Author Topic: Real Collisions at SEA  (Read 893 times)

Offline artik

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Re: Real Collisions at SEA
« Reply #15 on: July 01, 2014, 02:15:48 PM »
I explain... It has nothing to do with "fairness"

SEAI, Battle of Japan... a desperate Zero takes a last measure he can and rams B-29 tail and dies or maybe bails
SEAII, Operation Barbarossa... a desperate I-16 rams Ju-88 tail and dies or may be bails

Bad situation, hard tactics unfair, but valid one. Currently you can't do it at SEA due to rear hemisphere modeling.

So two models:

- turning "all hemisphere" on would actually solve the problem at the screenshot above but can bring a situation that somebody rams me and stays intact
- turn kill them both even it is unfair - ok the life isn't fair ;) at least in SEA

Simple - that's it.
Artik, 101 "Red" Squadron, Israel

Offline Lusche

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Re: Real Collisions at SEA
« Reply #16 on: July 01, 2014, 02:24:59 PM »
What "rear hemisphere modeling"?

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Offline Zoney

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Re: Real Collisions at SEA
« Reply #17 on: July 01, 2014, 02:31:23 PM »
I explain... It has nothing to do with "fairness"
SEAI, Battle of Japan... a desperate Zero takes a last measure he can and rams B-29 tail and dies or maybe bails
SEAII, Operation Barbarossa... a desperate I-16 rams Ju-88 tail and dies or may be bails
Bad situation, hard tactics unfair, but valid one. Currently you can't do it at SEA due to rear hemisphere modeling.
So two models:
- turning "all hemisphere" on would actually solve the problem at the screenshot above but can bring a situation that somebody rams me and stays intact
- turn kill them both even it is unfair - ok the life isn't fair ;) at least in SEA
Simple - that's it.

Your kidding right?  You want to be able to ram aircraft on purpose committing suicide so you can kill your opponent ?

-1, how about NO.  Kamikaze's don't work here either.

Come on man, shoot then down already, with your guns.
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Offline morfiend

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Re: Real Collisions at SEA
« Reply #18 on: July 01, 2014, 02:31:51 PM »
I explain... It has nothing to do with "fairness"



Bad situation, hard tactics unfair, but valid one. Currently you can't do it at SEA due to rear hemisphere modeling.


Simple - that's it.


  I simply dont understand what you mean by rear hemisphere modeling?

  The reason you cant do as you would like to do is that you may have missed the B29 on the B29's pc but on your PC it saw you collide.

  I understand what you would like to be implemented but since you never answered Lusche I'll ask you again,do you think you should get damaged in the example Lusche was kind enough to supply?


  In years gone by I play a game that both went down in the case of a collision but often you would collide with the enemy plane just as you got into guns range! It was the luck of the draw on who had a good connection and who didnt,on those nights players would leave indroves because you could never tell if you were going to get a shot or collide!!!


   :salute

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Offline Wiley

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Re: Real Collisions at SEA
« Reply #19 on: July 01, 2014, 02:33:47 PM »
I explain... It has nothing to do with "fairness"

SEAI, Battle of Japan... a desperate Zero takes a last measure he can and rams B-29 tail and dies or maybe bails
SEAII, Operation Barbarossa... a desperate I-16 rams Ju-88 tail and dies or may be bails

Bad situation, hard tactics unfair, but valid one. Currently you can't do it at SEA due to rear hemisphere modeling.

So two models:

- turning "all hemisphere" on would actually solve the problem at the screenshot above but can bring a situation that somebody rams me and stays intact
- turn kill them both even it is unfair - ok the life isn't fair ;) at least in SEA

Simple - that's it.

So... you have no idea how the collision model works.  It's ok to admit that.  Lusche's pic sums it up, period.  If that's how you want it to be, that's great.  I don't agree with you and neither does Hitech, but at least you would understand what you're saying.

Wiley.
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Offline artik

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Re: Real Collisions at SEA
« Reply #20 on: July 01, 2014, 03:33:44 PM »
Ok...

Now I think I missed something. When I read "front end" I assumed "front hemisphere" or front part of the plane rather the "frontend" or "client" in client-server model. I see the point and I stand corrected. I assumed "your client (PC) detects the collision AND the collision happens in the forward part of the plane" that you "get collided"

It is without the 2nd part. i.e. "your client (PC) detect the collision" than you collide. Also that means that more maneuvering target has higher chance to collide over the straight flying one that its path is 100% predictable and accurate.

In any case it is still possible to damage them both (of course up to SEA designers) as ramming happened and there were even pilots that lived to tell.
Artik, 101 "Red" Squadron, Israel

Offline ImADot

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Re: Real Collisions at SEA
« Reply #21 on: July 01, 2014, 03:39:55 PM »
In any case it is still possible to damage them both (of course up to SEA designers) as ramming happened and there were even pilots that lived to tell.

There is no special arena setting to force both planes to take damage if only one detects a collision. There is only a setting to turn on/off collisions between two friendlies or between enemies. So there is nothing an event designer can do in the SEA arenas to make your wish come true.
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Offline morfiend

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Re: Real Collisions at SEA
« Reply #22 on: July 01, 2014, 05:01:33 PM »
Ok...

Now I think I missed something. When I read "front end" I assumed "front hemisphere" or front part of the plane rather the "frontend" or "client" in client-server model. I see the point and I stand corrected. I assumed "your client (PC) detects the collision AND the collision happens in the forward part of the plane" that you "get collided"

It is without the 2nd part. i.e. "your client (PC) detect the collision" than you collide. Also that means that more maneuvering target has higher chance to collide over the straight flying one that its path is 100% predictable and accurate.

In any case it is still possible to damage them both (of course up to SEA designers) as ramming happened and there were even pilots that lived to tell.


  Your wish is granted!!!!  In the event that both planes collide and both clients see the collision then both will go down!   The game has always done that and you will see 2 messages xxx has collided with you and you have collided with xxx,1 is in white the other is in orange text but I dont recall which is which.


   Now I admit this is a rare occurrance do to internet delay or lag if you will but it can and does happen!   As an experiment grab a buddy and go to the DA and just fly at each other,you will see it happen although it may not happen every time,again do to lag one plane will arrive at the collision before the other!

  This has nothing to do with frontend,thats usually a term used to mean your client.


    :salute