with indestrucable hangers-all your doing is padding their score--when they vulch---cause and effect--hangers not down--people keep upping get vulched--pads bad guys score....
I don't CARE if vulchers score gets padded, and I
at a you, defending bombtarredism and then judging ANY other kind of player as "bad".
Even with a completely de-acked field, windows wherein one can up will occur quickly. And if one of them gets me, so what? Planes are infinite and free...unless griefers in buffs have been at work.
if they make hangers un killable--people will quit because it doesent make sense.. destroy the hangers--
The "killing two buildings, now the enemy has absolutely no airplanes" thing does not make sense. Myriad dynamics in the MA do not make sense, because they are simply props to create combat and fun. Tool-shedding is a flawed dynamic in that regard, because it ends combat and detracts from fun.
-if you can't destroy the hangers theres no reason to attack a base...and that is what the bombers are for..
No reason? How actually getting to have a fight with other player-flown machines? Air Combat Maneuvering, ever heard of it? Now I'm sure you exemplify everything wrong with the "win teh war" crowd.
And bombers are for destroying infrastructure and facilities on a nation-wide scale for strategic purposes. We don't have a strat game in the MA, and the current use of bombers as tool-shedding implements is as unrealistic as it is annoying.