Offline Skyyr

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Re: Player Names
« Reply #67 on: June 16, 2014, 03:48:47 PM »
It is little different from requesting a closure speed to appear in the icon.  It's allowing all players, from noobs to vets, to be more accurate in identifying the E state of the airplane as it comes toward them.  It's also taking away a major component of gameplay.

Wiley.

Not to disagree, but that's not true whatsoever. If you think that you can identify an aircraft's E-state simply by the name, then, well, that's fundamentally wrong. E-state can only be judged by the aircraft's speed, nothing more. It doesn't matter if you can identify the pilot flying the plane as an E-fighter or not - just because they're an E-fighter (or not) doesn't give ANY indication of their energy state; it simply tells you who the pilot is.

And identifying the aircraft is not a major component of gameplay. Identifying the aircraft changes nothing, except target priority, which is entirely subjective and therefore irrelevant as far as mechanics are concerned. It would only be a major component of gameplay if it altered the base gameplay itself. Just because someone might be targeted last (or first) doesn't change the gameplay, and therefore it's not a component of gameplay.
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline Triton28

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Re: Player Names
« Reply #68 on: June 16, 2014, 03:48:57 PM »
So, by your description, you're using another mechanic to compensate and identify your opponent (you're using the details you've gathered to identify the pilot). So, therefore, even you yourself attempt to immediately identify other aircraft.

So we're in agreement that there's a need to identify the opponent.

The shortcoming of your method is that it requires a decent amount of exposure to the pilots you're identifying. If you're a casual player, then you're not afforded the luxury of drawing on prior experiences with a pilot you may or may not have fought before.

Our request allows all players, from noobs to vets, to be accurate in identifying who they're fighting. That is all.

I can use that mechanic, yes.  And no, we're not in agreement that identification is needed.  I don't need to know who's flying the plane to defeat it.  I only have to know what his plane was/is doing and what mine is capable of.

The flaw in your argument is that the AH regular is the type of guy who would want to use this feature.  That's because he's the one who would know who's good, who's not, and who he likes or dislikes.  He can use his knowledge, as well as information from the clipboard and country mates to find out who he fought or where the guy he wants to fight is.  The noob doesn't know or care, because, well, he's a noob.  He's also just going to get shot down by the vet, so he'll find out who he just fought pretty quickly.  
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
      -AoM-


Offline Skyyr

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Re: Player Names
« Reply #69 on: June 16, 2014, 03:49:49 PM »
You can identify who your fighting. It gives you a name after one goes down. Pretty simple, no need for it to be more sophisticated. Regardless, the enemy is the enemy, no matter who the player is. Red is red, green is green. This is a combat sim, not a social network. If you want to know who the other player is, shoot them down.

If this request fails, then I'll take your suggestion and start another thread requesting all nametags to be turned off, both friendly and enemy. Sound fair?
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline Skyyr

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Re: Player Names
« Reply #70 on: June 16, 2014, 03:53:25 PM »
He can use his knowledge, as well as information from the clipboard and country mates to find out who he fought or where the guy he wants to fight is. 

You can already do this quite easily in the MA, using existing game mechanics.
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline BowHTR

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Re: Player Names
« Reply #71 on: June 16, 2014, 03:54:23 PM »
If this request fails, then I'll take your suggestion and start another thread requesting all nametags to be turned off, both friendly and enemy. Sound fair?

Wish granted! Simply hit Alt + I until it turns your icons off.
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Offline Skyyr

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Re: Player Names
« Reply #72 on: June 16, 2014, 03:56:04 PM »
Wish granted! Simply hit Alt + I until it turns your icons off.

You could also use Alt + I to turn enemy nametags off, yet you still stated that nametags have no place whatsoever. You clearly just stated that this wasn't a social network and that names should only be shown after an opponent was shot down, so let's make that apply to all sides.
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline Wiley

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Re: Player Names
« Reply #73 on: June 16, 2014, 03:57:03 PM »
Not to disagree, but that's not true whatsoever. If you think that you can identify an aircraft's E-state simply by the name, then, well, that's fundamentally wrong. E-state can only be judged by the aircraft's speed, nothing more. It doesn't matter if you can identify the pilot flying the plane as an E-fighter or not - just because they're an E-fighter (or not) doesn't give ANY indication of their energy state; it simply tells you who the pilot is.

No, what I'm saying is, adding a name would be little different from if they were to add a speed indicator on a bandit, so you'd see in red, 'P51D-550mph' or whatever their current speed was.  Giving you opponent names is giving you too much information about your situation and eliminating a large portion of gameplay by knowing exactly who you're fighting with at a glance.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Debrody

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Re: Player Names
« Reply #74 on: June 16, 2014, 03:57:44 PM »
Otherwise you can exactly identify the player by his flying style and plane choice - unless he is really good at shading.
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