Some say pickers have fun zooming in and picking a guy who is other wise occupied. .... but you wouldn't know about that.
Heh...picking is clearly all I know right?
http://www.mediafire.com/download/25h3ina2eo9pyhz/20142slo_0041.ahfActually, I've let you slide on remarks like this a bit in the past. But I find it is getting a bit old, so I'm going to skip irony and play my cards open: I'm probably better at ACM than you. I took a quick peak. Stats aren't everything, k/d doesn't mean much, but having only
2-2.6 kills per hour does mean something. Simply put, you very seldom manage to shoot anyone down. Which clashes oddly with what you talk on the BBS, because hair-on-fire, will-fight-against-any-odds furballers generally have great kills/time, at the expense of k/d. Combine that with constant complaints about how other people are flying fighter, and I'm getting a picture of a guy who is frustrated by his own ineffectiveness in the MA, and turns the blame outwards rather than inwards.
But I digress...
Tool shedders have there place as targets as well as being the guys that a good fighter cover will defend all the way to the target there by bringing more fighters to a fight.
I *think* I can get the gist out of this cluster of words. My response: It simply does not work this way. Typically a fight begins with fighters clashing. Most of the action will be at ten thousand feet or below. Bombers will come in high or jabos will come in fast, and defenders will have no opportunity to stop them before they drop their bombs because they are currently dealing with fighters at a lower alt and simply don't have the warning time or opportunity to get in position for proper attacks on bombers. This is how it ACTUALLY goes down time after time. The end result is an abrupt end to opportunities to fight, which actually screws fighter pilots on BOTH sides out of fun. (Toolshedding friendly bombers are possibly more annoying than enemies doing the same thing, at least the enemy bomber are themselves an opportunity to shoot something.)
Due to a range of factors there is simply not good balance between the ability of offense to destroy the very possibility of base defense and the ability of the defense to stop them.
Now, OTOH if offense establishes enough air superiority for a goon to fly in and have troops survive WITHOUT dropping the hangars, they actually deserve the take. And instead of being an anti-climatic bore with no combat, the fight will be a fun clash right up until the moment that the capture succeeds or fails. That is what important, for this is a combat game and its dynamics need to promote player vs. player fighting, not squashing opportunities for players to fight.