Author Topic: Get rid of big maps  (Read 2867 times)

Offline DREDIOCK

  • Plutonium Member
  • *******
  • Posts: 17775
Re: Get rid of big maps
« Reply #15 on: July 06, 2014, 11:03:18 AM »
an alternative might be to shorten the time a large map is up. try 3 days and see how it works out.

 :salute
I've always been a proponent of the Min/Max time for maps.
All to often I see maps I like come and go before I get a chance to fully enjoy them and other maps I dislike seem to stay up for far too long.
I think no matter what map is up regardless of who "wins the war" should be up a Minimum of 24 hours and a Max of 48
When a map gets reset prior to the min time limit the same map respawns and the countries simply rotate locations until the 24 hour min is met.
Any map not reset in 48 hours the war gets called a Draw and whatever victory perks that would be awarded get split up between the two most dominating sides
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4053
Re: Get rid of big maps
« Reply #16 on: July 06, 2014, 12:51:07 PM »
They should do like GHI suggested, change the percentage needed to win the map according to the map size. Increase the percentage to win the smaller maps so they last longer and decrease the larger ones so they are easier to win and don't last so long.

I think this would be a viable alternative.

I personally enjoyed the bigger maps for the high alt bombing missions we would put up. Gave us more room to get to where we wanted to be, and it was easier to coordinate where escorts would launch and meet us, as well as employ tactics to keep the enemy guessing. The enemy was still aware that something was up, and as I recall, it still made for some great fights.
Former XO: Birds of Prey (BOPs - AH2)
Former CO: 91st Bomb Group (H)
Current Assignment: Dickweed Heavy Bomber Group

Offline Cthulhu

  • Gold Member
  • *****
  • Posts: 2463
Re: Get rid of big maps
« Reply #17 on: July 09, 2014, 10:24:57 AM »
+ ∞
"Think of Tetris as a metaphor for life:  You spend all your time trying to find a place for your long thin piece, then when you finally do, everything you've built disappears"

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23936
      • Last.FM Profile
Re: Get rid of big maps
« Reply #18 on: July 14, 2014, 04:20:05 PM »
23:00 CEST - almost the end of euro prime time. about 150-160 players on (prime time started with about 100), map = Ozkansas

This is what our front line looks now (and has looked for the greater part of the evening):


In contrast, this is the front between the two chesspieces:



Obviously the numbers are just sufficient by now for one decent sized battle between two countries, unless that one sector darbar is totally lopsided, which unfortunately is not that improbable.
I spend my evening with bombing strats first, then switching to medium level tactical bombing in a B-26. No one even tried to intercept me even then, though I went through the dar of several bases. I was hoping for a battle to finally appear on our fronts, but to no avail.
Few players way too dispersed all over the map. Now a few nits got together fro some base grabbin, but they still don't meed any serious resistance.

The map itself is great. But it's way too big for current numbers. To get some decent level of activity, I now am forced to fly at US prime time.



Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Blinder

  • Nickel Member
  • ***
  • Posts: 547
Re: Get rid of big maps
« Reply #19 on: July 14, 2014, 05:45:39 PM »
-1 uh, no.
Fighter pilots win glory .... Bomber pilots win wars.



17th Guards Air Assault Regiment (VVS) "Badenov's Red Raiders"

Offline TonyJoey

  • Silver Member
  • ****
  • Posts: 1953
Re: Get rid of big maps
« Reply #20 on: July 14, 2014, 06:31:50 PM »
-1 uh, no. (Image removed from quote.)

Otherwise we are stuck with situations like the one Snail just posted. It's horrendous, and cause for immediate logging out to see exactly 0 darbars on your front with 100+ people and 300+ bases. Either balance the rotation better or get rid of big maps all together. Or, change to small maps for off-peak hours. Either way, something has to be done.

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: Get rid of big maps
« Reply #21 on: July 14, 2014, 07:06:13 PM »
Unlike some players I like the chance to breathe and that is exactly what the larger maps allow.  Having the space to launch bombers without concern of some gamer in his La7 waiting a sector or two out is nice.   

There is a reason AH has dar-bars.  Use 'em.
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Zoney

  • Platinum Member
  • ******
  • Posts: 6503
Re: Get rid of big maps
« Reply #22 on: July 14, 2014, 07:12:32 PM »
-1

I don't want to lose the big maps.

I do want to see them less often since it takes more time to win them or they expire in 7 days.  I like the ida of expiration in 3 days, or have the small maps rotate in twice for each time the large maps rotate in.
Wag more, bark less.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23936
      • Last.FM Profile
Re: Get rid of big maps
« Reply #23 on: July 14, 2014, 07:15:03 PM »
Unlike some players I like the chance to breathe and that is exactly what the larger maps allow.  Having the space to launch bombers without concern of some gamer in his La7 waiting a sector or two out is nice.    

There is a reason AH has dar-bars.  Use 'em.


What darbars? Have you even looked at my picture? This is not an exception during non-peak hours on large maps - it's the rule! And that's not even "low tide" time.
Large maps had been introduced about 12 years ago because the online population went beyond a certain point, making small maps too crowded at times.
We are crossing that point in the opposite direction.

It's getting to the point of being totally pointless of keeping my subscription up if I can't play at US prime time (2-6 a.m. here) anymore.
« Last Edit: July 14, 2014, 07:40:22 PM by Lusche »
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Kodiak

  • Copper Member
  • **
  • Posts: 128
Re: Get rid of big maps
« Reply #24 on: July 14, 2014, 08:06:56 PM »
Getting rid of big maps -1, but...

I know Hitech has said "no way" but I still don't see why 2 sides instead of 3 wouldn't help.  With 2 sides there is no way for the odd man (or country) to be left out of a fight.
« Last Edit: July 14, 2014, 08:08:57 PM by Kodiak »

Offline Blinder

  • Nickel Member
  • ***
  • Posts: 547
Re: Get rid of big maps
« Reply #25 on: July 14, 2014, 08:18:38 PM »
Unlike some players I like the chance to breathe and that is exactly what the larger maps allow.  Having the space to launch bombers without concern of some gamer in his La7 waiting a sector or two out is nice.   

There is a reason AH has dar-bars.  Use 'em.

Exactly. We need distance to grab alt in our bombers.
Fighter pilots win glory .... Bomber pilots win wars.



17th Guards Air Assault Regiment (VVS) "Badenov's Red Raiders"

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23936
      • Last.FM Profile
Re: Get rid of big maps
« Reply #26 on: July 14, 2014, 08:30:11 PM »
Exactly. We need distance to grab alt in our bombers.


Ever heard of that concept named "turning"?  :old:
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline SPKmes

  • Gold Member
  • *****
  • Posts: 3271
Re: Get rid of big maps
« Reply #27 on: July 14, 2014, 08:38:37 PM »
Well then how about at a particular time/arena numbers on large maps there is a two sector barrier (for lack of wording knowledge) all bases behind this two sector barrier only bombers can up..
The three uncapturable bases will still be active and all coastline bases also so as not to stop CV missions which have been set in play from a few hours prior.

When a base gets captured the barrier moves...
As I have said before...I have no idea on how or if this is something that can be implemented easily.. or if it would cause all kinds of buggy issues but somethings got to give (chances are it will be me)
Lusche was being quite nice with his numbers...
Pacific time is worse...i know ..I know.... it is an American game developer and we Americans are it so it doesn't matter what happens when I sleep...but this is a worldwide game and we like it too... but it is getting quite sad to log in and see nothing happening...or not much anyway....and then you think oh big fight over there with those two pieces....only to find...there is no fight...just one side with all it's (typical numbers including those who aren't on so to speak) 15-25 player base at one place....Now making maps areas smaller won't stop this type of game play...(hopefully we are near the end of the cycle for this) but it might just keep a bit of competition running on through the US sleep time.

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18240
      • Fugi's Aces Help
Re: Get rid of big maps
« Reply #28 on: July 14, 2014, 09:10:21 PM »
Getting rid of big maps -1, but...

I know Hitech has said "no way" but I still don't see why 2 sides instead of 3 wouldn't help.  With 2 sides there is no way for the odd man (or country) to be left out of a fight.


Because the problem you would get with a 2 sided map far out way the pluses you would get from them.

+100 to do away with the large maps until the numbers come back up. We played on a small map Saturday and even during prime time US fights were a bit hard to come by. The only issue that would have to be address would be something to curb the horde. Inevitably one country gets the numbers advantage and the horde forms, and on a small map it really sucks the life out of any other fights. 

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23936
      • Last.FM Profile
Re: Get rid of big maps
« Reply #29 on: August 17, 2014, 05:54:27 AM »
It's Sunday noon here. Used to be a great time to log in and have fun in AH.
We are 35(!) players now and Ozkansas, the map with the largest frontlines in all of AH is on.

Result? Not a single battle, not a single piece of action all along our frontlines. There's only one battle at the moment, and it's far away between the two other teams.  I can't even fly there to mix it up with both of them, it'S too far away. I have now so much "room" to climb, I might as well fly offline.
This map is FAR too large for the AH population at any moment now. Please, do something now!

 :bhead
« Last Edit: August 17, 2014, 06:01:01 AM by Lusche »
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!